MACHINE-LEARNED TRUST SCORING BASED ON SENSOR DATA

    公开(公告)号:US20210038979A1

    公开(公告)日:2021-02-11

    申请号:US16663041

    申请日:2019-10-24

    Abstract: A trained machine learning model(s) is used to determine scores (e.g., trust scores) for user accounts registered with a video game service, and the scores are used to match players together in multiplayer video game settings. For example, sensor data received from client machines can be provided as input to the trained machine learning model(s), and the trained machine learning model(s) generates scores as output, which relate to probabilities that the game control data received from those client machines was generated by handheld devices, as opposed to having been synthesized and/or modified using software. In this manner, subsets of logged-in user accounts executing a video game can be assigned to different matches (e.g., by isolating non-human players from human players) based at least in part on the scores determined for those logged-in user accounts, and the video game is executed in the assigned match for each logged-in user account.

    HAND-HELD CONTROLLER WITH A BACK SHELL AND UNDERLYING FORCE SENSITIVE RESISTORS

    公开(公告)号:US20190118080A1

    公开(公告)日:2019-04-25

    申请号:US15630081

    申请日:2017-06-22

    CPC classification number: A63F13/24 A63F13/98 A63F2300/1043

    Abstract: A hand-held controller includes a controller body having a front and a back, with at least one thumb control on the front of the controller body. A back shell on the back of the controller body has left and right portions, each having top and bottom regions. A first force sensitive resistor (FSR) underlies the top region of the left portion of the back shell. A second FSR underlies the bottom region of the left portion of the back shell. A third FSR underlies the top region of the right portion of the back shell. A fourth FSR underlies the bottom region of the right portion of the back shell.

    GAME CONTROLLER SYSTEMS AND METHODS
    6.
    发明申请
    GAME CONTROLLER SYSTEMS AND METHODS 审中-公开
    游戏控制器系统和方法

    公开(公告)号:US20150105152A1

    公开(公告)日:2015-04-16

    申请号:US14513703

    申请日:2014-10-14

    Abstract: Various game controller hardware and user interface configurations are disclosed. Some configurations may comprise two circular trackpads, driven by the player's thumbs, which may be clickable, allowing the entire surface to act as a button. Haptic feedback may be based on dual linear resonant actuators (e.g., by means of strong, weighted electro-magnets attached to each of the dual trackpads), capable of delivering a wide range of force and vibration, allowing control over frequency, amplitude, and direction of movement. The haptics-related components in certain implementations may also play audio waveforms and thereby function as speakers. In the center of the controller according to certain configurations may be another touch-enabled surface, this one backed by a display screen. In some configurations this entire screen itself may also be clickable, like a large single button. A variety of other exemplary implementations and configurations are described.

    Abstract translation: 公开了各种游戏控制器硬件和用户界面配置。 一些配置可以包括由玩家的拇指驱动的两个圆形轨迹板,其可以是可点击的,允许整个表面用作按钮。 触觉反馈可以基于双线性谐振致动器(例如,通过连接到每个双轨迹板的强的,加权的电磁体),能够提供宽范围的力和振动,允许控制频率,振幅和 运动方向 在某些实施方式中的触觉相关组件也可以播放音频波形,从而起扬声器的作用。 在控制器的中央,根据某些配置可能会有另一个触控面,这一个由显示屏支持。 在一些配置中,整个屏幕本身也可以是可点击的,像一个大的单个按钮。 描述了各种其他示例性实施方式和配置。

    Game controller systems and methods

    公开(公告)号:US11052310B2

    公开(公告)日:2021-07-06

    申请号:US16391059

    申请日:2019-04-22

    Abstract: Various game controller hardware and user interface configurations are disclosed. Some configurations may comprise two circular trackpads, driven by the player's thumbs, which may be clickable, allowing the entire surface to act as a button. Haptic feedback may be based on dual linear resonant actuators (e.g., by means of strong, weighted electro-magnets attached to each of the dual trackpads), capable of delivering a wide range of force and vibration, allowing control over frequency, amplitude, and direction of movement. The haptics-related components in certain implementations may also play audio waveforms and thereby function as speakers. In the center of the controller according to certain configurations may be another touch-enabled surface, this one backed by a display screen. In some configurations this entire screen itself may also be clickable, like a large single button. A variety of other exemplary implementations and configurations are described.

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