Adventure sequence activities
    1.
    发明申请
    Adventure sequence activities 审中-公开
    冒险顺序活动

    公开(公告)号:US20080020848A1

    公开(公告)日:2008-01-24

    申请号:US11880680

    申请日:2007-07-23

    Abstract: Some implementations of the invention provide methods and devices for various types of adventure sequences that preferably involve, at least in part, wagering games. Such sequences may involve wagering and/or other games at a plurality of gaming devices, tables and/or gaming establishments. Some implementations provide a virtual gaming experience wherein one or more other environments (e.g., environments that include gaming establishments) are simulated at a single location. Accordingly, adventure sequences described herein may comprise stages in one or more virtual environments, stages in one or more real environments or a combination of the two. Virtual players, also referred to herein as player game agents (“PGAs”), may act on behalf of real players. A PGA may be able to play games autonomously, e.g., when the associated player is at a different location and/or is not aware of the PGA's current activities. PGAs may be enabled to negotiate on behalf of real players, e.g., for comps, better pay table percentages, etc.

    Abstract translation: 本发明的一些实施方式提供用于各种类型的冒险序列的方法和装置,其优选至少部分地涉及投注游戏。 这样的序列可以涉及在多个游戏设备,桌子和/或游戏场所的投注和/或其他游戏。 一些实施方案提供虚拟游戏体验,其中在单个位置模拟一个或多个其他环境(例如,包括游戏场所的环境)。 因此,本文描述的冒险序列可以包括在一个或多个虚拟环境中的阶段,一个或多个真实环境中的阶段或两者的组合。 这里也称为玩家游戏代理(“PGA”)的虚拟玩家可以代表真实玩家行事。 PGA可能能够自主地玩游戏,例如,当相关联的玩家处于不同的位置和/或不知道PGA的当前活动时。 可以使PGA代表真实玩家进行协商,例如,comps,更好的pay table percent等。

    Apparatus and methods for wireless gaming communications
    2.
    发明申请
    Apparatus and methods for wireless gaming communications 有权
    无线游戏通信的装置和方法

    公开(公告)号:US20060058102A1

    公开(公告)日:2006-03-16

    申请号:US10937990

    申请日:2004-09-10

    CPC classification number: G07F17/3241 G07F17/3223 G07F17/323

    Abstract: A gaming communication apparatus may include a wireless transceiver and a controller operatively coupled to the wireless transceiver. The controller may be programmed to establish a bidirectional wireless communication link with a gaming apparatus when in proximity to the gaming apparatus, receive a voice command relating to a first gaming function, transmit first gaming function data to the gaming apparatus via the wireless transceiver, and receive data relating to a second gaming function from the gaming apparatus via the wireless transceiver. The gaming apparatus may include a second wireless transceiver and a second controller operatively coupled to the second wireless transceiver. The second controller may be programmed to receive the first gaming function data via the second wireless transceiver, execute a first gaming function based on the first gaming function data, and transmit the second gaming function data to the wireless communication device via the second wireless transceiver.

    Abstract translation: 游戏通信装置可以包括无线收发器和可操作地耦合到无线收发器的控制器。 控制器可以被编程为在游戏设备附近建立与游戏设备的双向无线通信链路,接收与第一游戏功能相关的语音命令,经由无线收发器向游戏设备发送第一游戏功能数据,以及 经由无线收发器从游戏装置接收与第二游戏功能有关的数据。 游戏装置可以包括第二无线收发器和可操作地耦合到第二无线收发器的第二控制器。 第二控制器可以被编程为经由第二无线收发器接收第一游戏功能数据,基于第一游戏功能数据执行第一游戏功能,并且经由第二无线收发器将第二游戏功能数据发送到无线通信设备。

    Personal gaming device and method of presenting a game
    3.
    发明申请
    Personal gaming device and method of presenting a game 有权
    个人游戏装置和呈现游戏的方法

    公开(公告)号:US20050130728A1

    公开(公告)日:2005-06-16

    申请号:US10871876

    申请日:2004-06-17

    Abstract: A mobile game device for selective display of one or more pre-purchased games of chance thereon. The game device includes a removable communication interface adapted to communicate with a central gaming system to selectively receive gaming data controlling the play and outcome of the pre-purchased game of chance, generated at a first time. The game device further includes a display screen, and one or more input mechanisms. A game device microprocessor device is provided which is configured to: commence play, selectively activated by operation of the one or more input mechanisms, of the pre-purchased games of chance using the gaming data at a selected second time after the first time; and selectively display on the display screen the generated outcome of the game of chance.

    Abstract translation: 一种用于选择性地显示一个或多个预购游戏机会的移动游戏设备。 游戏装置包括适于与中央游戏系统进行通信的可拆卸通信接口,以选择性地接收控制在第一时间产生的预购游戏机会的游戏和结果的游戏数据。 游戏装置还包括显示屏,以及一个或多个输入机构。 提供一种游戏装置微处理器装置,其被配置为:在所述第一次之后的选定的第二时间,使用所述游戏数据,开始预先购买的机会游戏的所述一个或多个输入机构的选择性地启动; 并且在显示屏幕上选择性地显示生成的机会游戏的结果。

    Secure media distribution in a wager gaming system
    4.
    发明授权
    Secure media distribution in a wager gaming system 有权
    在赌注游戏系统中安全的媒体分发

    公开(公告)号:US09002745B2

    公开(公告)日:2015-04-07

    申请号:US11644229

    申请日:2006-12-21

    CPC classification number: G06F21/10 G06F2221/2109 G07F17/32

    Abstract: Novel wager gaming systems, machines, and methods for ensuring that wager game code on a game disc executes on an authorized wager gaming machine are described. To prevent an unauthorized copy of a wager game disc or other storage medium is not able to execute on a gaming machine, the machine checks whether an authorization code has been previously written to the disc. If the disc does not have a code, the gaming machine generates a first segment of an authorization code which is used, along with other data, by a game provider to generate a final authorization code. This is done after the game provider verifies that the machine operator has permission, such as a license, to execute that game code contained on that specific disc. The final authorization code is transmitted to the gaming machine, equipped with a writeable optical disc drive, where it is written or “burned” onto the game disc. At this stage the game disc is tied to or associated with the gaming machine and can execute on that machine.

    Abstract translation: 描述了用于确保在授权的下注游戏机上执行游戏盘上的下注游戏代码的新颖的赌注游戏系统,机器和方法。 为了防止下注游戏光盘或其他存储介质的未经授权的复制不能在游戏机上执行,机器检查是否已经将许可代码写入盘。 如果光盘没有代码,则游戏机生成授权代码的第一段,其与游戏提供者一起使用的其他数据用于生成最终授权码。 这是在游戏提供商验证机器操作者有许可(例如许可证)以执行包含在该特定盘上的游戏代码之后完成的。 最终的授权码被发送到配备有可写入光盘驱动器的游戏机,在其上被写入或“烧录”到游戏盘上。 在这个阶段,游戏机与游戏机相关联或与游戏机相关联,并可在该机器上执行。

    On demand prize/bonus system
    5.
    发明申请
    On demand prize/bonus system 审中-公开
    按需奖励/奖金制度

    公开(公告)号:US20070129139A1

    公开(公告)日:2007-06-07

    申请号:US11588654

    申请日:2006-10-26

    CPC classification number: G07F17/3262

    Abstract: A gaming machine and method for selecting a prize to be awarded in an outcome for a game of chance has means for providing one or more games of chance, means for accepting a wager, a prize display, and a prize selector to allow a player to select at least one displayed prize. At least one memory device stores a list having one or more prizes with similar values, each list linked to a predetermined pay table and at least one player preference associated with each of the prizes. The gaming machine and method also has at least one logic device configured to: a) receive an indication of a selected prize from the prize selector; b) control the prize display to display one or more of the prizes; c) determine an outcome of a game of chance; and d) determine whether the selected prize is associated with the outcome.

    Abstract translation: 用于选择在机会游戏的结果中被授予的奖品的游戏机器和方法具有用于提供一次或多次机会游戏的手段,用于接受下注的手段,奖品显示器和奖品选择器,以允许玩家 选择至少一个显示的奖品。 至少一个存储设备存储具有相似值的一个或多个奖品的列表,每个列表链接到预定的支付表以及与每个奖品相关联的至少一个玩家偏好。 游戏机和方法还具有至少一个逻辑装置,其被配置为:a)从奖品选择器接收所选奖品的指示; b)控制奖品显示以显示一个或多个奖品; c)确定机会的结果; 和d)确定所选奖品是否与结果相关联。

    Virtual leash for personal gaming device
    6.
    发明申请
    Virtual leash for personal gaming device 有权
    用于个人游戏设备的虚拟皮带

    公开(公告)号:US20060035707A1

    公开(公告)日:2006-02-16

    申请号:US11155702

    申请日:2005-06-16

    Abstract: Methods and systems for providing a virtual leash and command download capabilities on a hand-held personal gaming device (“PGD”) are disclosed. A host gaming system includes a game server configured to generate game seeds having data regarding predetermined game outcomes for various wager based games, and an authentication server configured to establish a virtual leash with a PGD. The virtual leash is adapted to repeatedly authenticate or verify a PGD user, a PGD location, the PGD itself, and/or software codes on the PGD. Included within an associated PGD are a display adapted to display gaming related information, a processor configured to execute gaming related code, and a memory containing a command download of computer code to be executed by the processor. The command download of computer code includes enough code for the PGD to process and display independently a game play based on a game seed.

    Abstract translation: 公开了用于在手持式个人游戏设备(“PGD”)上提供虚拟皮带和命令下载功能的方法和系统。 主机游戏系统包括:游戏服务器,被配置为生成具有关于各种赌注游戏的预定游戏结果的数据的游戏种子;以及认证服务器,被配置为用PGD建立虚拟皮带。 虚拟皮带适用于在PGD上重复验证或验证PGD用户,PGD位置,PGD本身和/或软件代码。 包括在相关联的PGD内的是显示游戏相关信息的显示器,被配置为执行游戏相关代码的处理器以及包含由处理器执行的计算机代码的命令下载的存储器。 计算机代码的命令下载包括足够的代码,用于PGD基于游戏种子独立地处理和显示游戏。

    Method and apparatus for registering a mobile device with a gaming machine
    7.
    发明申请
    Method and apparatus for registering a mobile device with a gaming machine 有权
    一种用游戏机注册移动设备的方法和装置

    公开(公告)号:US20070021198A1

    公开(公告)日:2007-01-25

    申请号:US11515244

    申请日:2006-08-31

    CPC classification number: G07F17/3223 G07F17/32 G07F17/323 G07F17/3262

    Abstract: Disclosed are methods, apparatus, and systems, including computer program products, implementing techniques for securing a gaming machine for a player of the gaming machine using a mobile device such as a cell phone associated with the player. A player input requests securing of the gaming machine. Responsive to the player input, an access code and a security code are retrieved. The access code defines an access point of a communication system. The security code is specific to a game play session for the player at the gaming machine. The retrieved access code and security code are provided for the player. When the mobile device accesses the communications system and submits the security code, a secure signal is sent to the gaming machine, instructing the gaming machine to enter a remote game play state. The gaming machine can be released from the remote game play state responsive to a releasing event. In one implementation, a wireless interface enables communication between the mobile device and gaming machine according to a wireless protocol such as Bluetooth.

    Abstract translation: 公开了包括计算机程序产品在内的方法,装置和系统,其使用诸如与播放器相关联的手机的移动设备来实现用于保护游戏机的玩家的游戏机的技术。 玩家输入要求保护游戏机。 响应于播放器输入,检索访问代码和安全代码。 访问代码定义通信系统的接入点。 安全码是针对游戏机上的玩家的游戏游戏。 为播放器提供检索的访问代码和安全代码。 当移动设备访问通信系统并提交安全码时,向游戏机发送安全信号,指示游戏机进入远程游戏状态。 响应于释放事件,游戏机可以从远程游戏状态释放。 在一个实现中,无线接口根据诸如蓝牙的无线协议实现移动设备和游戏机之间的通信。

    Method and apparatus for registering a mobile device with a gaming machine

    公开(公告)号:US20060189382A1

    公开(公告)日:2006-08-24

    申请号:US11313223

    申请日:2005-12-19

    CPC classification number: G07F17/32 G07F17/3232

    Abstract: Disclosed are methods, apparatus, and systems, including computer program products, implementing techniques for securing a gaming machine for a player of the gaming machine using a mobile device such as a cell phone associated with the player. A player input requests securing of the gaming machine. Responsive to the player input, an access code and a security code are retrieved. The access code defines an access point of a communication system. The security code is specific to a game play session for the player at the gaming machine. The retrieved access code and security code are provided for the player. When the mobile device accesses the communications system and submits the security code, a secure signal is sent to the gaming machine, instructing the gaming machine to enter a remote game play state. The gaming machine can be released from the remote game play state responsive to a releasing event. In one implementation, a wireless interface enables communication between the mobile device and gaming machine according to a wireless protocol such as Bluetooth.

    Adventure sequence activities
    9.
    发明申请
    Adventure sequence activities 有权
    冒险顺序活动

    公开(公告)号:US20060128460A1

    公开(公告)日:2006-06-15

    申请号:US11349844

    申请日:2006-02-07

    Abstract: Some implementations of the invention provide methods and devices for various types of adventure sequences that preferably involve, at least in part, wagering games. Such sequences may involve wagering and/or other games at a plurality of gaming devices, tables and/or gaming establishments. Some implementations provide a virtual gaming experience wherein one or more other environments (e.g., environments that include gaming establishments) are simulated at a single location. Accordingly, adventure sequences described herein may comprise stages in one or more virtual environments, stages in one or more real environments or a combination of the two. Virtual players, also referred to herein as player game agents (“PGAs”), may act on behalf of real players. A PGA may be able to play games autonomously, e.g., when the associated player is at a different location and/or is not aware of the PGA's current activities. PGAs may be enabled to negotiate on behalf of real players, e.g., for comps, better pay table percentages, etc.

    Abstract translation: 本发明的一些实施方式提供用于各种类型的冒险序列的方法和装置,其优选至少部分地涉及投注游戏。 这样的序列可以涉及在多个游戏设备,桌子和/或游戏场所的投注和/或其他游戏。 一些实施方案提供虚拟游戏体验,其中在单个位置模拟一个或多个其他环境(例如,包括游戏场所的环境)。 因此,本文描述的冒险序列可以包括在一个或多个虚拟环境中的阶段,一个或多个真实环境中的阶段或两者的组合。 这里也称为玩家游戏代理(“PGA”)的虚拟玩家可以代表真实玩家行事。 PGA可能能够自主地玩游戏,例如,当相关联的玩家处于不同的位置和/或不知道PGA的当前活动时。 可以使PGA代表真实玩家进行协商,例如,comps,更好的pay table percent等。

    Apparatus for pre-determined game outcomes
    10.
    发明申请
    Apparatus for pre-determined game outcomes 审中-公开
    预先确定的游戏结果的装置

    公开(公告)号:US20060068895A1

    公开(公告)日:2006-03-30

    申请号:US10937989

    申请日:2004-09-10

    CPC classification number: G07F17/323 G07F17/32 G07F17/3232

    Abstract: A portable memory apparatus may include a player identification and game outcomes associated with the player identification. The portable memory apparatus may communicatively couple with a gaming apparatus, provide a game outcome to the gaming apparatus, and communicatively decouple from the gaming apparatus. A gaming apparatus may include a display unit, an input device and a controller operatively coupled to the display unit and the input device. The controller may be programmed to cause the input device to read game outcome data stored in a portable memory, to determine an outcome based on the game outcome data, to display the outcome on the display unit, to determine if the outcome is a winning outcome, to determine a value payout if the outcome is a winning outcome, and to cause the input device to update the portable memory with data relating to the outcome or the value payout.

    Abstract translation: 便携式存储装置可以包括与玩家识别相关联的玩家识别和游戏结果。 便携式存储装置可以与游戏装置通信地耦合,向游戏装置提供游戏结果,并且与游戏装置通信地解耦。 游戏设备可以包括显示单元,输入设备和可操作地耦合到显示单元和输入设备的控制器。 控制器可以被编程为使得输入设备读取存储在便携式存储器中的游戏结果数据,以基于游戏结果数据确定结果,以在显示单元上显示结果,以确定结果是否是获胜结果 ,以确定结果是获胜结果的价值支付,并且使得输入设备用与结果相关的数据或价值支付来更新便携式存储器。

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