Intelligent caching data structure for immediate mode graphics
    1.
    发明授权
    Intelligent caching data structure for immediate mode graphics 有权
    用于即时模式图形的智能缓存数据结构

    公开(公告)号:US07808506B2

    公开(公告)日:2010-10-05

    申请号:US12549253

    申请日:2009-08-27

    IPC分类号: G09G5/36 G06T1/20 G06T15/00

    CPC分类号: G06T15/005

    摘要: An intelligent caching data structure and mechanisms for storing visual information via objects and data representing graphics information. The data structure is generally associated with mechanisms that intelligently control how the visual information therein is populated and used. The cache data structure can be traversed for direct rendering, or traversed for pre-processing the visual information into an instruction stream for another entity. Much of the data typically has no external reference to it, thereby enabling more of the information stored in the data structure to be processed to conserve resources. A transaction/batching-like model for updating the data structure enables external modifications to the data structure without interrupting reading from the data structure, and such that changes received are atomically implemented. A method and mechanism are provided to call back to an application program in order to create or re-create portions of the data structure as needed, to conserve resources.

    摘要翻译: 智能缓存数据结构和机制,通过对象和表示图形信息的数据存储视觉信息。 数据结构通常与智能地控制如何填充和使用其中的视觉信息的机制相关联。 可以遍历高速缓存数据结构以进行直接呈现,或者遍历以将视觉信息预处理成另一个实体的指令流。 许多数据通常没有对其的外部参考,从而使得能够处理存储在数据结构中的更多信息以节省资源。 用于更新数据结构的交易/批量化模型使得能够对数据结构进行外部修改,而不会中断从数据结构的读取,并且使得接收的变化被原子地实现。 提供了一种方法和机制来回调应用程序,以便根据需要创建或重新创建数据结构的一部分,以节省资源。

    Intelligent caching data structure for immediate mode graphics

    公开(公告)号:US07477259B2

    公开(公告)日:2009-01-13

    申请号:US11454719

    申请日:2006-06-16

    IPC分类号: G09G5/36

    摘要: An intelligent caching data structure and mechanisms for storing visual information via objects and data representing graphics information. The data structure is generally associated with mechanisms that intelligently control how the visual information therein is populated and used. The cache data structure can be traversed for direct rendering, or traversed for pre-processing the visual information into an instruction stream for another entity. Much of the data typically has no external reference to it, thereby enabling more of the information stored in the data structure to be processed to conserve resources. A transaction/batching-like model for updating the data structure enables external modifications to the data structure without interrupting reading from the data structure, and such that changes received are atomically implemented. A method and mechanism are provided to call back to an application program in order to create or re-create portions of the data structure as needed, to conserve resources.

    Generic parameterization for a scene graph
    3.
    发明授权
    Generic parameterization for a scene graph 有权
    场景图的通用参数化

    公开(公告)号:US07265756B2

    公开(公告)日:2007-09-04

    申请号:US11165756

    申请日:2005-06-23

    IPC分类号: G06T11/20

    CPC分类号: G06T17/005 G06T2210/61

    摘要: A parameterized scene graph provides mutable (animated) values and parameterized graph containers such that an application program or the like can selectively change certain aspects of the scene graph description while leaving other aspects intact, and also reuse portions of the scene graph with different parameters. To this end, mutable values are provided, which provide the higher level code with hooks into the scene graph enabling the scene description to be changed. The mutable values may be varied over time to provide animation. A parameterized graph container is also described that enables a scene graph portion to be templatized for reuse throughout a scene in a generic way. In this manner, a single parameterized graph container may be efficiently reused in a scene graph, with different values for its parameters.

    摘要翻译: 参数化场景图提供可变(动画)值和参数化图形容器,使得应用程序等可以选择性地改变场景图描述的某些方面,同时使其他方面保持不变,并且还重用具有不同参数的场景图的部分。 为此,提供了可变值,其将较高级代码提供到场景图中的钩子,使得能够改变场景描述。 可变值可随时间而变化以提供动画。 还描述了参数化图形容器,其使场景图形部分被模板化以便以通用方式在整个场景中重用。 以这种方式,单个参数化图形容器可以在场景图中有效地重新使用,其参数具有不同的值。

    Intelligent caching data structure for immediate mode graphics
    4.
    发明授权
    Intelligent caching data structure for immediate mode graphics 有权
    用于即时模式图形的智能缓存数据结构

    公开(公告)号:US07619633B2

    公开(公告)日:2009-11-17

    申请号:US11455166

    申请日:2006-06-16

    IPC分类号: G09G5/36 G06T13/00

    CPC分类号: G06T15/005

    摘要: An intelligent caching data structure and mechanisms for storing visual information via objects and data representing graphics information. The data structure is generally associated with mechanisms that intelligently control how the visual information therein is populated and used. The cache data structure can be traversed for direct rendering, or traversed for pre-processing the visual information into an instruction stream for another entity. Much of the data typically has no external reference to it, thereby enabling more of the information stored in the data structure to be processed to conserve resources. A transaction/batching-like model for updating the data structure enables external modifications to the data structure without interrupting reading from the data structure, and such that changes received are atomically implemented. A method and mechanism are provided to call back to an application program in order to create or re-create portions of the data structure as needed, to conserve resources.

    摘要翻译: 智能缓存数据结构和机制,通过对象和表示图形信息的数据存储视觉信息。 数据结构通常与智能地控制如何填充和使用其中的视觉信息的机制相关联。 可以遍历高速缓存数据结构以进行直接呈现,或者遍历以将视觉信息预处理成另一个实体的指令流。 许多数据通常没有对其的外部参考,从而使得能够处理存储在数据结构中的更多信息以节省资源。 用于更新数据结构的交易/批量化模型使得能够对数据结构进行外部修改,而不会中断从数据结构的读取,并且使得接收的变化被原子地实现。 提供了一种方法和机制来回调应用程序,以便根据需要创建或重新创建数据结构的一部分,以节省资源。

    INTELLIGENT CACHING DATA STRUCTURE FOR IMMEDIATE MODE GRAPHICS
    6.
    发明申请
    INTELLIGENT CACHING DATA STRUCTURE FOR IMMEDIATE MODE GRAPHICS 有权
    用于立即模式图形的智能缓存数据结构

    公开(公告)号:US20090315902A1

    公开(公告)日:2009-12-24

    申请号:US12549253

    申请日:2009-08-27

    IPC分类号: G06T1/00

    CPC分类号: G06T15/005

    摘要: An intelligent caching data structure and mechanisms for storing visual information via objects and data representing graphics information. The data structure is generally associated with mechanisms that intelligently control how the visual information therein is populated and used. The cache data structure can be traversed for direct rendering, or traversed for pre-processing the visual information into an instruction stream for another entity. Much of the data typically has no external reference to it, thereby enabling more of the information stored in the data structure to be processed to conserve resources. A transaction/batching-like model for updating the data structure enables external modifications to the data structure without interrupting reading from the data structure, and such that changes received are atomically implemented. A method and mechanism are provided to call back to an application program in order to create or re-create portions of the data structure as needed, to conserve resources.

    摘要翻译: 智能缓存数据结构和机制,通过对象和表示图形信息的数据存储视觉信息。 数据结构通常与智能地控制如何填充和使用其中的视觉信息的机制相关联。 可以遍历高速缓存数据结构以进行直接呈现,或者遍历以将视觉信息预处理成另一个实体的指令流。 许多数据通常没有对其的外部参考,从而使得能够处理存储在数据结构中的更多信息以节省资源。 用于更新数据结构的交易/批量化模型使得能够对数据结构进行外部修改,而不会中断从数据结构的读取,并且使得接收的变化被原子地实现。 提供了一种方法和机制来回调应用程序,以便根据需要创建或重新创建数据结构的一部分,以节省资源。

    Intelligent caching data structure for immediate mode graphics

    公开(公告)号:US07064766B2

    公开(公告)日:2006-06-20

    申请号:US10185775

    申请日:2002-06-27

    IPC分类号: G09G5/36 G06F15/00

    摘要: An intelligent caching data structure and mechanisms for storing visual information via objects and data representing graphics information. The data structure is generally associated with mechanisms that intelligently control how the visual information therein is populated and used. The cache data structure can be traversed for direct rendering, or traversed for pre-processing the visual information into an instruction stream for another entity. Much of the data typically has no external reference to it, thereby enabling more of the information stored in the data structure to be processed to conserve resources. A transaction/batching-like model for updating the data structure enables external modifications to the data structure without interrupting reading from the data structure, and such that changes received are atomically implemented. A method and mechanism are provided to call back to an application program in order to create or re-create portions of the data structure as needed, to conserve resources.

    Visual and scene graph interfaces
    9.
    发明授权
    Visual and scene graph interfaces 有权
    视觉和场景图界面

    公开(公告)号:US07466315B2

    公开(公告)日:2008-12-16

    申请号:US10693673

    申请日:2003-10-23

    IPC分类号: G06T11/20 G09G5/00 G06F3/00

    摘要: A method and system implemented in an application programming interface (API) and an object model allows program code developers to interface in a consistent manner with a scene graph data structure to output graphics. Via the interfaces, program code writes drawing primitives such as geometry data, image data, animation data and other data to visuals that represent a drawing surface, including validation visual objects, drawing visual objects and surface visual objects. The code can also specify transform, clipping and opacity properties on visuals, and add child visuals to other visuals to build up a hierarchical scene graph. A visual manager traverses the scene graph to provide rich graphics data to lower-level graphics components.

    摘要翻译: 在应用编程接口(API)和对象模型中实现的方法和系统允许程序代码开发人员以一致的方式与场景图数据结构进行接口以输出图形。 通过接口,程序代码将诸如几何数据,图像数据,动画数据和其他数据的绘制图元写入表示绘图表面的视觉,包括验证可视对象,绘制可视对象和表面可视对象。 代码还可以在视觉上指定变换,剪切和不透明度属性,并将其他视觉效果添加到其他视觉效果中以构建分层场景图。 视觉管理器遍历场景图,为较低级别的图形组件提供丰富的图形数据。

    Visual and scene graph interfaces
    10.
    发明授权
    Visual and scene graph interfaces 有权
    视觉和场景图界面

    公开(公告)号:US07126606B2

    公开(公告)日:2006-10-24

    申请号:US10402268

    申请日:2003-03-27

    IPC分类号: G06T13/00

    摘要: A method and system implemented in an application programming interface (API) and an object model allows program code developers to interface in a consistent manner with a scene graph data structure to output graphics. Via the interfaces, program code writes drawing primitives such as geometry data, image data, animation data and other data to visuals that represent a drawing surface, including validation visual objects, drawing visual objects and surface visual objects. The code can also specify transform, clipping and opacity properties on visuals, and add child visuals to other visuals to build up a hierarchical scene graph. A visual manager traverses the scene graph to provide rich graphics data to lower-level graphics components.

    摘要翻译: 在应用编程接口(API)和对象模型中实现的方法和系统允许程序代码开发人员以一致的方式与场景图数据结构进行接口以输出图形。 通过接口,程序代码将诸如几何数据,图像数据,动画数据和其他数据的绘制图元写入表示绘图表面的视觉,包括验证可视对象,绘制可视对象和表面可视对象。 代码还可以在视觉上指定变换,剪切和不透明度属性,并将其他视觉效果添加到其他视觉效果中以构建分层场景图。 视觉管理器遍历场景图,为较低级别的图形组件提供丰富的图形数据。