摘要:
Systems and methods for providing augmented reality (AR) advertisements are described herein. An example method may commence with providing, to a user, at least one virtual object via an AR interface. The AR interface may be associated with an application running on an AR-enabled device. The method may further include streaming a gamified interactive content to the AR interface based on user data. The gamified interactive content may be associated with the at least one virtual object and designed to inform and educate the user by providing information about available options and features with regard to a product. The method may continue with analyzing user interactions with the gamified interactive content in response to the information and education provided to the user. The method may further include providing, based on the analysis, rewards to the user according to predetermined rules.
摘要:
The present invention provides methods, apparatuses and a program relating to detecting passive intermodulation in broadband communication. The present invention includes transmitting, at a base station, a first signal at a first centre frequency and a second signal at a second centre frequency with a predetermined transmit power, capturing, at the base station, received signal at a reception frequency, obtaining, at the base station, a delay between the transmitted signal and a passive intermodulation caused received signal.
摘要:
A method of delivering sponsor advertising content via sponsor-configured cube-centric games includes configuring a game template with sponsor advertising content to create a sponsor-specific cube-centric interactive game application, making at least one sponsor-specific cube-centric interactive game application available for download to user electronic devices and operating the at least one sponsor-specific cube-centric interactive game application in a electronic device during which users interact with a cube-centric graphical user interface (GUI) to play the game while the sponsor specific advertising content is delivered.
摘要:
A lifting girdle apparatus for enhancing the performance of a harness racing horse includes a lifting girdle affixed to a harness and sulky at two points on each side of the horse with a clip that attaches to the harness, behind approximately the front quarter of the horse, and with a securing strap that runs vertically towards and around the shaft of the sulky. The securing strap is preferably made to be adjustable, for example by constructing the securing strap as a belt and utilizing a belt buckle. The ability to adjust the distance between the attachment clips and the lifting girdle allows for a trainer to configure the lifting girdle device apparatus for different sized horses for producing an optimum setting for horses of almost any size.
摘要:
A combination multi-media interactive game and video infomercial acts as an advertising business method wherein a seller of merchandise can combine both an advertising infomercial with a player and/or participant's playing an interactive game. Preferably, the game is a step-by-step strategic or random game, whereby a player and/or participant user starts at an opening “starting point” and proceeds from one interval location to another. At each interval location, the player and/or participant is interactively interfaced with one or more commercial infomercials so that the player-participant can interact with the infomercial by researching, observing and/or demonstrating the use of the products remotely, or, by shopping for the displayed products by Internet. At each infomercial the retail object for sale is related to the predetermined themes of each interval location.
摘要:
A portable wireless telecommunications device has electronic computer visual display includes at least one central display screen and at least two additional screens respectively disposed foldably to the right and left of said central screen, for displaying simultaneous, multiple images to a user in a super video graphics array (SVGA). The foldable display has at least two mutually connected foldable sub-display units, and it includes a user attachable and detachable connector, for user-assembling of the sub-display units into mutual connection with each other. Each of the two sub-display units have user-deployable supports (e.g. a rigid angular support member) for maintaining the sub-display units in an upwardly projecting disposition during use.
摘要:
A combination multi-media interactive game and video infomercial acts as an advertising business method wherein a seller of merchandise can combine both an advertising infomercial with a player and/or participant's playing an interactive game. Preferably, the game is a step-by-step strategic or random game, whereby a player and/or participant user starts at an opening “starting point” and proceeds from one interval location to another. At each interval location, the player and/or participant is interactively interfaced with one or more commercial infomercials so that the player-participant can interact with the infomercial by researching, observing and/or demonstrating the use of the products remotely, or, by shopping for the displayed products by Internet. At each infomercial the retail object for sale is related to the predetermined themes of each interval location.
摘要:
A combination multi-media interactive game and video infomercial enables a seller of merchandise to combine an advertising infomercial with a player and/or participant's playing of an interactive game. Preferably, the game is a step-by-step strategic or random game, whereby a player and/or participant starts at an opening starting point and proceeds from one decision point to another. When a player comes to a decision point in the game, they are required to select a product from a group of products that is suitable for the next task that the player must accomplish to advance in the game. This requires that the player research each of the products, thereby acquiring knowledge of the same, and retain the knowledge for later application in the game through selection of the correct product for each task in the game. As the players successfully make their way through the game, they amass point, product discounts, coupons, etc. that can be applied toward the purchase of the products.
摘要:
A dual purpose plush, toy characters is used as both a sleep enhancer toy and headrest pillow. The combined plush character headrest pillow includes a pouch with manually movable recreational members, such as storybooks or puppets, inserted therein to help a young child fall asleep comfortably. The plush character toy may also be an elongate amphibian type of animal, such as a lizard or worm, wherein a concave spinal portion of the animal is an orthopedically correct pillow headrest. Puppets may be provided within a hollow portion within the plush character toy, so that after the pillow portion is pivoted down, a further puppet stage set with a pop up type landscape or fantasy scene is erected by spring action upon a base portion of the puppet stage set. Thereafter, the child can insert his or her hand within an open proximal end of an attached sleeve portion, wherein at a distal end thereof there are provided the puppet portion, such as a plurality of finger puppets or a single hand puppet. The plush character toy is preferably made of a soft cuddly fabric, with a soft interior such as foam. On its outside the exterior of the animal may include a soft artificial fur or felt type fabric exterior, with optional exaggerated anthrpomorphic features, such as faces, eyes, a smiling mouth, and soft but slightly firm limbs.
摘要:
A versatile garment attachment and article of clothing is provided, which consists of a decorative flexible panel. A garment is worn on a portion of a body of a person. A structure is for attaching in a removable manner the decorative flexible panel to the garment, to create a plurality of different wearable styles for the garment. Components can also be provided for connecting in a removable manner the decorative flexible panel to itself or to a second decorative flexible panel, to create a plurality of different wearable styles.