摘要:
An optical proximity switch includes an optical transmitter for emitting a light signal, a transmitting lens with total internal reflection-using the light signal to form and transmit a light beam , a receiver, an imaging receiving lens for receiving and transmitting to the receiver the light signal, and an electronic circuit for evaluating the light signal received by the receiver.
摘要:
A window manager process hosts proxy window objects created by an application in a window manager display structure. A process in a device creates a local proxy view object within a window manager display structure for the window manager process. The process registers an identifier for a remote proxy window object which corresponds to an application display structure. The application controls processing of data used by the application. The process assigns the identifier for the remote proxy window object to the local proxy view object in the window manager display structure to create a composite display structure and renders the composite display structure to display an image on a display device. The image corresponds to the objects of the application display structure represented by the remote proxy window object. The window manager process controls rendering of the composite display structure.
摘要:
This invention is directed to a system for processing media in an electronic device. An application operative to request the display of one or more graphics elements may be implemented on the electronic device. The application may identify graphics elements for display and organize the graphics elements in a layer tree for processing and display by a render server (e.g., a core animation render server). To coordinate the processing of graphics elements of the application or of several applications, the electronic device may include a media server operative to receive media from the application and generate an image queue that includes video frames of the media. The render server may associate a slot ID with each image queue, while the media server may provide the slot ID to the application for inclusion in the layer tree. When the render server reaches a slot ID in the layer tree, the render server may identify and display the associated image queue.
摘要:
A window manager process hosts proxy window objects created by an application in a window manager display structure. A process in a device creates a local proxy view object within a window manager display structure for the window manager process. The process registers an identifier for a remote proxy window object which corresponds to an application display structure. The application controls processing of data used by the application. The process assigns the identifier for the remote proxy window object to the local proxy view object in the window manager display structure to create a composite display structure and renders the composite display structure to display an image on a display device. The image corresponds to the objects of the application display structure represented by the remote proxy window object. The window manager process controls rendering of the composite display structure.
摘要:
A graphics animation and compositing operations framework has a layer tree for interfacing with the application and a render tree for interfacing with a render engine. Layers in the layer tree can be content, windows, views, video, images, text, media, or other types of objects for an application's user interface. The application commits state changes to the layers of the layer tree. The application does not need to include explicit code for animating the changes to the layers. Instead, an animation is determined for animating the change in state by the framework which can define a set of predetermined animations based on motion, visibility, and transition. The determined animation is explicitly applied to the affected layers in the render tree. A render engine renders from the render tree into a frame buffer. Portions of the render tree changing relative to prior versions can be tracked to improve resource management.
摘要:
Disclosed is a system for producing images including techniques for reducing the memory and processing power required for such operations. The system provides techniques for programmatically representing a graphics problem. The system further provides techniques for reducing and optimizing graphics problems for rendering with consideration of the system resources, such as the availability of a compatible GPU.
摘要:
Techniques to generate partial display updates in a buffered window system in which arbitrary visual effects are permitted to any one or more windows (e.g., application-specific window buffers) are described. Once a display output region is identified for updating, the buffered window system is interrogated to determine which regions within each window, if any, may effect the identified output region. Such determination considers the consequences any filters associated with a window impose on the region needed to make the output update.
摘要:
Disclosed is a system for producing images including techniques for reducing the memory and processing power required for such operations. The system provides techniques for programmatically representing a graphics problem. The system further provides techniques for reducing and optimizing graphics problems for rendering with consideration of the system resources, such as the availability of a compatible GPU.
摘要:
A display driving architecture that can include two graphics pipelines with an optional connection between them to provide a mirrored mode. In one embodiment, one of the two pipelines can be automatically configured (e.g. routed in one of a plurality of ways, such as routing to do color conversion) based upon the type of cable that is coupled to a connector of the one pipeline. In another embodiment, a connection of a cable can cause display information (e.g. resolutions of an external display) to be provided to an application which can select a display mode while one of the graphics pipelines is kept in a low power state.
摘要:
A image processing system reduces the memory and computational requirements needed to process graphics operations. The system combines otherwise individual operations to apply filters to images. The resulting filter operation that emerges from the combination of individual operations spares the processor time required to apply the filter, and the resulting filter operation eliminates the need to create any intermediary image. The system can be implemented in many contexts, such as in situations where the individual operations are fragment programs of a programmable Graphics Processing Unit (GPU).