GENERATING INFORMATIVE VIEWPOINTS BASED ON EDITING HISTORY
    21.
    发明申请
    GENERATING INFORMATIVE VIEWPOINTS BASED ON EDITING HISTORY 有权
    基于编辑历史生成信息查看

    公开(公告)号:US20140267247A1

    公开(公告)日:2014-09-18

    申请号:US13802514

    申请日:2013-03-13

    Applicant: AUTODESK, INC.

    Abstract: One embodiment of the invention is a collage engine that generates informative viewpoints of a 3D model based upon the editing history of the 3D model. In operation, the collage engine processes an editing log to identify segments of the 3D model that include related vertices. For a given segment, the collage engine selects a viewpoint used by the end-user to edit the 3D model and a viewpoint used by the end-user to inspect the 3D model. The collage engine may then present the informative viewpoints to the end-user for inclusion in a collage of 2D renderings based upon the informative viewpoints. Generally, the viewpoints used while editing and inspecting the 3D model are of importance in the overall presentation of the 3D model. Therefore, collages of 2D renderings based upon the informative viewpoints can be generated effectively.

    Abstract translation: 本发明的一个实施例是一种拼贴引擎,其基于3D模型的编辑历史生成3D模型的信息视点。 在操作中,拼贴引擎处理编辑日志以识别包括相关顶点的3D模型的段。 对于给定的段,拼贴引擎选择最终用户使用的视点来编辑3D模型,以及最终用户使用的视点来检查3D模型。 然后,拼贴引擎可以向最终用户呈现信息性视点,以便根据信息观点包含在二维渲染的拼贴中。 一般来说,编辑和检查3D模型时使用的观点在3D模型的整体呈现中是重要的。 因此,可以有效地生成基于信息观点的2D渲染的拼贴。

    TECHNIQUE FOR MAPPING A TEXTURE ONTO A THREE-DIMENSIONAL MODEL
    22.
    发明申请
    TECHNIQUE FOR MAPPING A TEXTURE ONTO A THREE-DIMENSIONAL MODEL 有权
    将纹理映射到三维模型的技术

    公开(公告)号:US20140253547A1

    公开(公告)日:2014-09-11

    申请号:US13786269

    申请日:2013-03-05

    Applicant: AUTODESK, INC.

    CPC classification number: G06T15/04

    Abstract: A stroke parameterization engine within a rendering engine is configured to map a texture to the surface of a three-dimensional (3D) model along a stroke defined by an end-user of the rendering engine. The stroke parameterization engine converts the stroke to a polyline, then generates a geodesic trace by sliding a geodesic circle along the polyline and collecting points associated with the 3D model that fall within the geodesic circle. The stroke parameterization engine then parameterizes points associated with the polyline and the geodesic trace using UV coordinates associated with a texture map, thereby generating UV coordinates for each point within the polyline and geodesic trace. The stroke parameterization engine then projects the texture map onto the surface of the 3D model using the UV coordinates generated for the polyline and geodesic trace.

    Abstract translation: 渲染引擎内的笔画参数化引擎被配置为沿着由渲染引擎的最终用户定义的笔画将纹理映射到三维(3D)模型的表面。 笔画参数化引擎将笔画转换为折线,然后通过沿着折线滑动测地线并收集与测地圆内的3D模型相关联的点来生成测地线。 然后,笔画参数化引擎使用与纹理贴图相关联的UV坐标来参数化与折线和测地线迹线相关联的点,从而为折线和测地轨迹内的每个点生成UV坐标。 笔画参数化引擎然后使用为折线和测地轨迹生成的UV坐标将纹理贴图投影到3D模型的表面上。

    ADAPTIVE MESH REFINEMENT
    23.
    发明申请
    ADAPTIVE MESH REFINEMENT 有权
    自适应精炼

    公开(公告)号:US20130300741A1

    公开(公告)日:2013-11-14

    申请号:US13893191

    申请日:2013-05-13

    Applicant: Autodesk, Inc.

    CPC classification number: G06T17/20 G06T19/20

    Abstract: One embodiment of the present invention sets forth a technique for mesh refinement. The technique involves receiving a mesh including a plurality of triangles. The technique further involves processing the mesh to generate a refined mesh by performing an edge flip operation on the mesh, performing an edge split operation on the mesh, and performing an edge collapse operation on the mesh.

    Abstract translation: 本发明的一个实施例提出了一种网格细化技术。 该技术涉及接收包括多个三角形的网格。 该技术还涉及通过在网格上执行边缘翻转操作,对网格执行边缘分割操作以及对网格进行边缘折叠操作来处理网格以生成精细网格。

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