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公开(公告)号:US20240350908A1
公开(公告)日:2024-10-24
申请号:US18688133
申请日:2022-08-30
申请人: TLM Partners, Inc.
发明人: Jacob HAWLEY , Mark HU , Murray VINCE , Jeremy PAVIER , Christopher BURNS , Hrafnkell Freyr HLOEDVERSSON , Andrew MEDVEDEV
IPC分类号: A63F13/355 , A63F13/358 , A63F13/77 , A63F13/795
CPC分类号: A63F13/355 , A63F13/77 , A63F13/795 , A63F13/358
摘要: Embodiments of the present disclosure may include a method for providing cross-platform multi-user compatibility in a cross-play cloud computing environment, the method including simulating at least one instance of an entertainment program. Embodiments may also include providing access to the at least one instance of the entertainment program asynchronously from two or more client devices via one of a plurality of independent entertainment platforms. In some embodiments, the two or more client devices may be able to engage in multi-user functionality within the at least one instance of the entertainment program via the one of a plurality of independent entertainment platforms. Embodiments may also include synchronizing the multi-user functionality within the at least one instance of the entertainment program.
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公开(公告)号:US12121823B2
公开(公告)日:2024-10-22
申请号:US17959176
申请日:2022-10-03
申请人: NVIDIA Corporation
IPC分类号: A63F13/87 , A63F13/355 , A63F13/71 , A63F13/77 , A63F13/79
CPC分类号: A63F13/87 , A63F13/355 , A63F13/71 , A63F13/77 , A63F13/79
摘要: In various examples, game session audio data—e.g., representing speech of users participating in the game—may be monitored and/or analyzed to determine whether inappropriate language is being used. Where inappropriate language is identified, the portions of the audio corresponding to the inappropriate language may be edited or modified such that other users do not hear the inappropriate language. As a result, toxic behavior or language within instances of gameplay may be censored—thereby enhancing the user experience and making online gaming environments safer for more vulnerable populations. In some embodiments, the inappropriate language may be reported—e.g., automatically—to the game developer or game application host in order to suspend, ban, or otherwise manage users of the system that have a proclivity for toxic behavior.
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公开(公告)号:US12121808B2
公开(公告)日:2024-10-22
申请号:US17822214
申请日:2022-08-25
申请人: Acer Incorporated
发明人: Mohammad Foda
CPC分类号: A63F13/52 , A63F13/77 , A63F2300/552 , A63F2300/66
摘要: A method for automatically applying the optimal configuration for each of a plurality of games to run in a three-dimensional (3D) mode is provided. The method is executed by a computer device. The method includes the step of copying a first configuration file of the game from a first location to a third location in response to a request for one of the games to be launched in the stereoscopic 3D mode. The method further includes the step of overwriting the first configuration file stored in the first location with a second configuration file from a second location. The method further includes the step of causing the game to launch in the stereoscopic 3D mode. The second set of parameter settings is the optimal configuration for the game to run in the stereoscopic 3D mode.
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公开(公告)号:US12115447B2
公开(公告)日:2024-10-15
申请号:US18080605
申请日:2022-12-13
发明人: Mark E. Cerny , Kelvin M. Yong
IPC分类号: A63F13/355 , A63F13/358 , A63F13/52 , A63F13/53 , A63F13/77 , H04N19/115 , H04N19/142 , H04N19/177
CPC分类号: A63F13/355 , A63F13/358 , A63F13/52 , A63F13/53 , A63F13/77 , H04N19/115 , H04N19/142 , H04N19/177 , A63F2300/534 , A63F2300/538
摘要: A method for cloud gaming. The method including generating a plurality of video frames when executing a video game at a cloud gaming server. The method including encoding the plurality of video frames at an encoder bit rate, wherein the plurality of video frames that is compressed is transmitted to a client from a streamer of the cloud gaming server. The method including measuring a maximum receive bandwidth of a client. The method including monitoring the encoding of the plurality of video frames at the streamer. The method including dynamically tuning a parameter of the encoder based on the monitoring of the encoding.
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公开(公告)号:US12109495B2
公开(公告)日:2024-10-08
申请号:US17764780
申请日:2021-11-12
发明人: Chen Lu
IPC分类号: A63F13/77 , A63F13/35 , A63F13/795
CPC分类号: A63F13/77 , A63F13/35 , A63F13/795
摘要: A server architecture and method for implementing online multi-player games are disclosed, the server architecture comprising regional servers, each of the regional servers having a designated region and configured to perform matchmaking for client devices based on the designated region. The server architecture further comprises a central data server configured to receive an identifier from a client device; select a regional server based on the identifier and the designated regions, and send a regional server ID of the selected regional server to the client device. Wherein the selected regional server is configured to receive from the central data server, player profile data associated with the identifier; and perform matchmaking by grouping the client device in an online play session with other client devices based on the designated region of the selected regional server.
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公开(公告)号:US20240329979A1
公开(公告)日:2024-10-03
申请号:US18431844
申请日:2024-02-02
申请人: Electronic Arts Inc.
摘要: A state system providing version agnostic centralized state management can use node graphs corresponding to virtual entities to maintain a world state among any version of a video game. As states to virtual entities change, corresponding nodes of the node graph are updated in response to the state change to account for and store the state change. As a data structure referencing, associating, and/or corresponding to virtual entities themselves, the node graph can facilitate centralized state management for a video game in a version agnostic manner. Additionally, the state system is also configured to validate node dependencies of a node graph when a corresponding change in state of a corresponding virtual entity occurs during gameplay, to avoid and/or prevent game state errors.
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公开(公告)号:US12102918B2
公开(公告)日:2024-10-01
申请号:US18400599
申请日:2023-12-29
申请人: Theai, Inc.
摘要: Systems and methods for dynamic control of behavioral characteristics of artificial intelligence (AI) characters are provided. The method includes ascertaining an occurrence of an event in a virtual environment associated with an AI character model; receiving a plurality of narratives associated with the AI character model; selecting, based on the event, a narrative from the plurality of narratives; determining, based on the selected narrative, behavioral settings; and applying the behavioral settings to the AI character model, thereby causing the AI character model to follow the narrative in interactions with a user in the virtual environment.
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公开(公告)号:US20240293737A1
公开(公告)日:2024-09-05
申请号:US18647978
申请日:2024-04-26
发明人: Juhyun CHOI , Sungjoo KIM
IPC分类号: A63F13/355 , A63F13/358 , A63F13/77
CPC分类号: A63F13/355 , A63F13/358 , A63F13/77
摘要: Various embodiments of the present disclosure provide an electronic device for minimizing and/or reducing a delay occurring in transmitting a game command input to a game server by separating a process dedicated to inputting a game command, in a cloud game environment.
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公开(公告)号:US12070680B2
公开(公告)日:2024-08-27
申请号:US18176415
申请日:2023-02-28
IPC分类号: A63F13/355 , A63F13/358 , A63F13/70 , A63F13/77 , A63F13/30 , A63F13/34 , G06T1/20 , G06T15/00 , G09G5/36
CPC分类号: A63F13/355 , A63F13/358 , A63F13/70 , A63F13/77 , A63F13/30 , A63F13/34 , A63F2300/402 , A63F2300/534 , A63F2300/538 , A63F2300/552 , A63F2300/554 , G06T1/20 , G06T15/005 , G09G5/363
摘要: A video game system includes a video server system (VSS) having a first network address. The VSS pairs a game controller having a second network address with a display system having a third network address. The VSS receives controller data packets directed to the first network address from the game controller over a first communication channel. The controller data packets include the second network address and information for updating a game state of a video game. The VSS decodes the controller data packets and directs generation of an updated game state of the video game using information within the controller data packets. The VSS generates a video stream of the video game using the updated game state. The VSS transmits the video stream to the display system at the third network address over a second communication channel. The first and second communication channels differ by at least one network segment.
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10.
公开(公告)号:US20240231770A1
公开(公告)日:2024-07-11
申请号:US18612121
申请日:2024-03-21
发明人: David McDonald
摘要: Disclosed implementations provide executable models, such as artificial intelligence models that can be owned, traded, and used in various execution environments. By coupling a model with a strictly defined interface definition, the model can be executed in various execution environments that support the interface. Coupling the model with a non-fungible cryptographic token allows the model and other components to be owned and traded as a unit. The tradeable composite units have utility across multiple supported execution environments, such as video game environments, chat bot environments and financial trading environments. Additionally, the interface allows for the creation of pipelines and systems from multiple complementary composite units.
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