GAME CONTROLLER SYSTEMS AND METHODS
    11.
    发明申请
    GAME CONTROLLER SYSTEMS AND METHODS 审中-公开
    游戏控制器系统和方法

    公开(公告)号:US20150105152A1

    公开(公告)日:2015-04-16

    申请号:US14513703

    申请日:2014-10-14

    Abstract: Various game controller hardware and user interface configurations are disclosed. Some configurations may comprise two circular trackpads, driven by the player's thumbs, which may be clickable, allowing the entire surface to act as a button. Haptic feedback may be based on dual linear resonant actuators (e.g., by means of strong, weighted electro-magnets attached to each of the dual trackpads), capable of delivering a wide range of force and vibration, allowing control over frequency, amplitude, and direction of movement. The haptics-related components in certain implementations may also play audio waveforms and thereby function as speakers. In the center of the controller according to certain configurations may be another touch-enabled surface, this one backed by a display screen. In some configurations this entire screen itself may also be clickable, like a large single button. A variety of other exemplary implementations and configurations are described.

    Abstract translation: 公开了各种游戏控制器硬件和用户界面配置。 一些配置可以包括由玩家的拇指驱动的两个圆形轨迹板,其可以是可点击的,允许整个表面用作按钮。 触觉反馈可以基于双线性谐振致动器(例如,通过连接到每个双轨迹板的强的,加权的电磁体),能够提供宽范围的力和振动,允许控制频率,振幅和 运动方向 在某些实施方式中的触觉相关组件也可以播放音频波形,从而起扬声器的作用。 在控制器的中央,根据某些配置可能会有另一个触控面,这一个由显示屏支持。 在一些配置中,整个屏幕本身也可以是可点击的,像一个大的单个按钮。 描述了各种其他示例性实施方式和配置。

    Game controller systems and methods

    公开(公告)号:US11052310B2

    公开(公告)日:2021-07-06

    申请号:US16391059

    申请日:2019-04-22

    Abstract: Various game controller hardware and user interface configurations are disclosed. Some configurations may comprise two circular trackpads, driven by the player's thumbs, which may be clickable, allowing the entire surface to act as a button. Haptic feedback may be based on dual linear resonant actuators (e.g., by means of strong, weighted electro-magnets attached to each of the dual trackpads), capable of delivering a wide range of force and vibration, allowing control over frequency, amplitude, and direction of movement. The haptics-related components in certain implementations may also play audio waveforms and thereby function as speakers. In the center of the controller according to certain configurations may be another touch-enabled surface, this one backed by a display screen. In some configurations this entire screen itself may also be clickable, like a large single button. A variety of other exemplary implementations and configurations are described.

    GAME CONTROLLER SYSTEMS AND METHODS
    16.
    发明申请

    公开(公告)号:US20190299094A1

    公开(公告)日:2019-10-03

    申请号:US16391059

    申请日:2019-04-22

    Abstract: Various game controller hardware and user interface configurations are disclosed. Some configurations may comprise two circular trackpads, driven by the player's thumbs, which may be clickable, allowing the entire surface to act as a button. Haptic feedback may be based on dual linear resonant actuators (e.g., by means of strong, weighted electro-magnets attached to each of the dual trackpads), capable of delivering a wide range of force and vibration, allowing control over frequency, amplitude, and direction of movement. The haptics-related components in certain implementations may also play audio waveforms and thereby function as speakers. In the center of the controller according to certain configurations may be another touch-enabled surface, this one backed by a display screen. In some configurations this entire screen itself may also be clickable, like a large single button. A variety of other exemplary implementations and configurations are described.

    ELECTRONIC CONTROLLER WITH FINGER MOTION SENSING

    公开(公告)号:US20180361234A1

    公开(公告)日:2018-12-20

    申请号:US16010385

    申请日:2018-06-15

    Abstract: A controller includes a body having a handle, and an array of proximity sensors spatially distributed on, in, beneath, or near the outer surface of the handle, responsive to a proximity of a user's fingers to that outer surface. A finger tracker converts the output of the array of proximity sensors to a set of joint angles corresponding to a plurality of the user's fingers. The controller may include a renderer for processing the joint angles to deform a hand mesh that is rendered for display. Values may be calculated to facilitate normalization of the output of the proximity sensor array and thereby generate a set of normalized finger detection data. This data may be processed through curl logic to produce a linear estimate of gross finger curl with respect to the user and thereby generate a set of estimates for a plurality of finger joint angles for the user.

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