Granular graphical user interface element

    公开(公告)号:US10203857B2

    公开(公告)日:2019-02-12

    申请号:US14152819

    申请日:2014-01-10

    Applicant: APPLE INC.

    Abstract: A graphical user interface (GUI) element permits a user to control an application in both a coarse manner and a fine manner. When a cursor is moved to coincide or overlap the displayed GUI element, parameter adjustment is made at a first (coarse) granularity so that rapid changes to the target parameter can be made (e.g., displayed zoom level, image rotation or playback volume). As the cursor is moved away from the displayed GUI element, parameter adjustment is made at a second (fine) granularity so that fine changes to the target parameter can be made. In one embodiment, the further the cursor is moved from the displayed GUI element, the finer the control.

    Time-lapse video capture with temporal points of interest
    4.
    发明授权
    Time-lapse video capture with temporal points of interest 有权
    延时视频拍摄与时间兴趣点

    公开(公告)号:US09324376B2

    公开(公告)日:2016-04-26

    申请号:US14502675

    申请日:2014-09-30

    Applicant: Apple Inc.

    Inventor: Frank Doepke

    Abstract: Traditionally, time-lapse videos are constructed from images captured at given time intervals called “temporal points of interests” or “temporal POIs.” Disclosed herein are intelligent systems and methods of capturing and selecting better images around temporal points of interest for the construction of improved time-lapse videos. According to some embodiments, a small “burst” of images may be captured, centered around the aforementioned temporal points of interest. Then, each burst sequence of images may be analyzed, e.g., by performing a similarity comparison between each image in the burst sequence and the image selected at the previous temporal point of interest. Selecting the image from a given burst that is most similar to the previous selected image allows the intelligent systems and methods described herein to improve the quality of the resultant time-lapse video by discarding “outlier” or other undesirable images captured in the burst sequence around a particular temporal point of interest.

    Abstract translation: 传统上,延时视频是由被称为“时间兴趣点”或“时间兴趣点”的给定时间间隔拍摄的图像构成的。这里公开了智能系统和方法,用于捕获和选择围绕时间点的更好的图像,用于构建 改进的延时视频。 根据一些实施例,可以围绕上述时间兴趣点捕获小的“突发”的图像。 然后,可以例如通过在突发序列中的每个图像和在先前的时间点选择的图像之间执行相似性比较来分析图像的每个突发序列。 从与先前选择的图像最相似的给定脉冲串中选择图像允许本文所述的智能系统和方法通过丢弃在周期中的突发序列中捕获的“异常值”或其他不期望的图像来提高合成的延时视频的质量 特定的时间点。

    Three Dimensional User Interface Effects On A Display By Using Properties Of Motion
    5.
    发明申请
    Three Dimensional User Interface Effects On A Display By Using Properties Of Motion 有权
    通过使用运动属性对显示器的三维用户界面效果

    公开(公告)号:US20150106768A1

    公开(公告)日:2015-04-16

    申请号:US14571062

    申请日:2014-12-15

    Applicant: Apple Inc.

    Abstract: The techniques disclosed herein use a compass, MEMS accelerometer, GPS module, and MEMS gyrometer to infer a frame of reference for a hand-held device. This can provide a true Frenet frame, i.e., X- and Y-vectors for the display, and also a Z-vector that points perpendicularly to the display. In fact, with various inertial clues from accelerometer, gyrometer, and other instruments that report their states in real time, it is possible to track the Frenet frame of the device in real time to provide a continuous 3D frame-of-reference. Once this continuous frame of reference is known, the position of a user's eyes may either be inferred or calculated directly by using a device's front-facing camera. With the position of the user's eyes and a continuous 3D frame-of-reference for the display, more realistic virtual 3D depictions of the objects on the device's display may be created and interacted with by the user.

    Abstract translation: 本文公开的技术使用罗盘,MEMS加速度计,GPS模块和MEMS陀螺仪来推断用于手持设备的参考框架。 这可以提供真正的Frenet帧,即用于显示的X和Y向量,以及垂直于显示器指向的Z向量。 事实上,随着来自加速度计,陀螺仪和其他实时报告状态的仪器的各种惯性线索,可以实时跟踪设备的Frenet帧,以提供连续的3D参考帧。 一旦知道了这个连续的参考框架,用户的眼睛的位置可以通过使用设备的前置摄像机来直接推断或计算。 随着用户眼睛的位置和用于显示器的连续的3D参考框架,可以创建和显示设备显示器上的对象的更逼真的虚拟3D描绘,并由用户进行交互。

    Adaptive Acceleration of Mouse Cursor
    6.
    发明申请
    Adaptive Acceleration of Mouse Cursor 审中-公开
    鼠标光标的自适应加速度

    公开(公告)号:US20130154935A1

    公开(公告)日:2013-06-20

    申请号:US13765397

    申请日:2013-02-12

    Applicant: Apple Inc.

    Abstract: Disclosed herein are methods and systems for providing a user interface (UI) having a selector controllable by a physical input device. The response of the selector is adaptively adjusted to facilitate executing desired operations within the UI. A response factor defines how far the selector moves for a given movement of the physical input device. The response factor is increased so the selector can be moved a large distance, but is dynamically decreased to provide fine-tuned control of the selector for selecting densely grouped screen elements. Screen elements can be endowed with gravity, making them easy to select, or with anti-gravity, making them more difficult to select. The disclosure methods also provide tactile feedback such as vibration or braking of the physical input device to assist a user in executing desired operations.

    Abstract translation: 这里公开了用于提供具有可由物理输入设备控制的选择器的用户界面(UI)的方法和系统。 自适应地调整选择器的响应以便于在UI内执行期望的操作。 响应因子定义了对于物理输入设备的给定移动,选择器移动多远。 响应因数增加,因此选择器可以移动较大的距离,但是动态地减小,以提供用于选择密集分组的屏幕元素的选择器的微调控制。 屏幕元素可以赋予重力,使其易于选择,或具有反重力,使其更难选择。 本公开的方法还提供触觉反馈,例如物理输入设备的振动或制动,以帮助用户执行期望的操作。

    Exposure mapping and dynamic thresholding for blending of multiple images using floating exposure

    公开(公告)号:US09832378B2

    公开(公告)日:2017-11-28

    申请号:US13911243

    申请日:2013-06-06

    Applicant: Apple Inc.

    CPC classification number: H04N5/23238

    Abstract: Special blend operations for wide area-of-view image generation utilizing a “floating auto exposure” scheme are described. Pixel values in the two images being stitched together are blended within a transition band around a “seam.” identified in the overlap region between the images after changes in exposure and/or color saturation are accounted for. In some embodiments, changes in exposure and/or color saturation are accounted for through the use of one or more exposure mapping curves, the selection and use of which are based, at least in part, on a determined “Exposure Ratio” value, i.e., the amount that the camera's exposure settings have deviated from their initial capture settings. In other embodiments, the Exposure Ratio value is also used to determine regions along the seam where either: alpha blending, Poisson blending—or a combination of the two—should be used to blend in the transitional areas on each side of the seam.

    Three dimensional user interface effects on a display by using properties of motion
    9.
    发明授权
    Three dimensional user interface effects on a display by using properties of motion 有权
    通过使用运动属性对显示器的三维用户界面效果

    公开(公告)号:US09417763B2

    公开(公告)日:2016-08-16

    申请号:US14571062

    申请日:2014-12-15

    Applicant: Apple Inc.

    Abstract: The techniques disclosed herein use a compass, MEMS accelerometer, GPS module, and MEMS gyrometer to infer a frame of reference for a hand-held device. This can provide a true Frenet frame, i.e., X- and Y-vectors for the display, and also a Z-vector that points perpendicularly to the display. In fact, with various inertial clues from accelerometer, gyrometer, and other instruments that report their states in real time, it is possible to track the Frenet frame of the device in real time to provide a continuous 3D frame-of-reference. Once this continuous frame of reference is known, the position of a user's eyes may either be inferred or calculated directly by using a device's front-facing camera. With the position of the user's eyes and a continuous 3D frame-of-reference for the display, more realistic virtual 3D depictions of the objects on the device's display may be created and interacted with by the user.

    Abstract translation: 本文公开的技术使用罗盘,MEMS加速度计,GPS模块和MEMS陀螺仪来推断用于手持设备的参考框架。 这可以提供真正的Frenet帧,即用于显示的X和Y向量,以及垂直于显示器指向的Z向量。 事实上,随着来自加速度计,陀螺仪和其他实时报告状态的仪器的各种惯性线索,可以实时跟踪设备的Frenet帧,以提供连续的3D参考帧。 一旦知道了这个连续的参考框架,用户的眼睛的位置可以通过使用设备的前置摄像机来直接推断或计算。 随着用户眼睛的位置和用于显示器的连续的3D参考框架,可以创建和显示设备显示器上的对象的更逼真的虚拟3D描绘,并由用户进行交互。

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