Framework for graphics animation and compositing operations
    11.
    发明授权
    Framework for graphics animation and compositing operations 有权
    图形动画和合成操作框架

    公开(公告)号:US08228339B2

    公开(公告)日:2012-07-24

    申请号:US13367717

    申请日:2012-02-07

    IPC分类号: G09G5/36 G06F13/00 G06F3/00

    CPC分类号: G06T13/80 G06T1/20 G06T13/00

    摘要: A graphics animation and compositing operations framework has a layer tree for interfacing with the application and a render tree for interfacing with a render engine. Layers in the layer tree can be content, windows, views, video, images, text, media, or other types of objects for an application's user interface. The application commits state changes to the layers of the layer tree. The application does not need to include explicit code for animating the changes to the layers. Instead, an animation is determined for animating the change in state by the framework which can define a set of predetermined animations based on motion, visibility, and transition. The determined animation is explicitly applied to the affected layers in the render tree. A render engine renders from the render tree into a frame buffer. Portions of the render tree changing relative to prior versions can be tracked to improve resource management.

    摘要翻译: 图形动画和合成操作框架具有用于与应用程序接口的层树和用于与渲染引擎进行连接的渲染树。 图层树中的图层可以是应用程序的用户界面的内容,窗口,视图,视频,图像,文本,媒体或其他类型的对象。 应用程序将对层树的层执行状态更改。 该应用程序不需要包含用于动画化图层的更改的显式代码。 相反,确定动画通过框架动画状态的变化,该框架可以基于运动,可见性和转换来定义一组预定的动画。 确定的动画显式应用于渲染树中的受影响的图层。 渲染引擎从渲染树呈现为帧缓冲区。 可以跟踪渲染树相对于先前版本更改的部分,以改进资源管理。

    System for emulating graphics operations

    公开(公告)号:US08044963B2

    公开(公告)日:2011-10-25

    申请号:US12905359

    申请日:2010-10-15

    申请人: John Harper

    发明人: John Harper

    IPC分类号: G06F15/16

    CPC分类号: G06T1/20

    摘要: Disclosed is a system for producing images including emulation techniques using multiple processors. The system provides for emulation of graphics processing resources such that a central processing unit may provide graphics support. Disclosed embodiments include emulation of selected graphics calls as well as emulation of a programmable graphics processor for compatibility with systems having no compatible GPU.

    Animations
    13.
    发明申请
    Animations 有权
    动画

    公开(公告)号:US20110109635A1

    公开(公告)日:2011-05-12

    申请号:US13007391

    申请日:2011-01-14

    IPC分类号: G06T13/00

    摘要: At least certain embodiments of the present disclosure include a method for animating a display region, windows, or views displayed on a display of a device. The method includes starting at least two animations. The method further includes determining the progress of each animation. The method further includes completing each animation based on a single timer.

    摘要翻译: 本公开的至少某些实施例包括用于动画化显示在设备的显示器上的显示区域,窗口或视图的方法。 该方法包括启动至少两个动画。 该方法还包括确定每个动画的进度。 该方法还包括基于单个定时器完成每个动画。

    System for reducing the number of programs necessary to render an image
    14.
    发明授权
    System for reducing the number of programs necessary to render an image 有权
    用于减少呈现图像所需的程序数量的系统

    公开(公告)号:US07911472B2

    公开(公告)日:2011-03-22

    申请号:US11305763

    申请日:2005-12-15

    申请人: John Harper

    发明人: John Harper

    IPC分类号: G06T1/00

    CPC分类号: G06T1/20

    摘要: Disclosed is as system for reducing memory and computational requirements of graphics operations. The system provides techniques for combining otherwise individual operations to apply filters to images. The combined filter emerging from the combination spares the processor time and the creation of an entire intermediary image. The system further provides for application of these techniques in many contexts including where the operations are fragment programs in for a programmable GPU.

    摘要翻译: 公开了一种用于减少图形操作的内存和计算需求的系统。 该系统提供了组合其他单独操作以将过滤器应用于图像的技术。 从组合中出现的组合过滤器将处理器的时间和整个中间图像的创建。 该系统进一步提供了这些技术在许多上下文中的应用,包括操作是用于可编程GPU的片段程序。

    Framework for graphics animation and compositing operations
    15.
    发明申请
    Framework for graphics animation and compositing operations 有权
    图形动画和合成操作框架

    公开(公告)号:US20080034292A1

    公开(公告)日:2008-02-07

    申请号:US11500154

    申请日:2006-08-04

    IPC分类号: G06F9/00

    CPC分类号: G06T13/80 G06T1/20 G06T13/00

    摘要: A framework for performing graphics animation and compositing operations has a layer tree for interfacing with the application and a render tree for interfacing with a render engine. Layers in the layer tree can be content, windows, views, video, images, text, media, or any other type of object for a user interface of an application. The application commits change to the state of the layers of the layer tree. The application does not need to include explicit code for animating the changes to the layers. Instead, an animation is determined for animating the change in state. In determining the animation, the framework can define a set of predetermined animations based on motion, visibility, and transition. The determined animation is explicitly applied to the affected layers in the render tree. A render engine renders from the render tree into a frame buffer for display on the computer system. Those portions of the render tree that have changed relative to prior versions can be tracked to improve resource management.

    摘要翻译: 用于执行图形动画和合成操作的框架具有用于与应用接口的层树和用于与渲染引擎接口的渲染树。 层树中的层可以是应用的用户界面的内容,窗口,视图,视频,图像,文本,媒体或任何其他类型的对象。 应用程序将更改为层树的层的状态。 该应用程序不需要包含用于动画化图层的更改的显式代码。 相反,确定动画来动画状态的变化。 在确定动画时,框架可以基于运动,可视性和转换定义一组预定的动画。 确定的动画显式应用于渲染树中的受影响的图层。 渲染引擎从渲染树呈现为帧缓冲区,用于在计算机系统上显示。 渲染树中相对于先前版本更改的那些部分可以被跟踪,以改进资源管理。

    PARTIAL DISPLAY UPDATES IN A WINDOWING SYSTEM USING A PROGRAMMABLE GRAPHICS PROCESSING UNIT
    16.
    发明申请
    PARTIAL DISPLAY UPDATES IN A WINDOWING SYSTEM USING A PROGRAMMABLE GRAPHICS PROCESSING UNIT 有权
    使用可编程图形处理单元的WINDOWING系统中的部分显示更新

    公开(公告)号:US20070257925A1

    公开(公告)日:2007-11-08

    申请号:US11696588

    申请日:2007-04-04

    IPC分类号: G09G5/36

    CPC分类号: G09G5/393 G09G5/14

    摘要: Techniques to generate partial display updates in a buffered window system in which arbitrary visual effects are permitted to any one or more windows (e.g., application-specific window buffers) are described. Once a display output region is identified for updating, the buffered window system is interrogated to determine which regions within each window, if any, may effect the identified output region. Such determination considers the consequences any filters associated with a window impose on the region needed to make the output update.

    摘要翻译: 描述了在缓冲窗口系统中产生部分显示更新的技术,其中任意视觉效果被允许到任何一个或多个窗口(例如,特定于应用的窗口缓冲器)。 一旦显示输出区域被识别用于更新,则缓冲的窗口系统被询问以确定每个窗口内的哪些区域(如果有的话)可以影响所识别的输出区域。 这种确定考虑了与窗口相关联的任何过滤器对进行输出更新所需的区域的后果。

    System for reducing the number of programs necessary to render an image
    18.
    发明申请
    System for reducing the number of programs necessary to render an image 有权
    用于减少呈现图像所需的程序数量的系统

    公开(公告)号:US20050231521A1

    公开(公告)日:2005-10-20

    申请号:US10826773

    申请日:2004-04-16

    申请人: John Harper

    发明人: John Harper

    IPC分类号: G09G5/00

    CPC分类号: G06T1/20

    摘要: Disclosed is as system for reducing memory and computational requirements of graphics operations. The system provides techniques for combining otherwise individual operations to apply filters to images. The combined filter emerging from the combination spares the processor time and the creation of an entire intermediary image. The system further provides for application of these techniques in many contexts including where the operations are fragment programs in for a programmable GPU.

    摘要翻译: 公开了一种用于减少图形操作的内存和计算需求的系统。 该系统提供了组合其他单独操作以将过滤器应用于图像的技术。 从组合中出现的组合过滤器将处理器的时间和整个中间图像的创建。 该系统进一步提供了这些技术在许多上下文中的应用,包括操作是用于可编程GPU的片段程序。

    Method and apparatus for generating a 48-bit frame check sequence
    19.
    发明授权
    Method and apparatus for generating a 48-bit frame check sequence 失效
    用于生成48位帧校验序列的方法和装置

    公开(公告)号:US5553085A

    公开(公告)日:1996-09-03

    申请号:US482166

    申请日:1995-06-07

    CPC分类号: H04L1/0061 H04L1/0057

    摘要: A node operating in a network using the International Standard Organization (ISO) High-Level Data Link Control (HDLC) network protocol includes a mechanism for encoding information such that frames including the encoded information can be correctly interpreted by nodes operating in either of the standard 16-bit or 32-bit ISO-HDLC operating modes. The encoding mechanism produces a preliminary frame check sequence by encoding the information in an encoder using a generator polynomial G.sub.48 (x), which is a combination of the generator polynomials G.sub.16 (x) and G.sub.32 (x) which are used to produce frame check sequences for nodes operating in 16-bit or 32-bit modes, respectively. Before the information is encoded, the encoding mechanism sets the encoder to an initial condition using an initializing polynomial I.sub.48 (x). The preliminary frame check sequence is further encoded by adding to it a complementing polynomial C.sub.48 (x). The result is a 48-bit frame check sequence. The encoding mechanism appends the 48-bit frame check sequence to the information, and transmits the information and the appended 48-bit frame check sequence over the network as part of a frame.

    摘要翻译: 在使用国际标准组织(ISO)高级数据链路控制(HDLC)网络协议的网络中运行的节点包括用于对信息进行编码的机制,使得包括编码信息的帧可以由标准中的任何一个运行的节点正确解释 16位或32位ISO-HDLC操作模式。 编码机制通过使用生成多项式G48(x)对编码器中的信息进行编码来产生初步帧校验序列,生成多项式G48(x)是用于产生帧校验序列的生成多项式G16(x)和G32(x)的组合) 对于分别以16位或32位模式运行的节点。 在信息编码之前,编码机构使用初始化多项式I48(x)将编码器设置为初始条件。 通过向其添加补码多项式C48(x),进一步对初步帧校验序列进行编码。 结果是一个48位的帧校验序列。 编码机制将48位帧校验序列附加到信息中,并且通过网络作为帧的一部分发送信息和附加的48位帧校验序列。

    Compositions that inhibit wound contraction and methods of using same
    20.
    发明授权
    Compositions that inhibit wound contraction and methods of using same 失效
    抑制伤口收缩的组合物及其使用方法

    公开(公告)号:US5510328A

    公开(公告)日:1996-04-23

    申请号:US234979

    申请日:1994-04-28

    CPC分类号: C07K14/4725 A61K38/00

    摘要: The present invention provides methods for reducing or inhibiting wound contraction in a subject having a wound comprising administering to the subject a pharmaceutical composition comprising a peptide or a polypeptide. The invention provides, for example, a method of reducing or inhibiting wound contraction comprising the administration of a pharmaceutical composition comprising a peptide having more than three consecutive basic amino acids. The invention also provides a method of reducing or inhibiting wound contraction comprising the administration of a pharmaceutical composition comprising decorin.

    摘要翻译: 本发明提供了用于减少或抑制患有伤口的受试者的伤口收缩的方法,包括向受试者施用包含肽或多肽的药物组合物。 本发明提供了例如减少或抑制伤口收缩的方法,其包括施用包含具有多于三个连续碱性氨基酸的肽的药物组合物。 本发明还提供减少或抑制伤口收缩的方法,包括施用包含核心蛋白聚糖的药物组合物。