MULTIMEDIA PLAYER TRACKING INFRASTRUCTURE
    151.
    发明申请
    MULTIMEDIA PLAYER TRACKING INFRASTRUCTURE 审中-公开
    多媒体播放器跟踪基础设施

    公开(公告)号:US20090055205A1

    公开(公告)日:2009-02-26

    申请号:US11844267

    申请日:2007-08-23

    Abstract: Some implementations of the invention provide methods, devices and systems for acquiring patron data in real time. A plurality of networked cameras may be used to acquire information regarding casino patrons. The cameras may include “smart cameras” having an integrated machine vision system. The real-time information may be used to populate one or more databases of a player loyalty program. Patron information may also be used to determine trends associated with patron demographics, with levels of a player loyalty program, etc. Some implementations of the invention involve monitoring patron event data and determining when predetermined events of interest occur. When a defined event occurs, patron data relating to the associated patron may be monitored, analyzed and used to populate one or more player loyalty databases. In some implementations, patron data acquired prior to the time of the defined event may also be analyzed and used.

    Abstract translation: 本发明的一些实施方案提供用于实时获取顾客数据的方法,设备和系统。 可以使用多个网络摄像机来获取关于娱乐场顾客的信息。 相机可以包括具有集成机器视觉系统的“智能照相机”。 实时信息可以用于填充玩家忠诚度计划的一个或多个数据库。 赞助人信息还可用于确定与顾客人口统计特征相关联的趋势,玩家忠诚度计划的级别等。本发明的一些实施方式涉及监视顾客事件数据并确定何时发生预期事件。 当定义的事件发生时,与相关顾客相关的顾客数据可以被监视,分析并用于填充一个或多个玩家忠诚度数据库。 在一些实施方案中,也可以分析和使用在定义的事件之前获取的顾客数据。

    Method and system for gaming and brand association
    152.
    发明授权
    Method and system for gaming and brand association 有权
    游戏和品牌关联的方法和系统

    公开(公告)号:US07455586B2

    公开(公告)日:2008-11-25

    申请号:US10946719

    申请日:2004-09-21

    Abstract: A gaming method includes receiving a first wager from a player, displaying a first image representing a game, determining a first outcome associated with the game, and determining a first payout according to the first outcome and a first paytable. The gaming method also includes determining if a brand-association event has occurred, selecting a brand if the brand-association event has occurred, using a second paytable if the brand-association event has occurred, the second paytable including at least one payout associated with the selected brand, receiving a second wager from the player, displaying a second image representing a game, determining a second outcome associated with the game, and determining a second payout according to the second outcome and the second paytable, the second payout comprising the at least one payout associated with the selected brand.

    Abstract translation: 游戏方法包括从玩家接收第一投注,显示代表游戏的第一图像,确定与游戏相关联的第一结果,以及根据第一结果和第一支付确定第一支付。 游戏方法还包括确定品牌关联事件是否已经发生,如果品牌关联事件已经发生则选择品牌,如果已经发生了品牌关联事件,则使用第二支付表,第二支付表包括至少一个与 所选择的品牌,从玩家接收第二投注,显示表示游戏的第二图像,确定与游戏相关联的第二结果,以及根据第二结果和第二支付表确定第二支付,第二支付包括at 与所选品牌相关联的至少一个支付。

    APPARATUS AND METHODS FOR WIRELESS GAMING COMMUNICATIONS
    153.
    发明申请
    APPARATUS AND METHODS FOR WIRELESS GAMING COMMUNICATIONS 有权
    无线游戏通信的装置和方法

    公开(公告)号:US20080268957A1

    公开(公告)日:2008-10-30

    申请号:US12172951

    申请日:2008-07-14

    CPC classification number: G07F17/3241 G07F17/3223 G07F17/323

    Abstract: A gaming communication apparatus may include a wireless transceiver and a controller operatively coupled to the wireless transceiver. The controller may be programmed to establish a bidirectional wireless communication link with a gaming apparatus when in proximity to the gaming apparatus, receive a voice command relating to a first gaming function, transmit first gaming function data to the gaming apparatus via the wireless transceiver, and receive data relating to a second gaming function from the gaming apparatus via the wireless transceiver. The gaming apparatus may include a second wireless transceiver and a second controller operatively coupled to the second wireless transceiver. The second controller may be programmed to receive the first gaming function data via the second wireless transceiver, execute a first gaming function based on the first gaming function data, and transmit the second gaming function data to the wireless communication device via the second wireless transceiver.

    Abstract translation: 游戏通信装置可以包括无线收发器和可操作地耦合到无线收发器的控制器。 控制器可以被编程为在游戏设备附近建立与游戏设备的双向无线通信链路,接收与第一游戏功能相关的语音命令,经由无线收发器向游戏设备发送第一游戏功能数据,以及 经由无线收发器从游戏装置接收与第二游戏功能有关的数据。 游戏装置可以包括第二无线收发器和可操作地耦合到第二无线收发器的第二控制器。 第二控制器可以被编程为经由第二无线收发器接收第一游戏功能数据,基于第一游戏功能数据执行第一游戏功能,并且经由第二无线收发器将第二游戏功能数据发送到无线通信设备。

    GAMING DEVICE HAVING A PLURALITY OF INTERACTIVE PLAYER-SELECTABLE SYMBOLS
    154.
    发明申请
    GAMING DEVICE HAVING A PLURALITY OF INTERACTIVE PLAYER-SELECTABLE SYMBOLS 有权
    具有多种交互式播放器可选择符号的游戏设备

    公开(公告)号:US20080188278A1

    公开(公告)日:2008-08-07

    申请号:US12098194

    申请日:2008-04-04

    CPC classification number: A63F1/06 G07F17/32 G07F17/3262

    Abstract: A gaming device which includes a plurality of sets of interactive player-selectable symbols which are sequentially offered to a player during a game played upon the gaming device. The player may select one or more of the player-selectable symbols to be added to one or more sets of symbols which were initially provided to the player.

    Abstract translation: 一种游戏装置,其包括多个交互式玩家可选择符号集合,其在游戏装置上播放的游戏期间被顺序地提供给玩家。 播放器可以选择要添加到最初提供给播放器的一组或多组符号中的一个或多个播放器可选择符号。

    Mobile gaming devices for use in a gaming network having gaming and non-gaming zones
    155.
    发明申请
    Mobile gaming devices for use in a gaming network having gaming and non-gaming zones 有权
    用于具有游戏和非游戏区域的游戏网络中的移动游戏设备

    公开(公告)号:US20080076572A1

    公开(公告)日:2008-03-27

    申请号:US11518342

    申请日:2006-09-08

    CPC classification number: G07F17/3269 G07F17/32 G07F17/3237

    Abstract: Novel gaming networks, devices, and systems for enabling game play on wireless, mobile gaming devices based on the location of the device are described. A mobile gaming device can be used for wagering game play when the device is physically present in an authorized game play zone in a gaming environment and is used by an authorized and verified user. A gaming environment is divided into zones wherein a zone either allows wagering game play on a device or does not. A zone has multiple transmitters that transmit security signals that are detectable by a mobile device at all times while the device is in the zone. An appropriate wireless communication standard can be used to transmit the security signal, such as near-field magnetic communication. The device has at least one user identification and authentication mechanism to ensure that only an authorized user is using the device.

    Abstract translation: 描述了基于设备位置的用于在无线移动游戏设备上实现游戏的新型游戏网络,设备和系统。 当游戏设备实际存在于游戏环境中的授权游戏区域中时,移动游戏设备可以用于投注游戏,并被授权和验证的用户使用。 游戏环境被划分为区域,其中区域可以允许在设备上进行游戏游戏或不进行游戏。 区域具有多个发射器,其在设备处于区域中时随时传输可由移动设备检测到的安全信号。 可以使用适当的无线通信标准来传输诸如近场磁通的安全信号。 该设备具有至少一个用户标识和认证机制,以确保只有授权用户正在使用该设备。

    Apparatus and method for a gaming tournament network
    158.
    发明授权
    Apparatus and method for a gaming tournament network 有权
    游戏锦标赛网络的装置和方法

    公开(公告)号:US06908390B2

    公开(公告)日:2005-06-21

    申请号:US10112967

    申请日:2002-03-29

    CPC classification number: G07F17/32 G07F17/3276

    Abstract: A gaming system may include a number of gaming units and a host computer operatively coupled to the gaming units, and be configured to allow a gaming tournament to be conducted. Each of the gaming units may comprise a video display unit, a microphone, a camera, a speaker and a gaming unit controller. The gaming unit controller may be programmed to allow a person to select tournament play as a single or a group tournament player at a reserved or unreserved gaming unit, and to allow player data to be transmitted to the host computer. The host computer may include a host interface unit capable of receiving audio, visual and/or data input from a tournament host during the tournament, and a host computer controller capable of causing host data to be transmitted to the gaming units.

    Abstract translation: 游戏系统可以包括多个游戏单元和可操作地耦合到游戏单元的主机,并且被配置为允许进行游戏比赛。 每个游戏单元可以包括视频显示单元,麦克风,相机,扬声器和游戏单元控制器。 游戏单元控制器可以被编程为允许人员在保留或未保留的游戏单元中选择作为单个或组合比赛玩家的比赛,并且允许玩家数据被发送到主计算机。 主计算机可以包括能够在比赛期间从比赛主机输入的音频,视觉和/或数据的主机接口单元,以及能够使主机数据被发送到游戏单元的主计算机控制器。

    Method for cashless gaming
    159.
    发明授权
    Method for cashless gaming 有权
    无现金游戏的方法

    公开(公告)号:US06585598B2

    公开(公告)日:2003-07-01

    申请号:US09895475

    申请日:2001-06-28

    Abstract: A gaming system method uses typically a wireless communication device, and includes the following steps: Call data is provided identifying a gaming system player. This would normally be a typical identifying number plus a PIN number. A call is initiated from the wireless communication device (such as a cell phone) through a telephone call network to a financial center, requesting a cash transfer. Based on the call data, the transfer is credited to the wireless communication device or to a casino, to the credit of the player. Upon receiving of the predetermined balance of the cash transfer, one may communicate, using the wireless communication device, to transfer a portion or all of the predetermined cash balance from the wireless communication device or casino to the credit of a particular gaming machine, thus enabling the gaming machine for play just as if physical cash has been provided to it.

    Abstract translation: 游戏系统方法通常使用无线通信设备,并且包括以下步骤:标识游戏系统播放器的呼叫数据被提供。 这通常是典型的识别号码加上PIN码。 从无线通信设备(例如手机)通过电话呼叫网络向金融中心发起呼叫,请求现金转移。 基于呼叫数据,转移被记入无线通信设备或娱乐场,以支付给玩家的信用。 在接收到现金转移的预定余额之后,可以使用无线通信装置将来自无线通信装置或娱乐场的预定现金余额的一部分或全部传送到特定游戏机的信用,从而使能 玩游戏机就像物理现金一样被提供给它。

    Process for preparation of organodisilanes
    160.
    发明授权
    Process for preparation of organodisilanes 失效
    制备有机二硅烷的方法

    公开(公告)号:US5606088A

    公开(公告)日:1997-02-25

    申请号:US623065

    申请日:1996-03-28

    CPC classification number: C07F7/0821

    Abstract: A one-step process for the preparation of organodisilanes. The process comprises contacting magnesium metal with a mixture comprising diethylene glycol dibutyl ether, an organic halide, and a halodisilane at a temperature within a range of about 0.degree. C. to 250.degree. C. The process provides a high yield of organodisilane product that is easily recoverable. The present process is especially useful for converting halodisilanes in a high-boiling mixture resulting from the direct process for making organosilane monomers into hexaorganodisilanes.

    Abstract translation: 制备有机二硅烷的一步法。 该方法包括在约0℃至250℃的温度范围内使镁金属与包含二甘醇二丁基醚,有机卤化物和卤代二硅烷的混合物接触。该方法提供高产率的有机硅烷产物,其为 容易恢复。 本方法特别适用于将由有机硅烷单体制备成六有机二硅烷的直接方法得到的高沸点混合物中的卤代二硅烷转化。

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