METHODS, DEVICES, AND SYSTEMS FOR INTERACTIVE CLOUD GAMING

    公开(公告)号:US20210113927A1

    公开(公告)日:2021-04-22

    申请号:US17123523

    申请日:2020-12-16

    Applicant: GOOGLE LLC

    Abstract: The various implementations described herein include methods, devices, and systems for interactive cloud gaming. In one aspect, an interface device with processors and memory storing an application program is used for cloud gaming. The interface device includes a communication module for receiving and/or transmitting messages and media streams between the interface device, a game controller, and a remote gaming server. The interface device further includes an output module configured to provide output of the application to an input of a display device coupled to or integrated with the interface device. The application is configured to implement a first mode in which the interface device processes and displays outputs associated with substantially all messages transmitted by the game controller, and a second mode in which the interface device processes and displays a predefined subset of messages from the game controller and displays gaming media streams from the gaming server.

    Methods and Systems for Rendering and Encoding Content for Online Interactive Gaming Sessions

    公开(公告)号:US20200238175A1

    公开(公告)日:2020-07-30

    申请号:US16849805

    申请日:2020-04-15

    Applicant: GOOGLE LLC

    Abstract: This application is directed to a method of managing processing capability of a server system having one or more processing cores that further include multiple processing slices. Upon receiving requests to initiate online gaming sessions, the server system allocates each processing slice of the processing cores to a subset of the online gaming sessions to be executed thereon. A first processing slice is allocated to a first subset of the online gaming sessions including a first gaming session and a second gaming session. At the first processing slice, a time-sharing processing schedule is determined for the first subset of the online gaming sessions. In accordance with the time-sharing processing schedule, the first and second gaming sessions share a duty cycle of the first processing slice, and are executed dynamically and in parallel according to real-time data processing need of the first and second gaming sessions.

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