Generating binaural audio in response to multi-channel audio using at least one feedback delay network

    公开(公告)号:US10555109B2

    公开(公告)日:2020-02-04

    申请号:US16541079

    申请日:2019-08-14

    Abstract: In some embodiments, virtualization methods for generating a binaural signal in response to channels of a multi-channel audio signal, which apply a binaural room impulse response (BRIR) to each channel including by using at least one feedback delay network (FDN) to apply a common late reverberation to a downmix of the channels. In some embodiments, input signal channels are processed in a first processing path to apply to each channel a direct response and early reflection portion of a single-channel BRIR for the channel, and the downmix of the channels is processed in a second processing path including at least one FDN which applies the common late reverberation. Typically, the common late reverberation emulates collective macro attributes of late reverberation portions of at least some of the single-channel BRIRs. Other aspects are headphone virtualizers configured to perform any embodiment of the method.

    Rendering and Playback of Spatial Audio Using Channel-Based Audio Systems
    27.
    发明申请
    Rendering and Playback of Spatial Audio Using Channel-Based Audio Systems 有权
    使用基于声道的音频系统渲染和播放空间音频

    公开(公告)号:US20150146873A1

    公开(公告)日:2015-05-28

    申请号:US14409440

    申请日:2013-06-17

    CPC classification number: H04S7/305 H04S3/008 H04S2400/03 H04S2420/03

    Abstract: Embodiments are described for a method and system of rendering and playing back spatial audio content using a channel-based format. Spatial audio content that is played back through legacy channel-based equipment is transformed into the appropriate channel-based format resulting in the loss of certain positional information within the audio objects and positional metadata comprising the spatial audio content. To retain this information for use in spatial audio equipment even after the audio content is rendered as channel-based audio, certain metadata generated by the spatial audio processor is incorporated into the channel-based data. The channel-based audio can then be sent to a channel-based audio decoder or a spatial audio decoder. The spatial audio decoder processes the metadata to recover at least some positional information that was lost during the down-mix operation by upmixing the channel-based audio content back to the spatial audio content for optimal playback in a spatial audio environment.

    Abstract translation: 描述了使用基于频道的格式来渲染和回放空间音频内容的方法和系统的实施例。 通过基于传统的基于信道的设备回放的空间音频内容被转换成适当的基于频道的格式,导致音频对象内的某些位置信息的丢失和包括空间音频内容的位置元数据。 即使在将音频内容呈现为基于频道的音频之后,为了保留用于空间音频设备的该信息,由空间音频处理器生成的某些元数据被并入到基于频道的数据中。 然后可以将基于频道的音频发送到基于频道的音频解码器或空间音频解码器。 空间音频解码器处理元数据以恢复低混音操作期间丢失的至少一些位置信息,通过将基于频道的音频内容上回到空间音频内容以在空间音频环境中进行最佳重放。

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