METHOD AND APPARATUS FOR VIDEO POKER
    126.
    发明申请
    METHOD AND APPARATUS FOR VIDEO POKER 有权
    视频扑克的方法和设备

    公开(公告)号:US20070184889A1

    公开(公告)日:2007-08-09

    申请号:US11695167

    申请日:2007-04-02

    IPC分类号: A63F9/24

    摘要: In accordance with one or more embodiments of the present invention, a method is provided that comprises determining a first strategy for play of a game and a second strategy for play of the game, selecting at least one final outcome of the game that cannot result from the first strategy, and increasing a payout ratio associated with the selected at least one final outcome.

    摘要翻译: 根据本发明的一个或多个实施例,提供了一种方法,其包括确定玩游戏的第一策略和玩游戏的第二策略,选择游戏不能产生的至少一个最终结果 第一策略,并且增加与所选择的至少一个最终结果相关联的支付比率。

    Methods and apparatus for determining an outcome for a gaming device based on a factor other than a random number
    127.
    发明申请
    Methods and apparatus for determining an outcome for a gaming device based on a factor other than a random number 审中-公开
    用于基于除了随机数之外的因素确定游戏设备的结果的方法和装置

    公开(公告)号:US20070087813A1

    公开(公告)日:2007-04-19

    申请号:US11565741

    申请日:2006-12-01

    IPC分类号: A63F9/24

    CPC分类号: G07F17/3237 G07F17/32

    摘要: In accordance with one or more embodiments of the present invention, a player input is used as a value for a variable in an algorithm of a gaming device. The algorithm, in turn, is used to generate a pseudorandom value. The pseudorandom value, in turn, is used to determine an outcome for a game of the gaming device. Accordingly, a player is allowed to influence the outcome of a game by providing an input. The input may comprise, for example, a numeric input, a biometric input, or a physical input. The latter two types of inputs may be converted to a numeric form before being used in the algorithm. In accordance with one or more embodiments, a player input comprises selection of an algorithm for use in generating a pseudorandom value to be used to determine an outcome for a game of a gaming device. In accordance with one or more embodiments, a player input comprises a player selection of a visual representation of a pseudorandom value to be used to determine an outcome for a game of a gaming device.

    摘要翻译: 根据本发明的一个或多个实施例,播放器输入被用作游戏设备的算法中的变量的值。 该算法又用于生成伪随机值。 反过来,伪随机数值用于确定游戏设备游戏的结果。 因此,允许玩家通过提供输入来影响游戏的结果。 输入可以包括例如数字输入,生物特征输入或物理输入。 在算法中使用后两种类型的输入可以被转换成数字形式。 根据一个或多个实施例,玩家输入包括选择用于生成用于确定游戏设备的游戏的结果的伪随机值的算法。 根据一个或多个实施例,播放器输入包括用于确定游戏设备的游戏的结果的伪随机值的视觉表示的玩家选择。

    METHOD AND APPARATUS FOR DIRECTING A GAME IN ACCORDANCE WITH SPEED OF PLAY

    公开(公告)号:US20070004508A1

    公开(公告)日:2007-01-04

    申请号:US11428419

    申请日:2006-07-03

    IPC分类号: A63F9/24

    摘要: In accordance with the present invention, a gaming device such as a slot machine calculates a speed of game play, and in turn determines a pay schedule based on the speed of game play. The pay schedule for higher speeds of game play typically provides a higher payout percentage, which attracts players and provides an incentive to play faster and for longer periods of time. The greater speed of play and time period of playing may actually increase revenues derived from the gaming device even though the payout percentage is higher. Speed of game play may be calculated by measuring the number of games played in a predetermined time period, or the time elapsed between games. The gaming device may select a payout table from a plurality of payout tables based on this speed. Alternatively, the gaming device may determine a multiplier based on the speed of game play, and adjust a base payout table in accordance with the multiplier.