-
公开(公告)号:US20090256837A1
公开(公告)日:2009-10-15
申请号:US12101935
申请日:2008-04-11
申请人: Sidhartha Deb , Gregory Niles , Stephen Sheeler , Guido Hucking
发明人: Sidhartha Deb , Gregory Niles , Stephen Sheeler , Guido Hucking
IPC分类号: G06T15/00
CPC分类号: G06T19/003
摘要: A method of associating a computer generated camera with an object in a three-dimensional computer generated space. The method receives a command to associate the camera with an object in the simulated space. Based on the command the method determines a path for moving the camera to a position near the object and aiming the camera at the object such that the object. The method creates a video from the simulated camera's perspective of the three-dimensional simulated space.
摘要翻译: 将计算机生成的相机与三维计算机生成空间中的对象相关联的方法。 该方法接收到将相机与模拟空间中的对象相关联的命令。 基于该命令,该方法确定用于将相机移动到靠近对象的位置并将相机对准物体的路径,使得该对象。 该方法从模拟相机的三维模拟空间的角度创建视频。
-
公开(公告)号:US08502817B2
公开(公告)日:2013-08-06
申请号:US13323784
申请日:2011-12-12
申请人: Sidhartha Deb , Gregory Niles , Stephen Sheeler , Guido Hucking
发明人: Sidhartha Deb , Gregory Niles , Stephen Sheeler , Guido Hucking
IPC分类号: G06T15/00
CPC分类号: G06T19/003
摘要: A method of associating a computer generated camera with an object in a three-dimensional computer generated space. The method receives a command to associate the camera with an object in the simulated space. Based on the command the method determines a path for moving the camera to a position near the object and aiming the camera at the object. The method creates a video from the simulated camera's perspective of the three-dimensional simulated space.
摘要翻译: 将计算机生成的相机与三维计算机生成空间中的对象相关联的方法。 该方法接收到将相机与模拟空间中的对象相关联的命令。 基于该命令,该方法确定用于将相机移动到靠近对象的位置并将相机瞄准物体的路径。 该方法从模拟相机的三维模拟空间的角度创建视频。
-
公开(公告)号:US07805678B1
公开(公告)日:2010-09-28
申请号:US10826429
申请日:2004-04-16
申请人: Gregory Niles , John G. Foster , Charles Migos
发明人: Gregory Niles , John G. Foster , Charles Migos
IPC分类号: G06F3/00
CPC分类号: G06F3/0483 , G11B27/34
摘要: Video clips are depicted both in an overall layer and in a set of individual tracks, or rows. The user can cause the display to be expanded or collapsed, as desired, so as to reveal or hide the individual tracks. Video clips are fully editable in either the expanded or collapsed viewing modes. When the collapsed mode is in effect, bars representing individual video clips are still visible, and can be individually selected and manipulated. When the expanded mode is in effect, separate tracks are shown for each individual clip, but the overall layer remains visible, and the individual video clips also remain visible, selectable, and manipulable within the overall layer.
摘要翻译: 视频剪辑在整体层和一组单独的轨道或行中都被描绘。 用户可以根据需要使显示器展开或折叠,以便显露或隐藏各个轨道。 视频片段可以在展开或折叠的观看模式下完全编辑。 当折叠模式有效时,表示单个视频剪辑的条仍然可见,并且可以单独选择和操作。 当扩展模式有效时,为每个单独的剪辑显示单独的曲目,但是整个图层保持可见,并且各个视频剪辑在整个图层内也保持可见,可选择和可操作。
-
公开(公告)号:US20100095239A1
公开(公告)日:2010-04-15
申请号:US12252350
申请日:2008-10-15
申请人: Jordan McCommons , Fernando Garcia , Gregory Niles
发明人: Jordan McCommons , Fernando Garcia , Gregory Niles
IPC分类号: G06F3/048
CPC分类号: G11B27/036 , G06F3/04855
摘要: Some embodiments provide a method for displaying content. The method provides a first display area for displaying content and receiving modifications to the content. The method provides a second display area for displaying a preview of the content. In some embodiments, a modification to the content automatically causes a corresponding modification to the preview. In some embodiments, the size of the content is larger than the size of the first display area and the first display area only displays a portion of the content. In some such embodiments, the second display area displays the entirety of the preview of the entire content at once. Some embodiments also provide a window in the second display area that indicates in the preview the portion of the content concurrently displayed in the first display area.
摘要翻译: 一些实施例提供了一种用于显示内容的方法。 该方法提供用于显示内容并接收对内容的修改的第一显示区域。 该方法提供用于显示内容的预览的第二显示区域。 在一些实施例中,对内容的修改自动导致对预览的相应修改。 在一些实施例中,内容的大小大于第一显示区域的大小,并且第一显示区域仅显示内容的一部分。 在一些这样的实施例中,第二显示区域一次显示整个内容的整体预览。 一些实施例还提供在第二显示区域中的窗口,其在预览中指示同时显示在第一显示区域中的内容的部分。
-
公开(公告)号:US20080252645A1
公开(公告)日:2008-10-16
申请号:US11734933
申请日:2007-04-13
IPC分类号: G06T11/20
CPC分类号: G06T11/203 , G06F3/04845
摘要: In-context paint stroke characteristic adjustment, in which a first user input selecting a path of a paint stroke rendered on a display is received, an anchor point on the path is defined based on the first user input, and a characteristic adjustment control is rendered adjacent to the anchor point. A second user input is received via the characteristic adjustment control, and a characteristic of the paint stroke is adjusted at the anchor point based on the second user input.
摘要翻译: 在上下文中绘制笔画特征调整,其中接收选择在显示器上呈现的绘画笔画的路径的第一用户输入,基于第一用户输入定义路径上的锚点,并且呈现特征调整控制 邻近锚点。 经由特征调整控制接收第二用户输入,并且基于第二用户输入在锚点处调整绘画笔画的特征。
-
16.
公开(公告)号:US20080036776A1
公开(公告)日:2008-02-14
申请号:US11786850
申请日:2007-04-13
申请人: Gregory Niles , Guido Hucking , Brian Walsh
发明人: Gregory Niles , Guido Hucking , Brian Walsh
IPC分类号: G06T15/70
CPC分类号: G06T13/20 , G06F3/04815 , G06F3/04847 , G06T13/00 , G06T2200/24 , G06T2213/12
摘要: A user can control the animation of an object via an interface that includes a control area and a user-manipulable control element. The control area includes an ellipse. The user-manipulable control element includes a three-dimensional arrow with a straight body, a three-dimensional arrow with a curved body, or a sphere. In one embodiment, the interface includes a virtual trackball that is used to manipulate the user-manipulable control element.
摘要翻译: 用户可以通过包括控制区和用户可操纵的控制元素的界面来控制对象的动画。 控制区域包括一个椭圆。 用户可操纵的控制元件包括具有直体的三维箭头,具有弯曲体的三维箭头或球体。 在一个实施例中,接口包括用于操纵用户可操纵的控制元件的虚拟轨迹球。
-
公开(公告)号:US20050231512A1
公开(公告)日:2005-10-20
申请号:US10826973
申请日:2004-04-16
申请人: Gregory Niles , Stephen Sheeler , Guido Hucking
发明人: Gregory Niles , Stephen Sheeler , Guido Hucking
CPC分类号: G06T13/00 , G06T13/20 , G06T2200/24 , G06T2213/12
摘要: Various embodiments of the invention cover various aspects of behaviors and working with behaviors. One embodiment covers behaviors themselves, including animations that can be produced by applying a behavior to an item and the algorithms underlying these animations. Another embodiment covers using behaviors in conjunction with keyframes. Yet another embodiment covers working with behaviors, including setting parameters of behaviors, saving behaviors, and creating new behaviors. Yet another embodiment covers objects to which behaviors may be applied, including, for example, images, text, particle systems, filters, generators, and other behaviors. Yet another embodiment covers dynamic rendering of objects to which behaviors have been applied, including changing an animation in real-time after the value of a behavior parameter has been changed. Yet another embodiment covers hardware acceleration methods that enable users to work effectively with behaviors.
摘要翻译: 本发明的各种实施例涵盖行为的各个方面并且处理行为。 一个实施例涵盖了行为本身,包括可以通过将行为应用于项目和基于这些动画的算法来产生的动画。 另一个实施例涉及使用与关键帧结合的行为。 另一个实施例涉及处理行为,包括设置行为参数,保存行为和创建新行为。 另一个实施例涵盖可以应用行为的对象,包括例如图像,文本,粒子系统,滤波器,发生器和其他行为。 又一个实施例涵盖已经应用行为的对象的动态呈现,包括在行为参数的值已被改变之后实时地改变动画。 另一个实施例涵盖使用户能够有效地行为的硬件加速方法。
-
公开(公告)号:US09098647B2
公开(公告)日:2015-08-04
申请号:US12045663
申请日:2008-03-10
申请人: Martin Boyd , Gregory Niles
发明人: Martin Boyd , Gregory Niles
IPC分类号: G09G5/00 , G06F17/50 , G06F3/0481 , G06T19/00
CPC分类号: G06F17/50 , G06F3/04815 , G06T19/00 , G06T2219/028 , G06T2219/2016
摘要: Some embodiments provide a three dimensional (3D) media-editing application for dynamically presenting different views of a 3D project that includes one or more objects disbursed throughout a 3D space. A dynamic display provides the dynamic views upon the occurrence of specified triggering events. In some embodiments, the dynamic display appears within the 3D media-editing application throughout the duration of the triggering event and is removed upon completion of the triggering event. The dynamic display of some embodiments shows edits to the 3D project from a predicted angle or viewing perspective that best conveys the objects of the 3D project in conjunction with the actions of the triggering event without duplicating views presented in one or more static workspace windows of the 3D media-editing application.
摘要翻译: 一些实施例提供三维(3D)媒体编辑应用程序,用于动态呈现包括在整个3D空间中分发的一个或多个对象的3D项目的不同视图。 动态显示在发生指定的触发事件时提供动态视图。 在一些实施例中,在触发事件的持续时间期间,动态显示器出现在3D媒体编辑应用程序内,并且在触发事件完成时被移除。 一些实施例的动态显示示出了从预测的角度或观看角度对3D项目进行的编辑,其最佳地传达3D项目的对象并结合触发事件的动作而不重复在一个或多个静态工作空间窗口中呈现的视图 3D媒体编辑应用程序。
-
公开(公告)号:US08089479B2
公开(公告)日:2012-01-03
申请号:US12101935
申请日:2008-04-11
申请人: Sidhartha Deb , Gregory Niles , Stephen Sheeler , Guido Hucking
发明人: Sidhartha Deb , Gregory Niles , Stephen Sheeler , Guido Hucking
IPC分类号: G06T15/00
CPC分类号: G06T19/003
摘要: A method of associating a computer generated camera with an object in a three-dimensional computer generated space. The method receives a command to associate the camera with an object in the simulated space. Based on the command the method determines a path for moving the camera to a position near the object and aiming the camera at the object. The method creates a video from the simulated camera's perspective of the three-dimensional simulated space.
摘要翻译: 将计算机生成的相机与三维计算机生成空间中的对象相关联的方法。 该方法接收到将相机与模拟空间中的对象相关联的命令。 基于该命令,该方法确定用于将相机移动到靠近对象的位置并将相机瞄准物体的路径。 该方法从模拟相机的三维模拟空间的角度创建视频。
-
公开(公告)号:US20110249902A1
公开(公告)日:2011-10-13
申请号:US13163572
申请日:2011-06-17
CPC分类号: H04N5/262 , G06T7/246 , G06T2207/10016 , G06T2207/20164
摘要: A computer-implemented method is described including receiving input specifying an image frame from among a series of image frames, and automatically detecting one or more points in the specified image frame that would be suitable for tracking a point in the series of image frames. In addition, a computer-implemented method is described including choosing a first position of a point on a first image frame of a plurality of image frames, and displaying in a bounded region on the first image frame content relating to a second image frame of the plurality of image frames, wherein the content displayed in the bounded region includes a second position of the point at a different time than the first position of the point.
摘要翻译: 描述了一种计算机实现的方法,包括从一系列图像帧中接收指定图像帧的输入,并且自动检测所述指定图像帧中适合于跟踪所述一系列图像帧中的点的一个或多个点。 此外,描述了一种计算机实现的方法,其包括:选择多个图像帧中的第一图像帧上的点的第一位置,并且在与第一图像帧的第二图像帧相关的第一图像帧内容的有界区域中显示 多个图像帧,其中显示在有界区域中的内容包括与点的第一位置不同的时间点的第二位置。
-
-
-
-
-
-
-
-
-