Information Processing System, Information Processing Apparatus, Computer-Readable Storage Medium Having Stored Therein Information Processing Program, and Information Processing Method
    33.
    发明申请
    Information Processing System, Information Processing Apparatus, Computer-Readable Storage Medium Having Stored Therein Information Processing Program, and Information Processing Method 审中-公开
    信息处理系统,信息处理装置,存储在其中的计算机可读存储介质信息处理程序和信息处理方法

    公开(公告)号:US20150165321A1

    公开(公告)日:2015-06-18

    申请号:US14635457

    申请日:2015-03-02

    Abstract: A plurality of game apparatuses function as a master, a client, and an audience. The master and the client register each other by performing therebetween an authentication process. The authentication process is not performed between the master and the audience. The audience receives a beacon from the master and registers the master in an own apparatus while the audience is not registered in the master. The master and the client execute a predetermined program, exchanging data by communicating with each other. The audience receives the data exchanged between the master and the client, and executes the predetermined program using the received data, thereby watches a game which is progressed between the master and the client, as a spectator.

    Abstract translation: 多个游戏装置用作主人,客户端和观众。 主设备和客户机之间通过执行认证处理来相互注册。 主人和观众之间不执行身份验证过程。 观众从主人那里接收到一个信标,并将主人登录在自己的设备中,而听众没有在主人中注册。 主机和客户端执行预定的程序,通过彼此通信来交换数据。 听众接收主机和客户端之间交换的数据,并使用接收到的数据执行预定的程序,从而观看在主机和客户机之间进行的游戏,作为观众。

    WIRELESS COMMUNICATION GAME SYSTEM
    34.
    发明申请

    公开(公告)号:US20130210529A1

    公开(公告)日:2013-08-15

    申请号:US13831020

    申请日:2013-03-14

    Abstract: A wireless communication game system includes a plurality of mobile game apparatuses, which function as a parent device or a child device and are capable of making a communication with each other, and broadcasts from the parent device a parent device packet including a parent device PID, a user name UserName, a game name GameName, an OC flag, an E slot, a U slot, and a payload. All the parent device packets are received from the parent device existing within a communicationable range of a user's own apparatus, and the user's own apparatus creates a parent device list, and displays the parent device list on an LCD. Therefore, a user or a player of his own apparatus looks at the game name of the parent device list, for example, and operates a cross key included in an operation key so as to select one desired parent device. Then, transmitting a child device number CID of the user's own apparatus at the E slot designated by the parent device packet, the user's own apparatus transmits a connection request to the parent device.

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