System for processing an audio signal to enhance speech intelligibility
    11.
    发明授权
    System for processing an audio signal to enhance speech intelligibility 有权
    用于处理音频信号以增强语音清晰度的系统

    公开(公告)号:US08386247B2

    公开(公告)日:2013-02-26

    申请号:US13525955

    申请日:2012-06-18

    CPC classification number: G10L21/0208 A61M5/168 A61M5/1723

    Abstract: An adaptive audio system can be implemented in a communication device. The adaptive audio system can enhance voice in an audio signal received by the communication device to increase intelligibility of the voice. The audio system can adapt the audio enhancement based at least in part on levels of environmental content, such as noise, that are received by the communication device. For higher levels of environmental content, for example, the audio system might apply the audio enhancement more aggressively. Additionally, the adaptive audio system can detect substantially periodic content in the environmental content. The adaptive audio system can further adapt the audio enhancement responsive to the environmental content.

    Abstract translation: 自适应音频系统可以在通信设备中实现。 自适应音频系统可以增强由通信设备接收的音频信号中的语音,以增加语音的可懂度。 音频系统可以至少部分地基于由通信设备接收的诸如噪声的环境内容的级别来适应音频增强。 对于较高级别的环境内容,例如,音频系统可以更积极地应用音频增强。 此外,自适应音频系统可以检测环境内容中的实质上周期性的内容。 自适应音频系统可以进一步适应响应于环境内容的音频增强。

    SYSTEM FOR PROCESSING AN AUDIO SIGNAL TO ENHANCE SPEECH INTELLIGIBILITY
    12.
    发明申请
    SYSTEM FOR PROCESSING AN AUDIO SIGNAL TO ENHANCE SPEECH INTELLIGIBILITY 有权
    用于处理音频信号以增强语音智能的系统

    公开(公告)号:US20120259625A1

    公开(公告)日:2012-10-11

    申请号:US13525955

    申请日:2012-06-18

    CPC classification number: G10L21/0208 A61M5/168 A61M5/1723

    Abstract: An adaptive audio system can be implemented in a communication device. The adaptive audio system can enhance voice in an audio signal received by the communication device to increase intelligibility of the voice. The audio system can adapt the audio enhancement based at least in part on levels of environmental content, such as noise, that are received by the communication device. For higher levels of environmental content, for example, the audio system might apply the audio enhancement more aggressively. Additionally, the adaptive audio system can detect substantially periodic content in the environmental content. The adaptive audio system can further adapt the audio enhancement responsive to the environmental content.

    Abstract translation: 自适应音频系统可以在通信设备中实现。 自适应音频系统可以增强由通信设备接收的音频信号中的语音,以增加语音的可懂度。 音频系统可以至少部分地基于由通信设备接收的诸如噪声的环境内容的级别来适应音频增强。 对于较高级别的环境内容,例如,音频系统可以更积极地应用音频增强。 此外,自适应音频系统可以检测环境内容中的实质上周期性的内容。 自适应音频系统可以进一步适应响应于环境内容的音频增强。

    SYSTEM FOR ADAPTIVELY STREAMING AUDIO OBJECTS
    14.
    发明申请
    SYSTEM FOR ADAPTIVELY STREAMING AUDIO OBJECTS 有权
    适应流行音乐对象的系统

    公开(公告)号:US20110040396A1

    公开(公告)日:2011-02-17

    申请号:US12856449

    申请日:2010-08-13

    Abstract: Systems and methods for providing object-oriented audio are described. Audio objects can be created by associating sound sources with attributes of those sound sources, such as location, velocity, directivity, and the like. Audio objects can be used in place of or in addition to channels to distribute sound, for example, by streaming the audio objects over a network to a client device. The objects can define their locations in space with associated two or three dimensional coordinates. The objects can be adaptively streamed to the client device based on available network or client device resources. A renderer on the client device can use the attributes of the objects to determine how to render the objects. The renderer can further adapt the playback of the objects based on information about a rendering environment of the client device. Various examples of audio object creation techniques are also described.

    Abstract translation: 描述用于提供面向对象音频的系统和方法。 可以通过将声源与这些声源的属性(诸如位置,速度,方向性等)相关联来创建音频对象。 可以使用音频对象来代替或除了用于分发声音的频道之外,例如,通过网络将音频对象流式传输到客户端设备。 对象可以使用关联的两维或三维坐标在空间中定义它们的位置。 可以根据可用的网络或客户端设备资源将对象自适应地流式传输到客户端设备。 客户端设备上的渲染器可以使用对象的属性来确定如何呈现对象。 渲染器可以基于关于客户端设备的呈现环境的信息来进一步适应对象的回放。 还描述了音频对象创建技术的各种示例。

    Systems and methods for controlling spooling of linear material
    15.
    发明申请
    Systems and methods for controlling spooling of linear material 有权
    用于控制线性材料卷绕的系统和方法

    公开(公告)号:US20060000936A1

    公开(公告)日:2006-01-05

    申请号:US11172420

    申请日:2005-06-30

    Abstract: Preferred embodiments of the invention comprise an automatic reel capable assisting a user when attempting to unspool a linear material, such as a water hose. The automatic reel includes a control system having a motor controller capable of sensing a pulling of, or increased tension of, the linear material and capable of causing a motor to rotate to unspool the linear material. In certain embodiments, the motor controller tracks the length of the unspooled portion of the linear material and/or reduces the spooling speed of the motor when retracting a terminal portion of the linear material.

    Abstract translation: 本发明的优选实施例包括一个自动卷轴,当自动卷筒试图取消对诸如水软管的线材料进行脱模时,该卷筒能够帮助用户。 自动卷轴包括具有电动机控制器的控制系统,该电动机控制器能够检测线性材料的拉动或增加的张力,并且能够使电动机旋转以使直线材料脱模。 在某些实施例中,当缩回线材的端部时,马达控制器跟踪线材的未套筒部分的长度和/或减小马达的卷绕速度。

    AUDIO ADJUSTMENT SYSTEM
    17.
    发明申请
    AUDIO ADJUSTMENT SYSTEM 有权
    音频调节系统

    公开(公告)号:US20130097510A1

    公开(公告)日:2013-04-18

    申请号:US13592182

    申请日:2012-08-22

    Abstract: An audio adjustment system is provided that can output a user interface customized by the provider of the audio system instead of the electronic device manufacturer. Such an arrangement can save both field engineers and manufacturers a significant amount of time. Advantageously, in certain embodiments, such an audio adjustment system can be provided without knowledge of the electronic device's firmware. Instead, the audio adjustment system can communicate with the electronic device through an existing audio interface in the electronic device to enable a user to control audio enhancement parameters in the electronic device. For instance, the audio adjustment system can control the electronic device via an audio input jack on the electronic device.

    Abstract translation: 提供了音频调节系统,其可以输出由音频系统的提供者而不是电子设备制造商定制的用户界面。 这样的安排可以节省现场工程师和制造商大量的时间。 有利地,在某些实施例中,可以提供这样的音频调整系统而不知道电子设备的固件。 相反,音频调整系统可以通过电子设备中的现有音频接口与电子设备通信,以使用户能够控制电子设备中的音频增强参数。 例如,音频调节系统可以经由电子设备上的音频输入插孔来控制电子设备。

    System for creating audio objects for streaming
    18.
    发明授权
    System for creating audio objects for streaming 有权
    用于创建用于流媒体的音频对象的系统

    公开(公告)号:US08396577B2

    公开(公告)日:2013-03-12

    申请号:US12856450

    申请日:2010-08-13

    Abstract: Systems and methods for providing object-oriented audio are described. Audio objects can be created by associating sound sources with attributes of those sound sources, such as location, velocity, directivity, and the like. Audio objects can be used in place of or in addition to channels to distribute sound, for example, by streaming the audio objects over a network to a client device. The objects can define their locations in space with associated two or three dimensional coordinates. The objects can be adaptively streamed to the client device based on available network or client device resources. A renderer on the client device can use the attributes of the objects to determine how to render the objects. The renderer can further adapt the playback of the objects based on information about a rendering environment of the client device. Various examples of audio object creation techniques are also described.

    Abstract translation: 描述用于提供面向对象音频的系统和方法。 可以通过将声源与这些声源的属性(诸如位置,速度,方向性等)相关联来创建音频对象。 可以使用音频对象来代替或除了用于分发声音的频道之外,例如,通过网络将音频对象流式传输到客户端设备。 对象可以使用关联的两维或三维坐标在空间中定义它们的位置。 可以根据可用的网络或客户端设备资源将对象自适应地流式传输到客户端设备。 客户端设备上的渲染器可以使用对象的属性来确定如何呈现对象。 渲染器可以基于关于客户端设备的呈现环境的信息来进一步适应对象的回放。 还描述了音频对象创建技术的各种示例。

    Object-oriented audio streaming system

    公开(公告)号:US08396575B2

    公开(公告)日:2013-03-12

    申请号:US12856442

    申请日:2010-08-13

    Abstract: Systems and methods for providing object-oriented audio are described. Audio objects can be created by associating sound sources with attributes of those sound sources, such as location, velocity, directivity, and the like. Audio objects can be used in place of or in addition to channels to distribute sound, for example, by streaming the audio objects over a network to a client device. The objects can define their locations in space with associated two or three dimensional coordinates. The objects can be adaptively streamed to the client device based on available network or client device resources. A renderer on the client device can use the attributes of the objects to determine how to render the objects. The renderer can further adapt the playback of the objects based on information about a rendering environment of the client device. Various examples of audio object creation techniques are also described.

    IMMERSIVE AUDIO RENDERING SYSTEM
    20.
    发明申请
    IMMERSIVE AUDIO RENDERING SYSTEM 有权
    立体音响渲染系统

    公开(公告)号:US20120170757A1

    公开(公告)日:2012-07-05

    申请号:US13342758

    申请日:2012-01-03

    Abstract: A depth processing system can employ stereo speakers to achieve immersive effects. The depth processing system can advantageously manipulate phase and/or amplitude information to render audio along a listener's median plane, thereby rendering audio along varying depths. In one embodiment, the depth processing system analyzes left and right stereo input signals to infer depth, which may change over time. The depth processing system can then vary the phase and/or amplitude decorrelation between the audio signals over time to enhance the sense of depth already present in the audio signals, thereby creating an immersive depth effect.

    Abstract translation: 深度处理系统可以使用立体声扬声器来实现沉浸式效果。 深度处理系统可以有利地操纵相位和/或幅度信息以沿着收听者的中间平面呈现音频,从而沿着不同的深度呈现音频。 在一个实施例中,深度处理系统分析左和右立体声输入信号以推断深度,其可随时间改变。 深度处理系统随后可随时间改变音频信号之间的相位和/或幅度去相关,以增强已经存在于音频信号中的深度感,从而产生沉浸式的深度效果。

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