On demand prize/bonus system
    101.
    发明申请
    On demand prize/bonus system 审中-公开
    按需奖励/奖金制度

    公开(公告)号:US20070129139A1

    公开(公告)日:2007-06-07

    申请号:US11588654

    申请日:2006-10-26

    CPC classification number: G07F17/3262

    Abstract: A gaming machine and method for selecting a prize to be awarded in an outcome for a game of chance has means for providing one or more games of chance, means for accepting a wager, a prize display, and a prize selector to allow a player to select at least one displayed prize. At least one memory device stores a list having one or more prizes with similar values, each list linked to a predetermined pay table and at least one player preference associated with each of the prizes. The gaming machine and method also has at least one logic device configured to: a) receive an indication of a selected prize from the prize selector; b) control the prize display to display one or more of the prizes; c) determine an outcome of a game of chance; and d) determine whether the selected prize is associated with the outcome.

    Abstract translation: 用于选择在机会游戏的结果中被授予的奖品的游戏机器和方法具有用于提供一次或多次机会游戏的手段,用于接受下注的手段,奖品显示器和奖品选择器,以允许玩家 选择至少一个显示的奖品。 至少一个存储设备存储具有相似值的一个或多个奖品的列表,每个列表链接到预定的支付表以及与每个奖品相关联的至少一个玩家偏好。 游戏机和方法还具有至少一个逻辑装置,其被配置为:a)从奖品选择器接收所选奖品的指示; b)控制奖品显示以显示一个或多个奖品; c)确定机会的结果; 和d)确定所选奖品是否与结果相关联。

    Enhanced gaming chips and table game security
    102.
    发明申请
    Enhanced gaming chips and table game security 有权
    增强游戏芯片和桌面游戏安全性

    公开(公告)号:US20070060311A1

    公开(公告)日:2007-03-15

    申请号:US11224903

    申请日:2005-09-12

    CPC classification number: G07F17/3248 A44C21/00 G07F1/06 G07F17/32 G07F17/3251

    Abstract: Systems and methods for tracking RFID gaming chips at a gaming table are disclosed. Gaming chips include an outer body with center and rim portions, and a plurality of RFID tags contained within the outer body. Signals from gaming chip RFID tags can be encrypted only for readers having an appropriate private key, and can be subject to a variable time delay unique to each RFID tag. Separate RFID tags within one gaming chip can be identical for security purposes, and to increase “visibility” to associated RFID readers at the gaming table. Security breach components within RFID tags can reduce or prevent unauthorized writing or tampering attempts to an RFID gaming chip. Further system components include a gaming table and a plurality of RFID reading devices distributed thereabout, including transponders and antennae. Such RFID reading devices are disposed beneath an upper surface of the gaming table in a grid-like fashion.

    Abstract translation: 公开了用于在游戏桌上跟踪RFID游戏芯片的系统和方法。 游戏芯片包括具有中心和边缘部分的外体,以及包含在外体内的多个RFID标签。 来自游戏芯片RFID标签的信号可以仅对具有适当私钥的读取器加密,并且可以经受每个RFID标签独有的可变时间延迟。 为了安全起见,单个游戏芯片内的单独的RFID标签可以是相同的,并且增加了游戏桌上的相关RFID读取器的“可视性”。 RFID标签中的安全漏洞组件可以减少或防止对RFID游戏芯片的未经授权的书写或篡改尝试。 其他系统组件包括游戏桌和分布在其上的多个RFID读取装置,包括应答器和天线。 这样的RFID读取装置以网格状的方式设置在游戏桌的上表面下方。

    Simulating real gaming environments with interactive host and players
    103.
    发明申请
    Simulating real gaming environments with interactive host and players 有权
    用互动主机和玩家模拟真正的游戏环境

    公开(公告)号:US20060258446A1

    公开(公告)日:2006-11-16

    申请号:US11447721

    申请日:2006-06-05

    CPC classification number: G07F17/3276 G07F17/32

    Abstract: Techniques for simulating real (or live) gaming environments are disclosed. A virtual gaming environment effectively connects a number of people together by connecting a number of computing devices (e.g., personal computers, gaming machines). The virtual gaming environment provides a view of a virtual gaming area (e.g., a virtual gaming table) where a number of individuals (or players) and a person acting as the host are effectively represented. In this virtual gaming area, the players and host can interact with each other via audio and/or video input/output devices. As a result, a live gaming environment where players can see, hear, and converse with each other, as well as a live host (e.g., a dealer) is effectively simulated.

    Abstract translation: 公开了用于模拟真实(或现场)游戏环境的技术。 虚拟游戏环境通过连接多个计算设备(例如,个人计算机,游戏机)来将许多人有效地连接在一起。 虚拟游戏环境提供了虚拟游戏区域(例如,虚拟游戏桌)的视图,其中有多个个人(或玩家)和作为主机的人被有效地表示。 在该虚拟游戏区域中,玩家和主机可以经由音频和/或视频输入/输出设备相互交互。 因此,有效地模拟了玩家可以看到,听到和交互的现场游戏环境以及活动主机(例如,经销商)。

    Module for a gaming machine
    105.
    发明申请
    Module for a gaming machine 有权
    游戏机模块

    公开(公告)号:US20060046855A1

    公开(公告)日:2006-03-02

    申请号:US10927581

    申请日:2004-08-25

    Abstract: The present invention provides various modules for use with gaming machines. One such module is configured to receive data from a portable memory device and/or from a network device, e.g., from a game server. In some embodiments, the module includes, or is disposed within, a player tracking unit. Some embodiments of the module include a central processing unit (“CPU”) and a memory device such as a dual-ported random access memory (“DPRAM”). Data, such as software or content, may be downloaded to the module's CPU and written to the module's memory. According to some embodiments, data are written to a DPRAM in the module and simultaneously written from the DPRAM to the gaming machine via a high-speed digital bus. In some implementations, a memory in the module is configured to emulate a memory of the gaming machine. This allows a CPU of the gaming machine to execute software stored in the memory in the module. In alternative implementations, a CPU in the module can execute software stored in the memory in the module.

    Abstract translation: 本发明提供了用于游戏机的各种模块。 一个这样的模块被配置为从便携式存储器设备和/或从网络设备(例如,从游戏服务器)接收数据。 在一些实施例中,模块包括或设置在玩家跟踪单元内。 该模块的一些实施例包括中央处理单元(“CPU”)和诸如双端口随机存取存储器(“DPRAM”)的存储设备。 诸如软件或内容的数据可以被下载到模块的CPU并写入模块的存储器。 根据一些实施例,将数据写入模块中的DPRAM,并通过高速数字总线同时从DPRAM写入游戏机。 在一些实现中,模块中的存储器被配置为模拟游戏机的存储器。 这允许游戏机的CPU执行存储在模块中的存储器中的软件。 在替代实现中,模块中的CPU可以执行存储在模块中的存储器中的软件。

    Method and system for gaming and e-materials distribution
    106.
    发明申请
    Method and system for gaming and e-materials distribution 审中-公开
    游戏和电子材料分发的方法和系统

    公开(公告)号:US20060046838A1

    公开(公告)日:2006-03-02

    申请号:US10933631

    申请日:2004-09-02

    CPC classification number: G07F17/32 G07F17/3206 G07F17/3237 G07F17/3248

    Abstract: A gaming method includes determining if a first event has occurred, distributing an e-coupon to a player if the first event has occurred, the e-coupon being storable on a machine accessible medium, having an identifier associated therewith, and redeemable for a payout, associating a first payout with the identifier according to the first event, determining if a second event has occurred, and associating a second payout with the identifier according to the second event, the second payout being different than the first payout and the first payout no longer associated with the identifier.

    Abstract translation: 游戏方法包括确定是否发生了第一事件,如果第一事件已经发生,则将电子优惠券分发给玩家,电子优惠券可存储在机器可访问媒体上,具有与之相关联的标识符并且可兑换用于支付 根据所述第一事件将第一支付与所述标识符相关联,确定是否已经发生第二事件,以及根据所述第二事件将第二支付与所述标识符相关联,所述第二支付不同于所述第一支付和所述第一支付否 与标识符相关联的更长。

    Method and apparatus for verifying game outcome
    107.
    发明申请
    Method and apparatus for verifying game outcome 审中-公开
    验证游戏结果的方法和装置

    公开(公告)号:US20060035708A1

    公开(公告)日:2006-02-16

    申请号:US11181662

    申请日:2005-07-13

    CPC classification number: G07F17/32 G07F17/3234 G07F17/3241

    Abstract: A method is provided for verifying the outcome of a game presented at a gaming device. The method includes the step of collecting game play information, including information regarding each input by a player of the game and all generated game data. Collected information is stored in a session file pertaining to the game. In one embodiment, the session file includes captured data fields. Collected information is associated with these data fields. The session file may be stored in a memory device associated with the gaming device. After play of the game, the collected information may be used to recreate or replay the game, such as for verifying the outcome of the game. In one embodiment, the gaming device comprises a player's computer which is in communication with a remote game server via a communication link, such as including the Internet.

    Abstract translation: 提供了一种用于验证在游戏设备上呈现的游戏的结果的方法。 该方法包括收集游戏信息的步骤,包括关于游戏者的每个输入的信息和所有生成的游戏数据。 收集的信息存储在与游戏相关的会话文件中。 在一个实施例中,会话文件包括捕获的数据字段。 收集的信息与这些数据字段相关联。 会话文件可以存储在与游戏设备相关联的存储设备中。 在玩游戏之后,所收集的信息可以用于重新创建或重放游戏,例如用于验证游戏的结果。 在一个实施例中,游戏装置包括通过诸如包括因特网的通信链路与远程游戏服务器通信的玩家计算机。

    Virtual leash for personal gaming device
    108.
    发明申请
    Virtual leash for personal gaming device 有权
    用于个人游戏设备的虚拟皮带

    公开(公告)号:US20060035707A1

    公开(公告)日:2006-02-16

    申请号:US11155702

    申请日:2005-06-16

    Abstract: Methods and systems for providing a virtual leash and command download capabilities on a hand-held personal gaming device (“PGD”) are disclosed. A host gaming system includes a game server configured to generate game seeds having data regarding predetermined game outcomes for various wager based games, and an authentication server configured to establish a virtual leash with a PGD. The virtual leash is adapted to repeatedly authenticate or verify a PGD user, a PGD location, the PGD itself, and/or software codes on the PGD. Included within an associated PGD are a display adapted to display gaming related information, a processor configured to execute gaming related code, and a memory containing a command download of computer code to be executed by the processor. The command download of computer code includes enough code for the PGD to process and display independently a game play based on a game seed.

    Abstract translation: 公开了用于在手持式个人游戏设备(“PGD”)上提供虚拟皮带和命令下载功能的方法和系统。 主机游戏系统包括:游戏服务器,被配置为生成具有关于各种赌注游戏的预定游戏结果的数据的游戏种子;以及认证服务器,被配置为用PGD建立虚拟皮带。 虚拟皮带适用于在PGD上重复验证或验证PGD用户,PGD位置,PGD本身和/或软件代码。 包括在相关联的PGD内的是显示游戏相关信息的显示器,被配置为执行游戏相关代码的处理器以及包含由处理器执行的计算机代码的命令下载的存储器。 计算机代码的命令下载包括足够的代码,用于PGD基于游戏种子独立地处理和显示游戏。

    Name your prize game playing methodology
    110.
    发明申请
    Name your prize game playing methodology 失效
    命名你的游戏玩法

    公开(公告)号:US20050176498A1

    公开(公告)日:2005-08-11

    申请号:US11051489

    申请日:2005-02-04

    Applicant: Binh Nguyen

    Inventor: Binh Nguyen

    CPC classification number: G07F17/3262 G07F17/32 G07F17/323 G07F17/3248

    Abstract: A disclosed gaming machine has a memory storing a list of one or more prizes, a prize display for viewing prize information, and a prize selection mechanism that allows a user playing a game on the gaming machine to select one or more prizes specific to one or more outcomes of the game played on the gaming machine. One or more gaming machines may be connected in a “prize distribution network” to a “prize server.” The prize server may include an interface for providing prize information to the gaming machines connected in the prize distribution network and a memory storing the prize information as groups of prizes for separate display on the gaming machines. With the prize server and prize distribution network, the prizes available as an award on each gaming machine in the prize distribution network may be easily changed.

    Abstract translation: 所公开的游戏机具有存储一个或多个奖品的列表的存储器,用于观看奖品信息的奖品显示器和允许用户在游戏机上玩游戏的玩家选择机构来选择一个或多个奖品, 在游戏机上玩的更多的结果。 一个或多个游戏机可以在“奖品分配网络”中连接到“奖品服务器”。 奖品服务器可以包括用于向连接在奖品分配网络中的游戏机提供奖品信息的接口和存储奖赏信息作为游戏机上单独显示的奖品组的存储器。 通过奖品服务器和奖品分配网络,可以容易地改变奖品分配网络中每个游戏机上作为奖励的奖品。

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