摘要:
A method, system and computer program product for automatically generating a set of views for a new set of voxel data according to a viewing protocol are provided. This involves a) storing a reference set of views for a reference set of voxel data according to the viewing protocol, wherein each view in the reference set of views is defined by a set of geometrical parameters defined with respect to a reference coordinate system of the reference set of voxels; b) defining a registration mapping from the reference set of voxel data to the new set of voxel data; and, c) for each view in the reference set of views, using the registration mapping to map each view in the reference set of views to the new set of voxel data to provide the set of views for the new set of voxel data according to the viewing protocol.
摘要:
Various level set techniques can be used to automatically segment the colon wall, including identifying the colon wall outer boundary. A speed image can be used during level set processing. For example, the speed image can be generated via inverting the gradient perpendicular to the segmented inner boundary of the colon wall. The techniques can be useful for determining wall thickness, which can be used to classify polyp candidates, diagnose diseases of the colon, and the like.
摘要:
Various level set techniques can be used to automatically segment the colon wall, including identifying the colon wall outer boundary. A speed image can be used during level set processing. For example, the speed image can be generated via inverting the gradient perpendicular to the segmented inner boundary of the colon wall. The techniques can be useful for determining wall thickness, which can be used to classify polyp candidates, diagnose diseases of the colon, and the like.
摘要:
A volume rendering processor renders a two-dimensional image from a volume data set of voxels constituting a three-dimensional representation of an object. Voxel memory interface logic retrieves the voxels from a voxel memory in a scanned order with respect to X, Y and Z coordinate axes, the Z axis being the axis most nearly parallel to a predefined viewing direction. The set of voxels having equal Z coordinate values are referred to as a “slice” of voxels. Interpolation logic calculates a sequence of samples from the retrieved voxels such that (i) each sample lies along a corresponding imaginary ray extending through the object parallel to the viewing direction, (ii) each sample results from interpolating the eight voxels surrounding the sample in the XYZ coordinate system. “Supersampling” in the Z dimension is performed such that the number of samples calculated for each ray is greater than the number of slices of voxels in the volume data set. Gradient calculation logic calculates for each sample respective gradients in the X, Y and Z directions for use by classification and illumination logic. The X and Y gradients are calculated from the samples emitted by the interpolation logic, and Z gradients are calculated by (i) calculating Z gradients at the voxel positions from voxel values retrieved from memory, and (ii) interpolating the voxel Z gradients to arrive at the Z gradients at the sample positions.