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公开(公告)号:US20140372957A1
公开(公告)日:2014-12-18
申请号:US13921109
申请日:2013-06-18
申请人: Brian E. Keane , Ben J. Sugden , Robert L. Crocco, Jr. , Daniel Deptford , Tom G. Salter , Laura K. Massey , Alex Aben-Athar Kipman , Peter Tobias Kinnebrew , Nicholas Ferianc Kamuda
发明人: Brian E. Keane , Ben J. Sugden , Robert L. Crocco, Jr. , Daniel Deptford , Tom G. Salter , Laura K. Massey , Alex Aben-Athar Kipman , Peter Tobias Kinnebrew , Nicholas Ferianc Kamuda
IPC分类号: G06F3/01 , G06F3/0481 , G06F3/0484
CPC分类号: G06F3/013 , G02B27/017 , G02B2027/0178 , G02B2027/0187 , G06F3/011 , G06F3/012 , G06F3/04815 , G06F3/0482 , G06F3/04842
摘要: A head mounted display allows user selection of a virtual object through multi-step focusing by the user. Focus on the selectable object is determined and then a validation object is displayed. When user focus moves to the validation object, a timeout determines that a selection of the validation object, and thus the selectable object has occurred. The technology can be used in see through head mounted displays to allow a user to effectively navigate an environment with a multitude of virtual objects without unintended selections.
摘要翻译: 头戴式显示器允许用户通过用户的多步聚焦来选择虚拟对象。 确定对可选对象的关注,然后显示验证对象。 当用户焦点移动到验证对象时,超时确定选择的验证对象,从而发生可选对象。 该技术可用于通过头戴式显示器进行查看,以允许用户有效地导航具有大量虚拟对象的环境,而无需意外选择。
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公开(公告)号:US20140368535A1
公开(公告)日:2014-12-18
申请号:US13921116
申请日:2013-06-18
申请人: Tom G. Salter , Ben J. Sugden , Daniel Deptford , Robert L. Crocco, JR. , Brian E. Keane , Laura K. Massey , Alex Aben-Athar Kipman , Peter Tobias Kinnebrew , Nicholas Ferianc Kamuda
发明人: Tom G. Salter , Ben J. Sugden , Daniel Deptford , Robert L. Crocco, JR. , Brian E. Keane , Laura K. Massey , Alex Aben-Athar Kipman , Peter Tobias Kinnebrew , Nicholas Ferianc Kamuda
IPC分类号: G02B27/01
CPC分类号: G02B27/017 , G02B2027/014 , G02B2027/0178 , G02B2027/0187 , G06F3/011 , G06F3/012 , G06T11/60 , G06T19/006
摘要: A system and method are disclosed for displaying virtual objects in a mixed reality environment in a way that is optimal and most comfortable for a user to interact with the virtual objects. When a user is not focused on the virtual object, which may be a heads-up display, or HUD, the HUD may remain body locked to the user. As such, the user may explore and interact with a mixed reality environment presented by the head mounted display device without interference from the HUD. When a user wishes to view and/or interact with the HUD, the user may look at the HUD. At this point, the HUD may change from a body locked virtual object to a world locked virtual object. The user is then able to view and interact with the HUD from different positions and perspectives of the HUD.
摘要翻译: 公开了一种系统和方法,用于以混合现实环境中的虚拟对象以对于用户与虚拟对象交互是最佳和最舒适的方式来显示虚拟对象。 当用户不专注于可以是平视显示器或HUD的虚拟对象时,HUD可以保持对用户的身体锁定。 因此,用户可以探索并与头戴式显示设备呈现的混合现实环境交互,而不会受到HUD的干扰。 当用户希望查看和/或与HUD进行交互时,用户可以观察HUD。 在这一点上,HUD可以从身体锁定的虚拟对象改变为世界锁定的虚拟对象。 然后,用户可以从HUD的不同位置和角度查看和与HUD进行交互。
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公开(公告)号:US20140368533A1
公开(公告)日:2014-12-18
申请号:US13921102
申请日:2013-06-18
申请人: Tom G. Salter , Ben J. Sugden , Daniel Deptford , Robert L. Crocco, Jr. , Brian E. Keane , Laura K. Massey , Alex Aben-Athar Kipman , Peter Tobias Kinnebrew , Nicholas Ferianc Kamuda
发明人: Tom G. Salter , Ben J. Sugden , Daniel Deptford , Robert L. Crocco, Jr. , Brian E. Keane , Laura K. Massey , Alex Aben-Athar Kipman , Peter Tobias Kinnebrew , Nicholas Ferianc Kamuda
IPC分类号: G02B27/01
CPC分类号: G02B27/017 , G06F3/017 , G06F3/04815
摘要: A see-through head mounted display apparatus includes a display and a processor. The processor determines geo-located positions of points of interest within a field of view and generates markers indicating information regarding an associated real world object is available to the user. Markers are rendered in the display relative to the geo-located position and the field of view of the user. When a user selects a marker though a user gesture, the device displays a near-field virtual object having a visual tether to the marker simultaneously with the marker. The user may interact with the marker to view, add or delete information associated with the point of interest.
摘要翻译: 透视头戴显示装置包括显示器和处理器。 处理器确定在视场内的兴趣点的地理定位位置,并且生成指示关于相关联的真实世界对象的信息对于用户可用的标记。 相对于地理定位的位置和用户的视野,标记在显示器中呈现。 当用户通过用户手势选择标记时,设备将与标记物同时的具有视觉系绳的近场虚拟对象显示到标记。 用户可以与标记物交互以查看,添加或删除与兴趣点相关联的信息。
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公开(公告)号:US09573064B2
公开(公告)日:2017-02-21
申请号:US12822517
申请日:2010-06-24
IPC分类号: A63F13/10 , A63F13/65 , A63F13/216
CPC分类号: A63F13/65 , A63F13/216 , A63F2300/205 , A63F2300/5566 , A63F2300/5573 , A63F2300/69 , A63F2300/8082
摘要: A system and method combining real-world actions and virtual actions in a gaming environment. In one aspect, a massively multiplayer environment combines the real world actions and virtual actions of a participant to influence both character metrics and game play within one or more games provided by the service. In the real world or location-based events, game play occurs in and around links explicitly created between real world locations and virtual representations of those locations within the game.
摘要翻译: 在游戏环境中组合真实世界的动作和虚拟动作的系统和方法。 一方面,大型多人游戏环境结合了参与者的真实世界动作和虚拟动作,以在服务提供的一个或多个游戏中影响角色度量和游戏玩法。 在现实世界或基于位置的事件中,玩游戏发生在真实世界的位置和游戏内这些位置的虚拟表示之间明确创建的链接中。
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公开(公告)号:US20140368532A1
公开(公告)日:2014-12-18
申请号:US13921053
申请日:2013-06-18
申请人: Brian E. Keane , Ben J. Sugden , Robert L. Crocco, JR. , Daniel Deptford , Tom G. Salter , Laura K. Massey , Alex Aben-Athar Kipman , Peter Tobias Kinnebrew , Nicholas Ferianc Kamuda
发明人: Brian E. Keane , Ben J. Sugden , Robert L. Crocco, JR. , Daniel Deptford , Tom G. Salter , Laura K. Massey , Alex Aben-Athar Kipman , Peter Tobias Kinnebrew , Nicholas Ferianc Kamuda
IPC分类号: G02B27/01
CPC分类号: G02B27/017 , G06F3/012 , G06F3/04815 , G06T19/006
摘要: A method and apparatus for the creation of a perspective-locked virtual object having in world space. The virtual object may be consumed) by another user with a consumption device at a location, position, and orientation which is the same as, or proximate to, the location, position, and orientation where the virtual object is created. Objects may have one, few or many allowable consumption locations, positions, and orientations defined by its creator
摘要翻译: 一种用于创建具有世界空间的透视锁定虚拟对象的方法和装置。 虚拟对象可以被消费设备的消费设备所占据的位置,位置和方向消耗,该位置,位置和方向与创建虚拟对象的位置,位置和方向相同或接近。 对象可能具有一个,几个或许多允许的消费位置,位置和由其创建者定义的方向
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公开(公告)号:US20130342571A1
公开(公告)日:2013-12-26
申请号:US13532664
申请日:2012-06-25
IPC分类号: G09G5/00
CPC分类号: G02B27/017 , G02B2027/014 , G02B2027/0178 , G06F3/011 , G06F3/147 , G09G2340/12
摘要: A see-through, near-eye, mixed reality display apparatus providing a mixed reality environment wherein one or more virtual objects and one or more real objects exist within the view of the device. Each of the real and virtual have a commonly defined set of attributes understood by the mixed reality system allowing the system to manage relationships and interaction between virtual objects and other virtual objects, and virtual and real objects.
摘要翻译: 提供混合现实环境的透视近眼混合现实显示设备,其中在设备视图内存在一个或多个虚拟对象和一个或多个真实对象。 实际和虚拟中的每一个具有由混合现实系统理解的通常定义的一组属性,允许系统管理虚拟对象与其他虚拟对象以及虚拟和真实对象之间的关系和交互。
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公开(公告)号:US20110314084A1
公开(公告)日:2011-12-22
申请号:US12818106
申请日:2010-06-17
申请人: Cesare John Saretto , Peter Tobias Kinnebrew , Nicholas Ferianc Kamuda , Henry Hooper Somuah , Matthew John McCloskey , Douglas C. Hebenthal , Kathleen P. Mulcahy
发明人: Cesare John Saretto , Peter Tobias Kinnebrew , Nicholas Ferianc Kamuda , Henry Hooper Somuah , Matthew John McCloskey , Douglas C. Hebenthal , Kathleen P. Mulcahy
IPC分类号: G06F15/16
CPC分类号: G06F17/30867 , G06Q30/02 , G06Q30/0201 , G06Q30/0259 , G06Q30/0261 , G06Q30/0269 , G06Q50/01 , H04N21/2668 , H04N21/44222 , H04N21/6582 , H04W4/023 , H04W4/185 , H04W4/21
摘要: A system automatically and continuously finds and aggregates the most relevant and current information about the people and things that a user cares about. The information gathering is based on current context (e.g., where the user is, what the user is doing, what the user is saying/typing, etc.). The result of the context based information gathering is presented ubiquitously on user interfaces of any of the various physical devices operated by the user.
摘要翻译: 系统自动且持续地查找和汇总关于用户关心的人物和事物的最相关和最新的信息。 信息收集基于当前上下文(例如,用户在哪里,用户正在做什么,用户在说/打字等等)。 基于上下文的信息收集的结果被无处不在地呈现在由用户操作的各种物理设备中的任何一个的用户界面上。
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