Presentation of collaboration environments for a networked remote collaboration session

    公开(公告)号:US11563813B1

    公开(公告)日:2023-01-24

    申请号:US17086322

    申请日:2020-10-30

    Applicant: SPLUNK INC.

    Abstract: Various implementations of the present application set forth a method comprising generating a host extended reality (XR) environment representing a physical space that includes a real-world asset, generating, based on sensor data captured by a depth sensor on a mobile device, three-dimensional data representing the physical space, generating, based on sensor data captured by an image sensor on the mobile device, two-dimensional data representing the physical space, generating, based on the three-dimensional data and the two-dimensional data, an adaptable three-dimensional (3D) representation of the physical space, transforming the adaptable 3D representation into geometry data comprising a set of vertices, a set of faces comprising edges between pairs of vertices, and texture data, transmitting the geometry data to a set of one or more remote devices for at least a partial reconstruction of the adaptable 3D representation of the physical space in a set of one or more remote environments.

    Web-based three-dimensional extended reality workspace editor

    公开(公告)号:US11302083B1

    公开(公告)日:2022-04-12

    申请号:US16945732

    申请日:2020-07-31

    Applicant: SPLUNK INC.

    Abstract: One or more disclosed techniques comprise generating an extended reality (XR) template at a first location, where the XR template represents a virtual space in an XR environment that is associated with a real-world object at a second location, and generating a template object that represents the real-world object, wherein the template object is included in the XR template. The techniques further comprise modifying the template object to include a marker that corresponds to a real-world marker associated with the real-world object, generating a first template XR object that corresponds a first XR object to be displayed in the XR environment, where the first template XR object is positioned within the XR template relative to the marker included on the template object, and assigning the XR template to the real-world marker.

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