摘要:
An architecture is presented that leverages discrepancies between user model predictions and speech recognition results by identifying discrepancies between the predictive data and the speech recognition data and repairing the data based in part on the discrepancy. User model predictions predict what goal or action speech application users are likely to pursue based in part on past user behavior. Speech recognition results indicate what goal speech application users are likely to have spoken based in part on words spoken under specific constraints. Discrepancies between the predictive data and the speech recognition data are identified and a dialog repair is engaged for repairing these discrepancies. By engaging in repairs when there is a discrepancy between the predictive results and the speech recognition results, and utilizing feedback obtained via interaction with a user, the architecture can learn about the reliability of both user model predictions and speech recognition results for future processing.
摘要:
A game description language is provided for human computation games, as well as a game platform or generator component that can generate the code base for the game. The game description language and schema framework can be used to represent the game logic and synchronization patterns of a human computation game. The automated code generation tool takes a file, e.g., a file made from the above game description language, or the like, as an input and generates a code base for the corresponding human computation game. These tools allow a prototype of a human computation game to be generated within minutes.
摘要:
A game description language is provided for human computation games, as well as a game platform or generator component that can generate the code base for the game. The game description language and schema framework can be used to represent the game logic and synchronization patterns of a human computation game. The automated code generation tool takes a file, e.g., a file made from the above game description language, or the like, as an input and generates a code base for the corresponding human computation game. These tools allow a prototype of a human computation game to be generated within minutes.
摘要:
A generic predictive argument model that can be applied to a set of shot values to predict a target slot value is provided. The generic predictive argument model can predict whether or not a particular value or item is the intended target of the user command given various features. A prediction for each of the slot values can then be normalized to infer a distribution over all values or items. For any set of slot values (e.g., contacts), a number of binary variable s are created that indicate whether or not each specific slot value was the intended target. For each slot value, a set of input features can be employed to predict the corresponding binary variable. These input features are generic properties of the contact that are “instantiated” based o n properties of the contact (e.g., contact-specific features). These contact-specific features can be stored in a user data store.
摘要:
An online dialog system and method are provided. The dialog system receives speech input and outputs an action according to its models. After executing the action, the system receives feedback from the environment or user. The system immediately utilizes the feedback to update its models in an online fashion.
摘要:
A dialog system training environment and method using text-to-speech (TTS) are provided. The only knowledge a designer requires is a simple specification of when the dialog system has failed or succeeded, and for any state of the dialog, a list of the possible actions the system can take.The training environment simulates a user using TTS varied at adjustable levels, a dialog action model of a dialog system responds to the produced utterance by trying out all possible actions until it has failed or succeeded. From the data accumulated in the training environment it is possible for the dialog action model to learn which states to go to when it observes the appropriate speech and dialog features so as to increase the likelihood of success. The data can also be used to improve the speech model.
摘要:
A system and method for online reinforcement learning is provided. In particular, a method for performing the explore-vs.-exploit tradeoff is provided. Although the method is heuristic, it can be applied in a principled manner while simultaneously learning the parameters and/or structure of the model (e.g., Bayesian network model).The system includes a model which receives an input (e.g., from a user) and provides a probability distribution associated with uncertainty regarding parameters of the model to a decision engine. The decision engine can determine whether to exploit the information known to it or to explore to obtain additional information based, at least in part, upon the explore-vs.-exploit tradeoff (e.g., Thompson strategy). A reinforcement learning component can obtain additional information (e.g., feedback from a user) and update parameter(s) and/or the structure of the model. The system can be employed in scenarios in which an influence diagram is used to make repeated decisions and maximization of long-term expected utility is desired.
摘要:
Architecture for integrating and generating back-off grammars (BOG) in a speech recognition application for recognizing out-of-grammar (OOG) utterances and updating the context-free grammars (CFG) with the results. A parsing component identifies keywords and/or slots from user utterances and a grammar generation component adds filler tags before and/or after the keywords and slots to create new grammar rules. The BOG can be generated from these new grammar rules and can be used to process the OOG user utterances. By processing the OOG user utterances through the BOG, the architecture can recognize and perform the intended task on behalf of the user.
摘要:
A system and method for prediction of a user goal for command/control of a personal device (e.g., mobile phone) is provided. The system employs statistical model(s) that can predict a command based, at least in part, on past user behavior (e.g., probability distribution over a set of predicates, and, optionally arguments). Further, the system can be employed with a speech recognition component to facilitate language modeling for predicting the user goal.The system can include predictive user models (e.g., predicate model and argument model) that receive a user input (e.g., utterance) and employ statistical modeling to determine the likely command without regard to the actual content of the input (e.g., utterance). The system employs features for predicting the next user goal which can be stored in a user data store. Features can capture personal idiosyncrasies or systematic patterns of usage (e.g., device-related, time-related, predicate-related, contact-specific and/or periodic features).
摘要:
The present invention utilizes a cross-prediction scheme to predict values of discrete and continuous time observation data, wherein conditional variance of each continuous time tube variable is fixed to a small positive value. By allowing cross-predictions in an ARMA based model, values of continuous and discrete observations in a time series are accurately predicted. The present invention accomplishes this by extending an ARMA model such that a first time series “tube” is utilized to facilitate or “cross-predict” values in a second time series tube to form an “ARMAxp” model. In general, in the ARMAxp model, the distribution of each continuous variable is a decision graph having splits only on discrete variables and having linear regressions with continuous regressors at all leaves, and the distribution of each discrete variable is a decision graph having splits only on discrete variables and having additional distributions at all leaves.