Personal space bubble in VR environments

    公开(公告)号:US12254571B2

    公开(公告)日:2025-03-18

    申请号:US17534205

    申请日:2021-11-23

    Abstract: A system and method for providing automated intervention in a virtual environment is disclosed. Intervention settings for a user are stored, wherein the intervention settings for the user includes one or more customized intervention triggers each corresponding to one or more trigger conditions and an intervention response. A current session associated with a user device of the user is monitored, wherein monitoring the current session includes analyzing interactions between the user and one or more other users in a virtual environment of the current session based on the intervention settings. One of the intervention triggers is identified as having occurred in the current session based on detecting the corresponding trigger conditions in the virtual environment. A workflow associated with the intervention response that corresponds to the identified intervention trigger is modulated based on the interactions between the user and the other users in the virtual environment. The intervention response is executed in the virtual environment of the current session based on the modulated workflow.

    TAILORING IN-GAME DIALOGUE TO PLAYER ATTRIBUTES

    公开(公告)号:US20250050225A1

    公开(公告)日:2025-02-13

    申请号:US18232529

    申请日:2023-08-10

    Abstract: A system and method for providing a customized in-game interaction is disclosed. A plurality of different player attributes are stored in memory, each player attribute associated with a different pattern of in-game engagement and in-game customization in a virtual environment. Data sent over a communication network regarding one or more activity files associated with in-game engagement by a user of a user device with one or more non-playable characters in one or more game sessions are received. The activity files are analyzed to identify a pattern of engagement exhibited by the user with each of the non-playable characters. A player attribute are assigned to the user based on the determined pattern of engagement matching a stored pattern corresponding to the player attribute. A customized interaction with a non-playable character during a current game session with the user device are provided.

    Away from keyboard (AFK) helper for game players

    公开(公告)号:US12128302B2

    公开(公告)日:2024-10-29

    申请号:US17816969

    申请日:2022-08-02

    CPC classification number: A63F13/49

    Abstract: A player who is interrupted during play of a computer simulation such as a computer game and must attend to other matters (colloquially referred to herein as being “away from keyboard” or “AFK”) is assisted in three phases. A first type of assistance is rendered when entering AFK, as in, at the start of the interruption. A second type of assistance is rendered during AFK, while the player is away. A third type of assistance is rendered when the player returns from AFK to the computer simulation.

    Noise, active noise cancelation, and filtering to improve privacy for HMD motion sensors

    公开(公告)号:US12062356B2

    公开(公告)日:2024-08-13

    申请号:US17816922

    申请日:2022-08-02

    CPC classification number: G10K11/17881 G10K11/17825

    Abstract: To protect a user's privacy by reducing a malicious developer's ability to eavesdrop on unwitting HMD users by converting signals from a motion sensor in the HMD to speech or speaker recognition, a microphone can record ambient sound and voice which is subtracted from the motion sensor data before the sensor data is made available to the game developer. Additionally, ANC (active noise cancellation) techniques can be adapted to cancel noise from a motion sensor's data. In another technique, a band pass filter subtracts frequency in the sensor signals within the voice range. Still a third technique blends statistical noise into the motion sensor signal before passing to game developers to obfuscate the user's speech.

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