摘要:
A method and system is provided wherein an event experienced by a player is documented and the documentation of the event is stored (e.g., in association with an indication of the event). One example of an event experienced by a player is an outcome obtained by a player on a gaming device. In such an embodiment the documentation of the event may comprise an image of the player's reaction to the outcome and/or a still or video image of the outcome. In accordance with some embodiments of the present invention a player may subsequently access (e.g., purchase) an output of the documentation. In one embodiment an outcome of a prior game play that was documented is replayed. When the outcome of the prior game play is output, the outcome may be output in a manner that indicates to a viewer that the outcome is an outcome of a prior game play and not an outcome of a current game play.
摘要:
A gaming device is described that provides a number of different methods for cashing out credit balances from a gaming device. These methods include providing incentives, such as benefits, to a player for selecting particular monetary forms in which to receive the cash out. Non-preferred cash out forms may be associated with disincentives, such as penalties, to dissuade players from selecting these types of monetary transfers. In certain embodiments, incentives and disincentives may be associated with a variety of available monetary forms for cash out.
摘要:
Products and processes are provided for receiving, from a customer via a vending machine, a selection of a first product that is available for dispensing by the vending machine. It is then determined, based on profit inventory management data, a set of products that are available for dispensing by the vending machine. A game is output to the customer; Via the game, a selection of a product from the set of products is received. The selected product and the first product are vended.
摘要:
Embodiments are generally directed to facilitating the establishing and/or managing of gaming rules and/or limits associated with players. In some embodiments, third parties may establish and/or manage such rules and/or limits. Some embodiments implement such rules and/or limits by conducting game plays and/or gaming sessions in accordance with such rules and/or limits.
摘要:
A method and system is provided wherein an event experienced by a player is documented and the documentation of the event is stored (e.g., in association with an indication of the event). One example of an event experienced by a player is an outcome obtained by a player on a gaming device. In such an embodiment the documentation of the event may comprise an image of the player's reaction to the outcome and/or a still or video image of the outcome. In accordance with some embodiments of the present invention a player may subsequently access (e.g., purchase) an output of the documentation. In one embodiment an outcome of a prior game play that was documented is replayed. When the outcome of the prior game play is output, the outcome may be output in a manner that indicates to a viewer that the outcome is an outcome of a prior game play and not an outcome of a current game play.
摘要:
Methods and systems for auditing data transfers in electronic game device systems are described. In embodiments, the method includes determining gaming request audit data for at least one electronic game device that includes information identifying at least one responsive electronic game server. The audit data may also include at least one of an indication of the time and date of a gaming request and a transaction identifier. The method also includes storing the gaming request audit data in at least one searchable memory.
摘要:
The invention relates to detecting transparent and/or translucent cards. In one embodiment, a method for detecting a transparent and/or translucent card using a light emitter and a light detector is disclosed. In aspects of the invention, the information concerning detection of the transparent and or translucent card is used to enable the fabrication or the processing of the transparent and/or translucent card.