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公开(公告)号:US20220222778A1
公开(公告)日:2022-07-14
申请号:US17710643
申请日:2022-03-31
Applicant: NVIDIA Corporation
Inventor: Shiqiu Liu , Robert Thomas Pottorff , Guilin Liu , Karan Sapra , Jon Barker , David Tarjan , Pekka Janis , Edvard Olav Valter Fagerholm , Lei Yang , Kevin Jonathan Shih , Marco Salvi , Timo Roman , Andrew Tao , Bryan Christopher Catanzaro
Abstract: Apparatuses, systems, and techniques are presented to generate images. In at least one embodiment, one or more neural networks are used to generate one or more images using one or more pixel weights determined based, at least in part, on one or more sub-pixel offset values.
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公开(公告)号:US10930022B2
公开(公告)日:2021-02-23
申请号:US16415209
申请日:2019-05-17
Applicant: NVIDIA Corporation
Inventor: Lei Yang , Emmett Michael Kilgariff , Eric Brian Lum
Abstract: Motion adaptive shading increases rendering performance for real-time animation in graphics systems while maintaining dynamic image quality. Each frame of an animation is statically displayed within a refresh interval, while a viewer's eyes move continuously relative to the image when actively tracking a moving object being displayed. As a result, a statically displayed frame is essentially smeared across the viewer's continuously moving retina over the lifetime of the frame, causing a perception of blur referred to as an eye-tracking motion blur effect. A region of an image depicting a moving object may be rendered at a lower shading rate because eye-tracking motion blur will substantially mask any blur introduced by reducing the shading rate. Reducing an average shading rate for rendering frames reduces computational effort per frame and may advantageously allow a rendering system to operate at a higher frame rate to provide a smoother, clearer visual experience.
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