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11.
公开(公告)号:US20220262062A1
公开(公告)日:2022-08-18
申请号:US17662516
申请日:2022-05-09
Applicant: NVIDIA Corporation
Inventor: Nuno Raposo Subtil , Manuel Kraemer , Alexey Panteleev , Mike Songy
Abstract: Systems and methods of the present disclosure relate to fine grained interleaved rendering applications in path tracing for cloud computing environments. For example, a renderer and a rendering process may be employed for ray or path tracing and image-space filtering that interleaves the pixels of a frame into partial image fields and corresponding reduced-resolution images that are individually processed in parallel. Parallelization techniques described herein may allow for high quality rendered frames in less time, thereby reducing latency (or lag, in gaming applications) in high performance applications.
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公开(公告)号:US20210082177A1
公开(公告)日:2021-03-18
申请号:US17108346
申请日:2020-12-01
Applicant: Nvidia Corporation
Inventor: Christoph Kubisch , Ziyad Hakura , Manuel Kraemer
Abstract: The disclosure provides a cloud-based renderer and methods of rendering a scene on a computing system using a combination of raytracing and rasterization. In one example, a method of rendering a scene includes: (1) generating at least one raytracing acceleration structure from scene data of the scene, (2) selecting raytracing and rasterization algorithms for rendering the scene based on the scene data, and (3) rendering the scene utilizing a combination of the raytracing algorithms and the rasterization algorithms, wherein the rasterization algorithms utilize primitive cluster data from the raytracing acceleration structures.
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