GRAPHIC PROCESSING UNIT AND METHOD OF PERFORMING, BY GRAPHIC PROCESSING UNIT, TILE-BASED GRAPHICS PIPELINE
    11.
    发明申请
    GRAPHIC PROCESSING UNIT AND METHOD OF PERFORMING, BY GRAPHIC PROCESSING UNIT, TILE-BASED GRAPHICS PIPELINE 有权
    图形处理单元和图形处理单元,基于图形的图形管线执行方法

    公开(公告)号:US20160148424A1

    公开(公告)日:2016-05-26

    申请号:US14791626

    申请日:2015-07-06

    CPC classification number: G06T15/005 G06T11/40

    Abstract: Computing apparatus and methods are provided for performing a tile-based graphics pipeline. The graphics pipeline includes a binning pipeline configured to generate a tile list of objects indicating which tile vertices, primitives, or patches the objects belong to; and a rendering pipeline configured to render an object, per tile, based on the tile list generated in the binning pipeline. Each of the binning pipeline and the rendering pipeline is configured to implement a tessellation pipeline. The graphics pipeline may be configured to operate in an efficiency mode to defer or lower tessellation by performing tessellation in one of the binning and rendering pipelines or by setting a new lower tessellation factor.

    Abstract translation: 提供了用于执行基于瓦片的图形流水线的计算装置和方法。 所述图形流水线包括分配管线,其被配置为生成指示所述对象属于哪些瓦片顶点,图元或补片的对象的瓦片列表; 以及渲染管线,其被配置为基于在所述合并管线中生成的瓦片列表来呈现每个瓦片的对象。 配置管道和渲染管线中的每一个被配置为实现细分管线。 图形管线可以被配置为以效率模式操作,以通过在分档和渲染管线之一中执行镶嵌或通过设置新的较低镶嵌因子来推迟或降低镶嵌。

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