Abstract:
Methods, systems, and computer-readable media for creating and using customized avatar instances to reflect current user states are disclosed. In various implementations, the user states can be defined using trigger events based on user-entered textual data, emoticons, or states of the device being used. For each user state, a customized avatar instance having a facial expression, body language, accessories, clothing items, and/or a presentation scheme reflective of the user state can be generated. When one or more trigger events indicating occurrence of a particular user state are detected on the device, the avatar presented on the device is updated with the customized avatar instance associated with the particular user state.
Abstract:
An apparatus, method, and computer readable medium related to monitoring computer users to acquire information regarding use of application programs and device features as well as the context of such use. Computer users are monitored and data is collected to indicate the computer users' activities including the use of any particular application program. Profiles of each computer user may be created where the profiles are an aggregate of the collected information or a portion thereof. The Profiles may correlated to determine relationships between user behaviors. Various analytics regarding the relationship information may be employed to improve customer-oriented information such as ratings, recommendations, customer support, marketing, communications, and product features design.
Abstract:
The techniques disclosed herein use a compass, MEMS accelerometer, GPS module, and MEMS gyrometer to infer a frame of reference for a hand-held device. This can provide a true Frenet frame, i.e., X- and Y-vectors for the display, and also a Z-vector that points perpendicularly to the display. In fact, with various inertial clues from accelerometer, gyrometer, and other instruments that report their states in real time, it is possible to track the Frenet frame of the device in real time to provide a continuous 3D frame-of-reference. Once this continuous frame of reference is known, the position of a user's eyes may either be inferred or calculated directly by using a device's front-facing camera. With the position of the user's eyes and a continuous 3D frame-of-reference for the display, more realistic virtual 3D depictions of the objects on the device's display may be created and interacted with by the user.