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公开(公告)号:US20140006967A1
公开(公告)日:2014-01-02
申请号:US13537669
申请日:2012-06-29
IPC分类号: G06F3/01
CPC分类号: G06F9/54 , G06F3/0482 , G06F3/0486 , G06F3/0488 , G06F9/451 , G06F2209/545
摘要: Example embodiments relate to cross-application transfers of user interface (UI) objects. In example embodiments, a user command to provide a UI object from a first application to a second application is received. In response, a data object is created that includes metadata describing the UI object and a reference to code that executes functionality of the UI object. The UI object is then displayed within the second application and the code referenced in the data object is executed to enable the functionality of the UI object within the second application.
摘要翻译: 示例实施例涉及用户界面(UI)对象的跨应用传输。 在示例实施例中,接收从第一应用向第二应用提供UI对象的用户命令。 作为响应,创建包括描述UI对象的元数据和执行UI对象的功能的代码的引用的数据对象。 然后在第二应用程序内显示UI对象,并且执行在数据对象中引用的代码以使能第二应用程序内的UI对象的功能。
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公开(公告)号:US08352272B2
公开(公告)日:2013-01-08
申请号:US12240404
申请日:2008-09-29
申请人: Matthew Rogers , Kim Silverman , Devang Naik , Kevin Lenzo , Benjamin Rottler
发明人: Matthew Rogers , Kim Silverman , Devang Naik , Kevin Lenzo , Benjamin Rottler
IPC分类号: G10L13/08
CPC分类号: G10L13/00
摘要: Algorithms for synthesizing speech used to identify media assets are provided. Speech may be selectively synthesized form text strings associated with media assets. A text string may be normalized and its native language determined for obtaining a target phoneme for providing human-sounding speech in a language (e.g., dialect or accent) that is familiar to a user. The algorithms may be implemented on a system including several dedicated render engines. The system may be part of a back end coupled to a front end including storage for media assets and associated synthesized speech, and a request processor for receiving and processing requests that result in providing the synthesized speech. The front end may communicate media assets and associated synthesized speech content over a network to host devices coupled to portable electronic devices on which the media assets and synthesized speech are played back.
摘要翻译: 提供了用于合成用于识别媒体资产的语音的算法。 可以从与媒体资产相关联的文本串选择性地合成语音。 文本字符串可以被归一化,并且其母语被确定用于获得目标音素,以便以用户熟悉的语言(例如,方言或重音)提供人声音语音。 算法可以在包括几个专用渲染引擎的系统上实现。 该系统可以是耦合到前端的后端的一部分,包括用于媒体资产和相关联的合成语音的存储器,以及用于接收和处理导致提供合成语音的请求的请求处理器。 前端可以通过网络将媒体资产和相关联的合成语音内容通信到主机耦合到其上播放媒体资产和合成语音的便携式电子设备的设备。
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公开(公告)号:US20110110534A1
公开(公告)日:2011-05-12
申请号:US12617307
申请日:2009-11-12
申请人: Aram Lindahl , Wendy Goh , Allen P. Haughay , Shawn Ellis , Benjamin Rottler , Policarpo Wood
发明人: Aram Lindahl , Wendy Goh , Allen P. Haughay , Shawn Ellis , Benjamin Rottler , Policarpo Wood
IPC分类号: H03G3/00
CPC分类号: G06F3/04883 , G06F3/0482 , G06F3/167 , G10L13/033
摘要: This is directed to providing voice audio output to a user of an electronic device. To allow a user to immediately recognize the status of one or more processes or components of the electronic device from voice audio output, independent of the content of the voice audio output, the electronic device can adjust the voice audio output based on the status of the device. For example, the voice audio output can be adjusted to sound more or less tired based on the battery level of the device. As another example, the pitch or speed of voice audio output can change to identify the particular network or type of network to which a device is connected. The change in voice audio output can be correlated to any suitable device status, including for example using a linear or non-linear correlation.
摘要翻译: 这旨在向电子设备的用户提供语音音频输出。 为了允许用户立即从语音音频输出识别电子设备的一个或多个处理或组件的状态,独立于语音音频输出的内容,电子设备可以基于语音音频输出的状态来调整语音音频输出 设备。 例如,可以根据设备的电池电量调节语音音频输出或多或少的声音。 作为另一示例,语音音频输出的音调或速度可以改变以识别设备连接到的特定网络或网络的类型。 语音音频输出的变化可以与任何合适的设备状态相关,包括例如使用线性或非线性相关。
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公开(公告)号:US20100082346A1
公开(公告)日:2010-04-01
申请号:US12240404
申请日:2008-09-29
申请人: Matthew Rogers , Kim Silverman , DeVang Naik , Kevin Lenzo , Benjamin Rottler
发明人: Matthew Rogers , Kim Silverman , DeVang Naik , Kevin Lenzo , Benjamin Rottler
CPC分类号: G10L13/00
摘要: Algorithms for synthesizing speech used to identify media assets are provided. Speech may be selectively synthesized form text strings associated with media assets. A text string may be normalized and its native language determined for obtaining a target phoneme for providing human-sounding speech in a language (e.g., dialect or accent) that is familiar to a user. The algorithms may be implemented on a system including several dedicated render engines. The system may be part of a back end coupled to a front end including storage for media assets and associated synthesized speech, and a request processor for receiving and processing requests that result in providing the synthesized speech. The front end may communicate media assets and associated synthesized speech content over a network to host devices coupled to portable electronic devices on which the media assets and synthesized speech are played back.
摘要翻译: 提供了用于合成用于识别媒体资产的语音的算法。 可以从与媒体资产相关联的文本串选择性地合成语音。 文本字符串可以被归一化,并且其母语被确定用于获得目标音素,以便以用户熟悉的语言(例如,方言或重音)提供人声音语音。 算法可以在包括几个专用渲染引擎的系统上实现。 该系统可以是耦合到前端的后端的一部分,包括用于媒体资产和相关联的合成语音的存储器,以及用于接收和处理导致提供合成语音的请求的请求处理器。 前端可以通过网络将媒体资产和相关联的合成语音内容通信到主机耦合到其上播放媒体资产和合成语音的便携式电子设备的设备。
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