摘要:
At least one pool of game play records is stored at a central processing system. Each game play record includes a record index selected from a set of unique index values, each associated with a different result type. A record index associated with a particular game play record is communicated from the central processing system to the player terminal in response to a game play request which a player has entered at the player terminal. The player terminal responds to the received record index by generating display commands using data at the player terminal to produce a graphic representation at the player terminal. This graphic representation is consistent with the result type associated with the index value comprising the particular record index which has been communicated to the player terminal.
摘要:
A back office system is preferably located in a secure area and includes one or more central computers. Each central computer stores a number of game records with each game record representing a play in a game. A database computer included in the back office system maintains an account for each authorized player in the gaming system. A casino floor system is operatively connected for communication with the back office system and includes a number of player terminals through which players may participate in various games offered in the gaming system. Each player terminal in the casino floor system is serviced by one central computer in the back office system. Each player terminal allows a player to log in and make a request for a game play, and then communicates the entered game play request to the respective central computer servicing that particular player terminal. In response to the game play request from the player terminal, the central computer system reads a selected game record from the group of game records stored in the back office system and identifies the result associated with the game record. The central computer also directs the database computer to change the player's account balance according to the game play request and result of the selected game record. The central computer also sends information regarding the game play result back to the player terminal, which then uses the information to notify the player of the result.
摘要:
Pools of game play records (25) used in lottery-type games are stored at each player terminal (14) in a network which includes at least one player terminal and least one central processing system (12). The central processing system (12) is responsible for receiving game play requests from the player terminals (14) and, in response to each game play request, providing game play record identifying information (32) to the player terminal from which the game play request originated. This game play record identifying information (32) allows the player terminal (14) to access the identified game play record (25) and use information from the game play record to communicate to the player the result of the game play.
摘要:
At least one pool of game play records is stored at a central processing system. Each game play record includes a record index selected from a set of unique index values, each associated with a different result type. A record index associated with a particular game play record is communicated from the central processing system to the player terminal in response to a game play request which a player has entered at the player terminal. The player terminal responds to the received record index by generating display commands using data at the player terminal to produce a graphic representation at the player terminal. This graphic representation is consistent with the result type associated with the index value comprising the particular record index which has been communicated to the player terminal.
摘要:
At least one pool of game play records is stored at a central processing system. Each game play record includes a record index selected from a set of unique index values, each associated with a different result type. A record index associated with a particular game play record is communicated from the central processing system to the player terminal in response to a game play request which a player has entered at the player terminal. The player terminal responds to the received record index by generating display commands using data at the player terminal to produce a graphic representation at the player terminal. This graphic representation is consistent with the result type associated with the index value comprising the particular record index which has been communicated to the player terminal.
摘要:
At least one pool of game play records is stored at a central processing system. Each game play record includes a record index selected from a set of unique index values, each associated with a different result type. A record index associated with a particular game play record is communicated from the central processing system to the player terminal in response to a game play request which a player has entered at the player terminal. The player terminal responds to the received record index by generating display commands using data at the player terminal to produce a graphic representation at the player terminal. This graphic representation is consistent with the result type associated with the index value comprising the particular record index which has been communicated to the player terminal.
摘要:
A system, apparatus, and method are disclosed that include generating a set of primary game outcomes with each primary game outcome being associated with a result in a primary game. A set of progressive prize bearing outcomes are associated with the set of first game outcomes according to a progressive win frequency rule. Each progressive prize bearing record is associated with a progressive win indicator and a progressive prize. A primary game outcome is determined in response to a game play request by a player. If the primary game outcome is associated with a winning result, the player is provided a corresponding award; independent of the primary game result, if the primary game outcome is associated with one of the progressive prize bearing records, the player is awarded a corresponding progressive prize.
摘要:
A system, apparatus, and method are disclosed that include generating a set of primary game outcomes with each primary game outcome being associated with a result in a primary game. A set of progressive prize bearing outcomes are associated with the set of first game outcomes according to a progressive win frequency rule. Each progressive prize bearing record is associated with a progressive win indicator and a progressive prize. A primary game outcome is determined in response to a game play request by a player. If the primary game outcome is associated with a winning result, the player is provided a corresponding award; independent of the primary game result, if the primary game outcome is associated with one of the progressive prize bearing records, the player is awarded a corresponding progressive prize.
摘要:
A progressive gaming method includes producing a set of game records with each game record being associated with a result in a game. Progressive prize bearing records are included in the set of game records according to a progressive win frequency rule. Each progressive prize bearing record is associated with a progressive win indicator and a progressive prize. After producing the game record set, the method includes assigning game records from the game record set to a number of players. Each game record is assigned to a respective player in response to a game play request associated with the respective player. The method also includes awarding a progressive prize to the respective player to whom a progressive prize bearing record is assigned in response to a game play request.
摘要:
Methods, apparatus, and program products are disclosed for providing distributed RNG calculation capability. Generally, gaming machines cooperate on a gaming network to calculate a result for a RNG algorithm. A preferred system uses peer machines to perform partial RNG calculations, but cooperating server machines may also be used. One method calculates a first partial RNG calculation at a first machine using a seed value. The first machine transmits results of the first partial calculation to a second machine, which completes the RNG calculation. Some algorithms may include a step of combining partial results from two or more gaming machines. A preferred system uses a RNG state tracker and a seed tracker operating on a RNG master machine. This machine initializes a partial RNG with a seed value, and then tracks the state of the partial RNG using results from the completed calculation obtained over the network.