摘要:
Methods and systems assist media players in rendering visualizations and synchronizing the visualizations with audio samples. In one example, a system includes one or more audio sources configured to provide audio samples that are to be rendered by a media player. An audio sample pre-processor is communicatively linked with the one or more audio sources and is configured to receive and to pre-process audio samples before the samples are rendered. The pre-processing provides characterizing data associated with each sample and derived from the audio samples. One or more effects are configured to receive the characterizing data and use the characterizing data to render the visualization that is synchronized with an audio sample that is being rendered by the media player.
摘要:
A system and method for retrieving media data from a portable media device for storage on a client computer during synchronization between the portable media device and the client computer. A media player application (MPA) identifies media data on the portable media device that has been modified since a last synchronization process, and automatically or selectively retrieves the modified and/or unmodified media data from the portable media device for storage on the client computer.
摘要:
Methods and systems for creating and rendering skins are described. In one described embodiment skins can be defined as sets of script files, art files, media files, and text files. These files can be used to create new and different skin appearances, layouts and functionalities. The files are organized for use using a hierarchical tag-based data structure, an example of which is an XML data structure. The data structure is processed to provide an object model. The object model can be a scriptable object model that enables script to execute to provide an interactive, dynamic skin that can respond to internal and external events. In one embodiment, a computer architecture used for rendering the skin includes a layout manager that processes an intermediate representation of the XML data structure to provide the scriptable object model. Various components of the scriptable object model can include a script engine for receiving and executing script, and one or more rendering elements. Each rendering element represents a different skin element and can be individually configured to respond to script via the script engine. The inventive systems and techniques can provide a robust, dynamic skin that can be rendered and re-rendered at runtime.
摘要:
Methods and systems for creating and rendering skins are described, whereby an XML data structure comprises multiple tag pairs, individual tag pairs being associated with and referencing information that can be utilized to render a skin.
摘要:
Systems for creating and rendering skins are described. In one described embodiment, a system is configured to provide multiple skin elements that comprise part of a user interface that is executing under the influence of a software application. The system synchronizes a property of at least one of the skin elements with a state associated with the software application such that a change in the state of the software application causes a change in the property of the one skin element. In one embodiment, synchronization takes place using an XML data structure.
摘要:
Methods and systems for creating and rendering skins are described. In one described embodiment skins can be defined as sets of script files, art files, media files, and text files. These files can be used to create new and different skin appearances, layouts and functionalities. The files are organized for use using a hierarchical tag-based data structure, an example of which is an XML data structure. The data structure is processed to provide an object model. The object model can be a scriptable object model that enables script to execute to provide an interactive, dynamic skin that can respond to internal and external events. In one embodiment, a computer architecture used for rendering the skin includes a layout manager that processes an intermediate representation of the XML data structure to provide the scriptable object model. Various components of the scriptable object model can include a script engine for receiving and executing script, and one or more rendering elements. Each rendering element represents a different skin element and can be individually configured to respond to script via the script engine. The inventive systems and techniques can provide a robust, dynamic skin that can be rendered and re-rendered at runtime. In other embodiments, properties associated with a skin's elements can be synchronized with other skin element properties or state that is associated with a software application. Synchronization can take place through the use of keywords that can be used in connection with the XML data structure. Synchronizations can be one- or two-way synchronizations.
摘要:
Methods and systems are described that assist media players in rendering different media types. In some embodiments, a unified rendering area is provided and managed such that multiple different media types are rendered by the media player in the same user interface area. This unified rendering area thus permits different media types to be presented to a user in an integrated and organized manner. An underlying object model promotes the unified rendering area by providing a base rendering object that has properties that are shared among the different media types. Object sub-classes are provided and are each associated with a different media type, and have properties that extend the shared properties of the base rendering object. In addition, an inventive approach to visualizations is presented that provides better synchronization between a visualization and its associated audio stream.
摘要:
Methods and systems for creating and rendering skins are described. In one described embodiment skins can be defined as sets of script files, art files, media files, and text files. These files can be used to create new and different skin appearances, layouts and functionalities. The files are organized for use using a hierarchical tag-based data structure, an example of which is an XML data structure. The data structure is processed to provide an object model. The object model can be a scriptable object model that enables script to execute to provide an interactive, dynamic skin that can respond to internal and external events. In one embodiment, a computer architecture used for rendering the skin includes a layout manager that processes an intermediate representation of the XML data structure to provide the scriptable object model. Various components of the scriptable object model can include a script engine for receiving and executing script, and one or more rendering elements. Each rendering element represents a different skin element and can be individually configured to respond to script via the script engine. The inventive systems and techniques can provide a robust, dynamic skin that can be rendered and re-rendered at runtime.
摘要:
A media timeline is described. In an implementation, a method includes receiving a request from an application at an application programming interface (API) to interact with a plurality of media. Based on the request, a media timeline is generated. The media timeline is for exposure via the API to the application and includes a plurality of nodes. The media timeline defines a presentation of a first media referenced by a first node with respect to a second media referenced by a second node.
摘要:
Methods and systems for creating and rendering skins are described. In one described embodiment, a skin is defined using at least one skin definition that defines the skin in a hierarchical tag-based language.