Method and apparatus for registering a mobile device with a gaming machine
    31.
    发明申请
    Method and apparatus for registering a mobile device with a gaming machine 有权
    一种用游戏机注册移动设备的方法和装置

    公开(公告)号:US20070021198A1

    公开(公告)日:2007-01-25

    申请号:US11515244

    申请日:2006-08-31

    CPC classification number: G07F17/3223 G07F17/32 G07F17/323 G07F17/3262

    Abstract: Disclosed are methods, apparatus, and systems, including computer program products, implementing techniques for securing a gaming machine for a player of the gaming machine using a mobile device such as a cell phone associated with the player. A player input requests securing of the gaming machine. Responsive to the player input, an access code and a security code are retrieved. The access code defines an access point of a communication system. The security code is specific to a game play session for the player at the gaming machine. The retrieved access code and security code are provided for the player. When the mobile device accesses the communications system and submits the security code, a secure signal is sent to the gaming machine, instructing the gaming machine to enter a remote game play state. The gaming machine can be released from the remote game play state responsive to a releasing event. In one implementation, a wireless interface enables communication between the mobile device and gaming machine according to a wireless protocol such as Bluetooth.

    Abstract translation: 公开了包括计算机程序产品在内的方法,装置和系统,其使用诸如与播放器相关联的手机的移动设备来实现用于保护游戏机的玩家的游戏机的技术。 玩家输入要求保护游戏机。 响应于播放器输入,检索访问代码和安全代码。 访问代码定义通信系统的接入点。 安全码是针对游戏机上的玩家的游戏游戏。 为播放器提供检索的访问代码和安全代码。 当移动设备访问通信系统并提交安全码时,向游戏机发送安全信号,指示游戏机进入远程游戏状态。 响应于释放事件,游戏机可以从远程游戏状态释放。 在一个实现中,无线接口根据诸如蓝牙的无线协议实现移动设备和游戏机之间的通信。

    Method and apparatus for registering a mobile device with a gaming machine

    公开(公告)号:US20060189382A1

    公开(公告)日:2006-08-24

    申请号:US11313223

    申请日:2005-12-19

    CPC classification number: G07F17/32 G07F17/3232

    Abstract: Disclosed are methods, apparatus, and systems, including computer program products, implementing techniques for securing a gaming machine for a player of the gaming machine using a mobile device such as a cell phone associated with the player. A player input requests securing of the gaming machine. Responsive to the player input, an access code and a security code are retrieved. The access code defines an access point of a communication system. The security code is specific to a game play session for the player at the gaming machine. The retrieved access code and security code are provided for the player. When the mobile device accesses the communications system and submits the security code, a secure signal is sent to the gaming machine, instructing the gaming machine to enter a remote game play state. The gaming machine can be released from the remote game play state responsive to a releasing event. In one implementation, a wireless interface enables communication between the mobile device and gaming machine according to a wireless protocol such as Bluetooth.

    Adventure sequence activities
    33.
    发明申请
    Adventure sequence activities 有权
    冒险顺序活动

    公开(公告)号:US20060128460A1

    公开(公告)日:2006-06-15

    申请号:US11349844

    申请日:2006-02-07

    Abstract: Some implementations of the invention provide methods and devices for various types of adventure sequences that preferably involve, at least in part, wagering games. Such sequences may involve wagering and/or other games at a plurality of gaming devices, tables and/or gaming establishments. Some implementations provide a virtual gaming experience wherein one or more other environments (e.g., environments that include gaming establishments) are simulated at a single location. Accordingly, adventure sequences described herein may comprise stages in one or more virtual environments, stages in one or more real environments or a combination of the two. Virtual players, also referred to herein as player game agents (“PGAs”), may act on behalf of real players. A PGA may be able to play games autonomously, e.g., when the associated player is at a different location and/or is not aware of the PGA's current activities. PGAs may be enabled to negotiate on behalf of real players, e.g., for comps, better pay table percentages, etc.

    Abstract translation: 本发明的一些实施方式提供用于各种类型的冒险序列的方法和装置,其优选至少部分地涉及投注游戏。 这样的序列可以涉及在多个游戏设备,桌子和/或游戏场所的投注和/或其他游戏。 一些实施方案提供虚拟游戏体验,其中在单个位置模拟一个或多个其他环境(例如,包括游戏场所的环境)。 因此,本文描述的冒险序列可以包括在一个或多个虚拟环境中的阶段,一个或多个真实环境中的阶段或两者的组合。 这里也称为玩家游戏代理(“PGA”)的虚拟玩家可以代表真实玩家行事。 PGA可能能够自主地玩游戏,例如,当相关联的玩家处于不同的位置和/或不知道PGA的当前活动时。 可以使PGA代表真实玩家进行协商,例如,comps,更好的pay table percent等。

    Apparatus for pre-determined game outcomes
    34.
    发明申请
    Apparatus for pre-determined game outcomes 审中-公开
    预先确定的游戏结果的装置

    公开(公告)号:US20060068895A1

    公开(公告)日:2006-03-30

    申请号:US10937989

    申请日:2004-09-10

    CPC classification number: G07F17/323 G07F17/32 G07F17/3232

    Abstract: A portable memory apparatus may include a player identification and game outcomes associated with the player identification. The portable memory apparatus may communicatively couple with a gaming apparatus, provide a game outcome to the gaming apparatus, and communicatively decouple from the gaming apparatus. A gaming apparatus may include a display unit, an input device and a controller operatively coupled to the display unit and the input device. The controller may be programmed to cause the input device to read game outcome data stored in a portable memory, to determine an outcome based on the game outcome data, to display the outcome on the display unit, to determine if the outcome is a winning outcome, to determine a value payout if the outcome is a winning outcome, and to cause the input device to update the portable memory with data relating to the outcome or the value payout.

    Abstract translation: 便携式存储装置可以包括与玩家识别相关联的玩家识别和游戏结果。 便携式存储装置可以与游戏装置通信地耦合,向游戏装置提供游戏结果,并且与游戏装置通信地解耦。 游戏设备可以包括显示单元,输入设备和可操作地耦合到显示单元和输入设备的控制器。 控制器可以被编程为使得输入设备读取存储在便携式存储器中的游戏结果数据,以基于游戏结果数据确定结果,以在显示单元上显示结果,以确定结果是否是获胜结果 ,以确定结果是获胜结果的价值支付,并且使得输入设备用与结果相关的数据或价值支付来更新便携式存储器。

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