Abstract:
The present invention relates to a system for transmitting and receiving audio, particularly, to a method and apparatus for transmitting and receiving of object-based audio contents, which packetizes audio objects having the same characteristic.To achieve the above, the present invention includes filtering a plurality of ESs according to common information, adding a packet header to the respective filtered ESs and generate ES packets, aggregating all the generated ES packets and then adding a multi-object packet header to the aggregated ES packets to generate an object packet, and multiplexing the generated object packet, packetizing the multiplexed object packet according to a transmitting media and transmitting the packetized object packet.
Abstract:
Methods and apparatuses for hiding and extracting data based on a pilot code sequence are provided. A data hiding method may include converting an input audio signal to a frequency domain, distorting phase information of the audio signal converted to the frequency domain based on a pilot code sequence representing data to be hidden, and converting the audio signal with the distorted phase information to a time domain and transmitting the audio signal converted to the time domain. The pilot code sequence may be a set of phase values corresponding to a bit value “0” or “1” of data.
Abstract:
An encoding/decoding apparatus and method for controlling a channel signal is disclosed, wherein the encoding apparatus may include an encoder to encode an object signal, a channel signal, and rendering information for the channel signal, and a bit stream generator to generate, as a bit stream, the encoded object signal, the encoded channel signal, and the encoded rendering information for the channel signal.
Abstract:
An audio encoding apparatus and method that encodes hybrid contents including an object sound, a background sound, and metadata, and an audio decoding apparatus and method that decodes the encoded hybrid contents are provided. The audio encoding apparatus may include a mixing unit to generate an intermediate channel signal by mixing a background sound and an object sound, a matrix information encoding unit to encode matrix information used for the mixing, an audio encoding unit to encode the intermediate channel signal, and a metadata encoding unit to encode metadata including control information of the object sound.
Abstract:
A method and apparatus for generating late reverberation are provided. The method includes generating a reverberation parameter required to generate late reverberation based on an early room impulse response, outputting late reverberation based on the reverberation parameter, and outputting a room impulse response based on the early room impulse response and the late reverberation.
Abstract:
An audio signal processing apparatus and an audio signal processing method are disclosed. The audio signal processing method performed by the audio signal processing apparatus includes determining whether a line of sight between a render item (RI) corresponding to an audio element and a listener is visible, based on a bitstream, in response to a case where the line of sight is invisible, generating an audio signal by rendering a diffraction-type RI corresponding to the RI, and outputting the audio signal.
Abstract:
Provided is a method of processing mesh data for processing an audio signal for audio rendering in a virtual reality (VR) space. The method includes receiving mesh data defining geometry of a certain space and the mesh data includes data regarding three-dimensional (3D) coordinates of points for configuring spatial information of the certain space and processing the mesh data by identifying outermost points among the points.
Abstract:
Disclosed is an apparatus for immersive spatial audio modeling and rendering for effectively transmitting and playing immersive spatial audio content. The apparatus for immersive spatial audio modeling and rendering disclosed herein may model a spatial audio scene, generate and transmit parameters necessary for spatial audio rendering, and generate various spatial audio effects using the spatial audio parameters, to provide an immersive three-dimensional (3D) audio source coinciding with visual experience in a virtual reality space in response to free changes in the position and direction of a remote user in the space.
Abstract:
Provided is a method and apparatus for generating an impulse response using ray tracing. The method of generating an impulse response may include calculating a number of rays reaching a receiver from a transmitter based on acoustic geometry information including a position of the transmitter and a position of the receiver disposed in a sound space, a maximum ray length or a sound space volume, and a radius of the receiver, tracing the rays using a path of the calculated rays, and generating an impulse response based on the traced rays.
Abstract:
A method and apparatus for rendering an object-based audio signal considering an obstacle are disclosed. A method for rendering an object-based audio signal according to an example embodiment, the method includes identifying an object-based input signal and metadata for the input signal, generating a binaural filter based on the metadata using a binaural room impulse response (BRIR), determining, based on the metadata, whether an obstacle is present between a listener and an object, modifying the generated binaural filter when it is determined that the obstacle is present, and generating a rendered output signal by convolving the modified binaural filter and the input signal.