摘要:
An element object model and a vector graphics markup language for using that element object model in a manner that allows program code developers to consistently interface with a scene graph data structure to produce graphics. The vector graphics element object model generally corresponds to shape elements and other elements including image and video elements that correlate with a scene graph object model of the scene graph. Markup may be parsed into data including elements in an element tree that is translated into the objects of a scene graph data structure. Other markup may be translated directly into data and calls that create the scene graph objects. The markup language provides distinct ways to describe an element, including a simple string format or complex property syntax, which may be named, enabling reuse in other locations in the markup.
摘要:
A parameterized scene graph provides mutable (animated) values and parameterized graph containers such that an application program or the like can selectively change certain aspects of the scene graph description while leaving other aspects intact, and also reuse portions of the scene graph with different parameters. To this end, mutable values are provided, which provide the higher level code with hooks into the scene graph enabling the scene description to be changed. The mutable values may be varied over time to provide animation. A parameterized graph container is also described that enables a scene graph portion to be templatized for reuse throughout a scene in a generic way. In this manner, a single parameterized graph container may be efficiently reused in a scene graph, with different values for its parameters.
摘要:
Devices, methods and products are described that provide information handling devices with touch-based reflective display. One aspect provides an information handling device including one or more processors; a display device; and a touchable control area having one or more configurable areas, said one or more configurable areas providing both reflective display and accepting touch-based input; wherein said touchable control area is disposed in place of at least a portion of a standard component of said information handling device, other than said display device, and provides functionality equivalent thereto in one or more configurations. Other embodiments are described.
摘要:
Users may be presented with different viewing interfaces for a document based on a combination of factors relating to display rights possessed for the document and user specific information. In one implementation, the user's location is used to determine portions of the document that can be displayed to the user. More particularly, access privileges to a document for a user are determined based on geographical location information of the user and based on access rights possessed for the document. Portions of the document may then be formatted for display to the user based on the determined access privileges.
摘要:
The invention broadly contemplates locking methods and arrangements for electronic devices, including laptop personal computing (PC) devices. The invention provides methods and arrangements for authorizing remote devices, such as cellular phones, to control the locking of electronic devices, such as laptop PCs. After receipt of a lock message from an authorized device at a guaranteed buffer, the laptop PC becomes locked such that only an authorized user may enable the functionality of the device.
摘要:
Users may be presented with different viewing interfaces for a document based on a combination of factors relating to display rights possessed for the document and user specific information. In one implementation, the user's location is used to determine portions of the document that can be displayed to the user. More particularly, access privileges to a document for a user are determined based on geographical location information of the user and based on access rights possessed for the document. Portions of the document may then be formatted for display to the user based on the determined access privileges.
摘要:
An intelligent caching data structure and mechanisms for storing visual information via objects and data representing graphics information. The data structure is generally associated with mechanisms that intelligently control how the visual information therein is populated and used. The cache data structure can be traversed for direct rendering, or traversed for pre-processing the visual information into an instruction stream for another entity. Much of the data typically has no external reference to it, thereby enabling more of the information stored in the data structure to be processed to conserve resources. A transaction/batching-like model for updating the data structure enables external modifications to the data structure without interrupting reading from the data structure, and such that changes received are atomically implemented. A method and mechanism are provided to call back to an application program in order to create or re-create portions of the data structure as needed, to conserve resources.
摘要:
In aspects, a class hierarchy is defined that provides definitions of methods for operating on at least bitmaps and vector graphics. A software developer may instantiate an object according to a class definition of the class hierarchy and assign it to any variable (e.g., a control's property) having a type of an ancestor class of the class. The object may be associated with an image internally represented as bitmap, vector graphics, or some other representation. The control does not need to be aware of how the image is represented. Rather, to draw an image associated with the object, a draw method associated with the object may be called.
摘要:
A hierarchy of 2D visual objects and 3D scene objects are integrated for seamless processing to render 2D images including a 2D view of a 3D scene on a 2D computer display. The processing of the 3D model objects and 2D visual objects in the visual hierarchy is integrated so that the processing is readily handed off between 3D and 2D operations. Further the number of transitions between processing visual 2D objects and 3D model objects when creating a display image has no architectural limit. A data structure integrates computer program objects for creating 3D images and 2D images in a visual tree object hierarchy having visual 2D objects or 3D scene objects pointing to 3D model objects. The data structure comprises an object tree hierarchy, one or more visual 2D objects, and one or more 3D reference or scene objects pointing to 3D model objects. The visual 2D objects define operations drawing a 2D image. The 3D reference or scene objects define references pointing to objects with operations that together draw a two-dimensional view of a three-dimensional scene made up of one or more 3D models. The 3D reference or scene objects point to 3D model objects and a camera object. The camera object defines a two-dimensional view of the 3D scene. The 3D model objects draw the 3D models and define mesh information used in drawing contours of a model and material information used in drawing surface texture of a model. The material information for the surface texture of a model may be defined by a visual 2D object, a 3D reference or scene object or a tree hierarchy of visual 2D objects and/or 3D reference scene objects.
摘要:
A method and system implemented in an application programming interface (API) and an object model allows program code developers to interface in a consistent manner with a scene graph data structure to output graphics. Via the interfaces, program code writes drawing primitives such as geometry data, image data, animation data and other data to visuals that represent a drawing surface, including validation visual objects, drawing visual objects and surface visual objects. The code can also specify transform, clipping and opacity properties on visuals, and add child visuals to other visuals to build up a hierarchical scene graph. A visual manager traverses the scene graph to provide rich graphics data to lower-level graphics components.