OBJECT-CENTRIC MIXED REALITY SPACE
    2.
    发明申请
    OBJECT-CENTRIC MIXED REALITY SPACE 有权
    对象 - 中心混合现实空间

    公开(公告)号:US20130342570A1

    公开(公告)日:2013-12-26

    申请号:US13532636

    申请日:2012-06-25

    IPC分类号: G09G5/377

    摘要: A see-through, near-eye, mixed reality display apparatus providing a mixed reality environment wherein one or more virtual objects and one or more real objects exist within the view of the device. Each of the real and virtual have a commonly defined set of attributes understood by the mixed reality system allowing the system to manage relationships and interaction between virtual objects and other virtual objects, and virtual and real objects.

    摘要翻译: 提供混合现实环境的透视近眼混合现实显示设备,其中在设备视图内存在一个或多个虚拟对象和一个或多个真实对象。 实际和虚拟中的每一个具有由混合现实系统理解的通常定义的一组属性,允许系统管理虚拟对象与其他虚拟对象以及虚拟和真实对象之间的关系和交互。

    VIRTUAL AND LOCATION-BASED MULTIPLAYER GAMING
    5.
    发明申请
    VIRTUAL AND LOCATION-BASED MULTIPLAYER GAMING 有权
    基于虚拟和位置的多玩家游戏

    公开(公告)号:US20110319148A1

    公开(公告)日:2011-12-29

    申请号:US12822517

    申请日:2010-06-24

    IPC分类号: A63F9/24

    摘要: A system and method combining real-world actions and virtual actions in a gaming environment. In one aspect, a massively multiplayer environment combines the real world actions and virtual actions of a participant to influence both character metrics and game play within one or more games provided by the service. In the real world or location-based events, game play occurs in and around links explicitly created between real world locations and virtual representations of those locations within the game.

    摘要翻译: 在游戏环境中组合真实世界的动作和虚拟动作的系统和方法。 一方面,大型多人游戏环境结合了参与者的真实世界动作和虚拟动作,以在服务提供的一个或多个游戏中影响角色度量和游戏玩法。 在现实世界或基于位置的事件中,玩游戏发生在真实世界的位置和游戏内这些位置的虚拟表示之间明确创建的链接中。