Methods and systems for creating skins
    1.
    发明授权
    Methods and systems for creating skins 有权
    用于创建皮肤的方法和系统

    公开(公告)号:US07458020B2

    公开(公告)日:2008-11-25

    申请号:US11129004

    申请日:2005-05-13

    IPC分类号: G06F17/00

    CPC分类号: G06F8/38

    摘要: Methods and systems for creating and rendering skins are described. In one described embodiment skins can be defined as sets of script files, art files, media files, and text files. These files can be used to create new and different skin appearances, layouts and functionalities. The files are organized for use using a hierarchical tag-based data structure, an example of which is an XML data structure. The data structure is processed to provide an object model. The object model can be a scriptable object model that enables script to execute to provide an interactive, dynamic skin that can respond to internal and external events. In one embodiment, a computer architecture used for rendering the skin includes a layout manager that processes an intermediate representation of the XML data structure to provide the scriptable object model. Various components of the scriptable object model can include a script engine for receiving and executing script, and one or more rendering elements. Each rendering element represents a different skin element and can be individually configured to respond to script via the script engine. The inventive systems and techniques can provide a robust, dynamic skin that can be rendered and re-rendered at runtime.

    摘要翻译: 描述了用于创建和渲染外观的方法和系统。 在一个描述的实施例中,皮肤可以被定义为脚本文件,艺术文件,媒体文件和文本文件的集合。 这些文件可用于创建新的和不同的皮肤外观,布局和功能。 这些文件使用基于分层标签的数据结构进行组织使用,其示例是XML数据结构。 处理数据结构以提供对象模型。 对象模型可以是一个可编写脚本的对象模型,可以执行脚本以提供可以响应内部和外部事件的交互式动态外观。 在一个实施例中,用于呈现皮肤的计算机体系结构包括处理XML数据结构的中间表示以提供可脚本化对象模型的布局管理器。 可脚本化对象模型的各种组件可以包括用于接收和执行脚本的脚本引擎以及一个或多个呈现元素。 每个渲染元素表示不同的皮肤元素,并且可以单独配置为通过脚本引擎来响应脚本。 本发明的系统和技术可以提供可以在运行时呈现和重新呈现的健壮的动态皮肤。

    Methods and systems for creating and using skins
    3.
    发明授权
    Methods and systems for creating and using skins 有权
    用于创建和使用皮肤的方法和系统

    公开(公告)号:US07426691B2

    公开(公告)日:2008-09-16

    申请号:US11018670

    申请日:2004-12-21

    IPC分类号: G06F3/01

    摘要: Systems for creating and rendering skins are described. In one described embodiment, a system is configured to provide multiple skin elements that comprise part of a user interface that is executing under the influence of a software application. The system synchronizes a property of at least one of the skin elements with a state associated with the software application such that a change in the state of the software application causes a change in the property of the one skin element. In one embodiment, synchronization takes place using an XML data structure.

    摘要翻译: 描述了用于创建和渲染外观的系统。 在一个所描述的实施例中,系统被配置为提供包括在软件应用的影响下执行的用户界面的一部分的多个皮肤元素。 系统将至少一个皮肤元素的属性与与软件应用相关联的状态同步,使得软件应用的状态的改变导致一个皮肤元素的属性的改变。 在一个实施例中,使用XML数据结构进行同步。

    Methods and systems for creating and using skins
    4.
    发明授权
    Methods and systems for creating and using skins 有权
    用于创建和使用皮肤的方法和系统

    公开(公告)号:US07340681B2

    公开(公告)日:2008-03-04

    申请号:US10842999

    申请日:2004-05-11

    IPC分类号: G06F3/00

    摘要: Methods and systems for creating and rendering skins are described. In one described embodiment skins can be defined as sets of script files, art files, media files, and text files. These files can be used to create new and different skin appearances, layouts and functionalities. The files are organized for use using a hierarchical tag-based data structure, an example of which is an XML data structure. The data structure is processed to provide an object model. The object model can be a scriptable object model that enables script to execute to provide an interactive, dynamic skin that can respond to internal and external events. In one embodiment, a computer architecture used for rendering the skin includes a layout manager that processes an intermediate representation of the XML data structure to provide the scriptable object model. Various components of the scriptable object model can include a script engine for receiving and executing script, and one or more rendering elements. Each rendering element represents a different skin element and can be individually configured to respond to script via the script engine. The inventive systems and techniques can provide a robust, dynamic skin that can be rendered and re-rendered at runtime. In other embodiments, properties associated with a skin's elements can be synchronized with other skin element properties or state that is associated with a software application. Synchronization can take place through the use of keywords that can be used in connection with the XML data structure. Synchronizations can be one- or two-way synchronizations.

    摘要翻译: 描述了用于创建和渲染外观的方法和系统。 在一个描述的实施例中,皮肤可以被定义为脚本文件,艺术文件,媒体文件和文本文件的集合。 这些文件可用于创建新的和不同的皮肤外观,布局和功能。 这些文件使用基于分层标签的数据结构进行组织使用,其示例是XML数据结构。 处理数据结构以提供对象模型。 对象模型可以是一个可编写脚本的对象模型,可以执行脚本以提供可以响应内部和外部事件的交互式动态外观。 在一个实施例中,用于呈现皮肤的计算机体系结构包括处理XML数据结构的中间表示以提供可脚本化对象模型的布局管理器。 可脚本化对象模型的各种组件可以包括用于接收和执行脚本的脚本引擎以及一个或多个呈现元素。 每个渲染元素表示不同的外观元素,并且可以单独配置为通过脚本引擎来响应脚本。 本发明的系统和技术可以提供可以在运行时呈现和重新呈现的健壮的动态皮肤。 在其他实施例中,与皮肤元素相关联的属性可以与其他皮肤元素属性或与软件应用相关联的状态同步。 可以通过使用可以与XML数据结构相关联的关键字进行同步。 同步可以是单向或双向同步。

    Methods and systems for creating skins

    公开(公告)号:US07073130B2

    公开(公告)日:2006-07-04

    申请号:US09773456

    申请日:2001-01-31

    IPC分类号: G09G5/00

    CPC分类号: G06F8/38

    摘要: Methods and systems for creating and rendering skins are described. In one described embodiment skins can be defined as sets of script files, art files, media files, and text files. These files can be used to create new and different skin appearances, layouts and functionalities. The files are organized for use using a hierarchical tag-based data structure, an example of which is an XML data structure. The data structure is processed to provide an object model. The object model can be a scriptable object model that enables script to execute to provide an interactive, dynamic skin that can respond to internal and external events. In one embodiment, a computer architecture used for rendering the skin includes a layout manager that processes an intermediate representation of the XML data structure to provide the scriptable object model. Various components of the scriptable object model can include a script engine for receiving and executing script, and one or more rendering elements. Each rendering element represents a different skin element and can be individually configured to respond to script via the script engine. The inventive systems and techniques can provide a robust, dynamic skin that can be rendered and re-rendered at runtime.

    Methods and systems for creating skins
    7.
    发明授权
    Methods and systems for creating skins 有权
    用于创建皮肤的方法和系统

    公开(公告)号:US07543235B2

    公开(公告)日:2009-06-02

    申请号:US11128759

    申请日:2005-05-13

    IPC分类号: G06F13/00

    CPC分类号: G06F8/38

    摘要: Methods and systems for creating and rendering skins are described. In one described embodiment, a method of providing a skin model for use in rendering a skin comprises receiving a skin definition file that contains information associated with a skin, and one or more other files that are associated with the skin; providing at least some of the one or more other files directly into computer memory, without the files entering a computer file system; and processing the skin definition file to provide a hierarchical data structure that describes the skin.

    摘要翻译: 描述了用于创建和渲染外观的方法和系统。 在一个所描述的实施例中,提供用于渲染皮肤的皮肤模型的方法包括接收包含与皮肤相关联的信息的皮肤定义文件和与皮肤相关联的一个或多个其它文件; 将一个或多个其他文件中的至少一些直接提供到计算机存储器中,而不进入文件进入计算机文件系统; 并处理皮肤定义文件以提供描述皮肤的分层数据结构。

    Methods and systems for creating and using skins

    公开(公告)号:US09639376B2

    公开(公告)日:2017-05-02

    申请号:US11832619

    申请日:2007-08-01

    摘要: Methods and systems for creating and rendering skins are described. In one described embodiment skins can be defined as sets of script files, art files, media files, and text files. These files can be used to create new and different skin appearances, layouts and functionalities. The files are organized for use using a hierarchical tag-based data structure, an example of which is an XML data structure. The data structure is processed to provide an object model. The object model can be a scriptable object model that enables script to execute to provide an interactive, dynamic skin that can respond to internal and external events. In one embodiment, a computer architecture used for rendering the skin includes a layout manager that processes an intermediate representation of the XML data structure to provide the scriptable object model. Various components of the scriptable object model can include a script engine for receiving and executing script, and one or more rendering elements. Each rendering element represents a different skin element and can be individually configured to respond to script via the script engine. The inventive systems and techniques can provide a robust, dynamic skin that can be rendered and re-rendered at runtime. In other embodiments, properties associated with a skin's elements can be synchronized with other skin element properties or state that is associated with a software application. Synchronization can take place through the use of keywords that can be used in connection with the XML data structure. Synchronizations can be one- or two-way synchronizations.

    Methods and systems for creating and using skins
    10.
    发明授权
    Methods and systems for creating and using skins 有权
    用于创建和使用皮肤的方法和系统

    公开(公告)号:US07426692B2

    公开(公告)日:2008-09-16

    申请号:US11019007

    申请日:2004-12-21

    IPC分类号: G06F3/01

    摘要: Systems for creating and rendering skins are described. In one described embodiment, a system is configured to provide multiple skin elements that comprise part of a user interface and synchronize a property of at least a first of the skin elements with a property of a second of the skin elements such that a change in the property of the second of the elements causes a change in the property of the first of the elements. The system synchronizes properties by describing synchronization between the properties using an XML data structure.

    摘要翻译: 描述了用于创建和渲染外观的系统。 在一个所描述的实施例中,系统被配置为提供多个皮肤元件,其包括用户界面的一部分,并使至少第一皮肤元素的属性与第二皮肤元素的属性同步, 第二个元素的属性导致第一个元素的属性的改变。 系统通过使用XML数据结构描述属性之间的同步来同步属性。