Indefinite texture filter size for graphics processing

    公开(公告)号:US09646359B2

    公开(公告)日:2017-05-09

    申请号:US14616404

    申请日:2015-02-06

    CPC classification number: G06T1/60 G06T1/20 G06T15/00 G06T15/04

    Abstract: An example method of filtering in a graphics processing unit (GPU) may include storing, by a texture engine of the GPU, filter coefficients of a filter as a texture memory object (TMO) in a texture cache of the GPU in response to a first instruction. The method may include retrieving, by the texture engine, filter coefficients from the texture cache in response to a second instruction. The method may include storing, by the texture engine, pixel data in the texture cache of the GPU in response to the second instruction. The pixel data may include one or more pixel values. The method may include filtering, by the texture engine, the pixel data stored in the texture cache using the retrieved filter coefficients.

    INDEFINITE TEXTURE FILTER SIZE FOR GRAPHICS PROCESSING
    23.
    发明申请
    INDEFINITE TEXTURE FILTER SIZE FOR GRAPHICS PROCESSING 有权
    用于图形处理的独立纹理滤波器尺寸

    公开(公告)号:US20160180548A1

    公开(公告)日:2016-06-23

    申请号:US14616404

    申请日:2015-02-06

    CPC classification number: G06T1/60 G06T1/20 G06T15/00 G06T15/04

    Abstract: This disclosure describes techniques for performing filtering in a graphics processing unit (GPU), The GPU may include a texture engine and a texture memory configured to store pixels and filter coefficients and at least one processor. The at least one processor may be configured to: store filter coefficients as a texture memory object (TMO) in the texture memory accessible to the texture engine in response to a first instruction, retrieve the filter coefficients from the texture memory in response to a second instruction, store pixels from the texture memory in a texture cache of the texture engine in response to the second instruction, and filter the pixels using the retrieved filter coefficients.

    Abstract translation: 本公开描述了在图形处理单元(GPU)中执行滤波的技术。GPU可以包括纹理引擎和被配置为存储像素和滤波系数的纹理存储器以及至少一个处理器。 所述至少一个处理器可以被配置为:响应于第一指令,将纹理存储器对象(TMO)存储在纹理引擎可访问的纹理存储器中,以响应于第二指令从纹理存储器检索滤波器系数 指令,响应于第二指令,在纹理引擎的纹理缓存中从纹理存储器存储像素,并且使用检索的滤波器系数对像素进行滤波。

Patent Agency Ranking