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公开(公告)号:US08237719B1
公开(公告)日:2012-08-07
申请号:US12364586
申请日:2009-02-03
申请人: Warren Trezevant , Oren Jacob , Robert Jensen
发明人: Warren Trezevant , Oren Jacob , Robert Jensen
IPC分类号: G06T13/00
CPC分类号: G06T13/00
摘要: Animation software enables the creation and manipulation of animation in terms of relationships between poses, as opposed to discrete values of computer graphics variable knots. Poses are automatically associated with animation structures that define object pose or poses over a time interval, rather than at a single discrete time. Animation structures may define and manipulate animation data defined over time intervals as a unit, as opposed to a set of unrelated computer graphics variable knots. Animation structures may be used to block out the general form, timing, and rhythm of animations. Optional transition animation structures, pose anticipations, and pose reactions may be automatically or manually defined between adjacent pose hold durations. General parameters of an animation structure may be applied to create or modify the animation data associated with the animation structure. Operations on animation structures can be applied to all of the animation data included in these animation structures.
摘要翻译: 动画软件可以根据姿势之间的关系创建和操纵动画,而不是计算机图形变量节点的离散值。 姿势自动与动画结构相关联,动画结构在时间间隔内定义对象姿势或姿势,而不是在单个离散时间。 动画结构可以定义和操纵以时间间隔定义的动画数据作为一个单位,而不是一组不相关的计算机图形变量结。 动画结构可用于阻止动画的一般形式,时间和节奏。 可以在相邻姿势持续时间之间自动或手动定义可选的过渡动画结构,姿势预期和姿势反应。 可以应用动画结构的一般参数来创建或修改与动画结构相关联的动画数据。 动画结构的操作可以应用于这些动画结构中包含的所有动画数据。
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公开(公告)号:US08205169B1
公开(公告)日:2012-06-19
申请号:US12136157
申请日:2008-06-10
申请人: Brendan Donohoe , Robert Jensen , Oren Jacob
发明人: Brendan Donohoe , Robert Jensen , Oren Jacob
IPC分类号: G06F3/048
CPC分类号: G06F3/0481 , G06F9/451
摘要: An application user interface includes multiple editors, each presenting a data view and controls for operating on data. The application user interface includes a windowed mode and a full-screen mode. The windowed mode displays multiple editors simultaneously, such as in separate windows or panes. The full-screen mode displays a primary editor that substantially covers the application display area. The full-screen mode displays the secondary editors as drawer user interface elements arranged along the edges of the application display area. Secondary editors are displayed and accessed as needed via these drawer user interface elements. The relative arrangement of editors is preserved when switching between windowed mode and full-screen mode. Users can customize the application user interface in either windowed mode or full-screen mode to add, remove, or change primary and secondary editors, with any changes in the application user interface being preserved when switching between windowed mode and full-screen mode.
摘要翻译: 应用程序用户界面包括多个编辑器,每个编辑器都显示数据视图和操作数据的控件。 应用程序用户界面包括窗口模式和全屏模式。 窗口模式同时显示多个编辑器,例如在单独的窗口或窗格中。 全屏模式显示基本覆盖应用程序显示区域的主编辑器。 全屏模式显示沿着应用程序显示区域边缘布置的抽屉用户界面元素的辅助编辑器。 通过这些抽屉用户界面元素,根据需要显示和访问辅助编辑器。 在窗口模式和全屏模式之间切换时,编辑器的相对排列将保留下来。 用户可以在窗口模式或全屏模式下自定义应用程序用户界面,以在窗口模式和全屏模式之间切换时,在应用程序用户界面中进行任何更改,添加,删除或更改主要和辅助编辑器。
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公开(公告)号:US08368700B1
公开(公告)日:2013-02-05
申请号:US11958163
申请日:2007-12-17
申请人: David DiFrancesco , Loren Carpenter , Oren Jacob , Warren Trezevant , Akhil J. Madhani , Alexis P. Wieland
发明人: David DiFrancesco , Loren Carpenter , Oren Jacob , Warren Trezevant , Akhil J. Madhani , Alexis P. Wieland
IPC分类号: G06T13/00
CPC分类号: G05B19/00 , B25J9/1605 , G06T13/00 , G06T2213/08
摘要: A method for specifying an animatronics unit includes receiving a force-based software model for the animatronics unit, receiving a kinematics-based software model for the animatronics unit, receiving animation data for animating the kinematics-based software model, wherein the animation data comprises artistically determined motions for the kinematics-based software model by a user, determining a plurality of driving signals in response to the animation data, animating the force-based software model of the animatronics unit in response to the plurality of driving signals, displaying animation of the force-based software model determined in response to the plurality of driving signals, and determining a specification for construction of the animatronics unit in response to animation of the force-based software model.
摘要翻译: 一种用于指定动画电子单元的方法包括接收用于所述动画电子单元的基于力的软件模型,接收用于所述动画电子单元的基于运动学的软件模型,接收用于动画化基于运动学的软件模型的动画数据,其中所述动画数据包括艺术 确定用户基于运动学软件模型的运动,响应于动画数据确定多个驾驶信号,响应于多个驾驶信号动画地绘制动画电子单元的基于力的软件模型,显示动画 响应于所述多个驱动信号而确定的基于力的软件模型,以及响应于基于力的软件模型的动画来确定所述电子动画单元的构造的规范。
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