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公开(公告)号:US20050220358A1
公开(公告)日:2005-10-06
申请号:US10878597
申请日:2004-06-28
申请人: Laurent Blonde , Thierry Viellard , David Sahuc
发明人: Laurent Blonde , Thierry Viellard , David Sahuc
摘要: The method comprises the following steps: partitioning of the 2D image into 2D zones as a function of the depths assigned to the pixels, a zone being defined by a minimum and maximum depth, calculation of blur of a 2D zone by convolution for the pixels on either side of the boundary with another zone, the size of the convolution kernel being dependent on the depth of the pixels of the 2D zone processed. Applications are the creation of special effects for video games, film production.
摘要翻译: 该方法包括以下步骤:根据分配给像素的深度将2D图像划分为2D区域,由最小和最大深度定义的区域,通过卷积像素的2D区域的模糊计算 与另一个区域的边界的任一侧,卷积核的大小取决于处理的2D区域的像素的深度。 应用程序是为视频游戏,电影制作创造特效。