Abstract:
Systems and methods that utilize an amount of cryptocurrency transferred to a gaming establishment controlled custodian account associated with an individual user as collateral against a limited duration gaming establishment line of credit for that user.
Abstract:
The present disclosure relates generally to gaming systems and methods for facilitating funds to and from an electronic gaming machine via a mobile device.
Abstract:
Gaming systems and methods for employing one or more aspects of player influence to alter or modify one or more parameters of a random generation of one or more game outcomes.
Abstract:
Systems and methods that utilizes an application running on a mobile device to collect game data regarding a player's experience at an electronic gaming machine, wherein the application subsequently utilizes such collected game data is inform the player of their prior experiences at different EGMs
Abstract:
An online gaming registration system allows online gaming patrons to register once and use this registration to create online gaming accounts with gaming Web sites, thereby avoiding having to show proof of residency, age and other requirements set by regulatory entities multiple times. Residency rules and other requirements vary from one jurisdiction to another and the present invention addresses some of the issues that arise from this. An online gaming Web site receives a login from an online player over the Internet. The site determines that the player has an account with the online gaming site and that the account is linked to an online gaming registration system account. The online gaming site receives claims-based data relating to the online player and accepts the player as verified for online gaming at the gaming Web site.
Abstract:
When the player identifies herself to a gaming machine at a casino, for example by inserting a player tracking card into the card reader, she is, at generally the same time, logging onto a game provider's backend system (the game provider being different from the casino operator). This concurrent sign-on to the game provider's system is done in a non-intrusive, transparent, and passive manner. The player is not distracted from the normal steps leading to game play on the machine until she is ready to redeem points with the game provider or for some reason additional authentication is needed from the player. By virtue of this single sign-on to the game provider network, in addition to continuing game play across different casinos, the player can publish events to the Internet, such as on social networking sites, take advantage of offers targeted specifically for her, or facilitate responsible gaming programs.
Abstract:
Managing a plurality of electronic gaming machines includes receiving a designation at a first electronic gaming machine (EGM) that the first EGM is a service gateway, broadcasting to other EGMs of the plurality of EGMs that the first EGM is the service gateway, and performing at least one of: discovering the other EGMs, identifying the other EGMs as client EGMs, and obtaining data from all of the client EGMs and retrieving crash data from all of the client EGMs, and communicating with a server to request performance of the at least one of the operations on selected ones of the plurality of EGMs.
Abstract:
When the player identifies herself to a gaming machine at a casino, for example by inserting a player tracking card into the card reader, she is, at generally the same time, logging onto a game provider's backend system (the game provider being different from the casino operator). This concurrent sign-on to the game provider's system is done in a non-intrusive, transparent, and passive manner. The player is not distracted from the normal steps leading to game play on the machine until she is ready to redeem points with the game provider or for some reason additional authentication is needed from the player. By virtue of this single sign-on to the game provider network, in addition to continuing game play across different casinos, the player can publish events to the Internet, such as on social networking sites, take advantage of offers targeted specifically for her, or facilitate responsible gaming programs.
Abstract:
A system that utilizes a service window displayed by an electronic gaming machine to indicate to a player different wireless connection statuses of a mobile device.