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公开(公告)号:US20240350916A1
公开(公告)日:2024-10-24
申请号:US18762140
申请日:2024-07-02
发明人: Richard Kulavik
IPC分类号: A63F13/54 , A63F13/215 , A63F13/22 , A63F13/25 , A63F13/31 , A63F13/327 , A63F13/424 , A63F13/98 , G06F3/0338 , G06F3/038 , G06F3/0481 , H04R1/10 , H04R5/033
CPC分类号: A63F13/54 , A63F13/215 , A63F13/22 , A63F13/25 , A63F13/31 , A63F13/327 , A63F13/424 , A63F13/98 , G06F3/0338 , G06F3/038 , G06F3/0481 , H04R5/033 , H04R1/1041
摘要: An electronic device may receive audio during play of a game on a game console over a network. The electronic device may detect one or more sounds during the monitoring of the audio. The electronic device may control, based on the detected one or more sounds, operation of a game controller that interacts with the game during play. The controlling of the operation of the game controller may comprise adjusting sensitivity of the game controller. The electronic device may determine directionality of the detected one or more sounds and adjust the sensitivity of the game controller based on the determined directionality of the detected one or more sounds. The electronic device may increase and/or decrease the sensitivity of the game controller in response to changes in the determined directionality of the detected one or more sounds.
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公开(公告)号:US12121812B2
公开(公告)日:2024-10-22
申请号:US17612981
申请日:2020-03-11
发明人: Wei Zheng
IPC分类号: A63F13/54 , A63F13/215 , G06F3/16 , H04R5/04
CPC分类号: A63F13/54 , A63F13/215 , G06F3/165 , H04R5/04 , A63F2300/6081 , H04R2430/01
摘要: An audio signal processing method, an audio signal processing apparatus, a terminal, and a storage medium are provided. In the method, audio signal in a first period of time is collected. A reference sound volume is determined based on the collected audio signal. Audio signal sampling is performed on the audio signal at multiple audio sampling points in a second period of time to obtain multiple audio sampling signals. In a case of determining that the multiple audio sampling signals meet a predetermined condition based on the reference sound volume, a basis sound volume is determined based on the multiple audio sampling signals. The basis sound volume is used for controlling a display effect of a target object in a virtual scene, and different basis sound volumes correspond to different display effects of the target object.
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公开(公告)号:US12109490B2
公开(公告)日:2024-10-08
申请号:US18450782
申请日:2023-08-16
申请人: STEELSERIES ApS
发明人: Jeffrey Nicholas Mahlmeister , Simon Duffy , Raphaël Greff , Damien Granger , Nathan Souviraa-Labastie
IPC分类号: A63F13/424 , A63F13/213 , A63F13/215 , A63F13/533 , A63F13/537 , A63F13/54 , A63F13/79 , G06N3/02 , G06N3/08 , G10L15/16 , G10L15/26 , H04R3/12 , H04R5/033 , H04R5/04 , H04S7/00 , A63F13/87
CPC分类号: A63F13/424 , A63F13/213 , A63F13/215 , A63F13/533 , A63F13/537 , A63F13/54 , A63F13/79 , G06N3/02 , G06N3/08 , G10L15/16 , G10L15/26 , H04R3/12 , H04R5/033 , H04R5/04 , H04S7/302 , H04S7/308 , A63F13/87 , A63F2300/308 , A63F2300/5546 , A63F2300/572 , A63F2300/6072 , A63F2300/6081 , H04S2400/01 , H04S2420/01
摘要: A system that incorporates the subject disclosure may include, for example, a gaming system that cooperates with a graphical user interface to enable user modification and enhancement of one or more audio streams associated with the gaming system. In embodiments, the audio streams may include a game audio stream, a chat audio stream of conversation among players of a video game, and a microphone audio stream of a player of the video game. Additional embodiments are disclosed.
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公开(公告)号:US20240307764A1
公开(公告)日:2024-09-19
申请号:US18264154
申请日:2022-01-12
IPC分类号: A63F13/285 , A63F13/215 , A63F13/424 , G06F3/01
CPC分类号: A63F13/285 , A63F13/215 , A63F13/424 , G06F3/016
摘要: A reception apparatus includes a reception processing section configured to receive data including an acoustic signal and reproduction enabled/disabled information for a haptic sensation signal, and a haptic sensation signal generation section configured to generate the haptic sensation signal on the basis of the acoustic signal received by the reception processing section. The haptic sensation signal generation section generates the haptic sensation signal in a case where the reproduction enabled/disabled information indicates that reproduction is enabled, but does not generate the haptic sensation signal in a case where the reproduction enabled/disabled information indicates that reproduction is disabled.
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公开(公告)号:US12067998B2
公开(公告)日:2024-08-20
申请号:US17775273
申请日:2020-10-29
IPC分类号: G10L21/0224 , A63F13/215 , A63F13/285 , A63F13/54 , G06F3/01 , G06F3/033 , G06F3/0338 , G10L21/0208 , G10L21/0216 , G10L21/0232 , H04R1/08 , H04R3/00
CPC分类号: G10L21/0224 , A63F13/54 , G06F3/016 , G10L21/0232 , H04R1/08 , H04R3/00 , G10L2021/02082 , G10L2021/02163
摘要: Disclosed is an operation device that executes a noise removal process of removing noise from a collected audio signal collected by a microphone. In an acting state where noise generation possibly occurs, the operation device transmits noise generation information indicating that the operation device is in the acting state where noise generation possibly occurs, and changes the details of the noise removal process, according to the noise generation information.
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公开(公告)号:US20240123340A1
公开(公告)日:2024-04-18
申请号:US18046891
申请日:2022-10-14
发明人: Mahdi Azmandian , Victoria Dorn
IPC分类号: A63F13/285 , A63F13/215 , A63F13/87 , H04R3/04
CPC分类号: A63F13/285 , A63F13/215 , A63F13/87 , H04R3/04 , A63F2300/1037
摘要: To enhance the sensory experience of voice, in some cases at a later time than the speech was spoken to enable reliving emotions and experiences, vocal sounds captured by a microphone are processed by a computer game controller API. The API plays back the vocal sounds at a later time in haptic format on the controller. The vocal sounds may be computer game dialogue, party chat, or vocal sounds of the user as demanded by the computer game.
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公开(公告)号:US11931650B2
公开(公告)日:2024-03-19
申请号:US16748642
申请日:2020-01-21
发明人: Brian Robillard , Michael Peterson , Julius Harper
IPC分类号: A63F13/00 , A63F13/424 , A63F13/69 , G06Q30/0207 , A63F13/215
CPC分类号: A63F13/424 , A63F13/69 , G06Q30/0209 , A63F13/215 , A63F2300/6072 , A63F2300/609
摘要: Techniques are disclosed for unlocking in-game content for a video game application. In one embodiment, the video game application may be operated by a user that is concurrently viewing media content. The video game application captures an audio signal from the concurrently-playing media content, performs content recognition on the captured audio signal, and determines whether to unlock one or more portions of in-game content based on the identified media content.
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公开(公告)号:US11918909B2
公开(公告)日:2024-03-05
申请号:US17207284
申请日:2021-03-19
申请人: NIKE, Inc.
IPC分类号: A63F13/00 , A63F13/20 , A63F13/211 , A63F13/212 , A63F13/213 , A63F13/215 , A63F13/25 , A63F13/32 , A63F13/332 , A63F13/335 , A63F13/35 , A63F13/65 , A63F13/69 , A63F13/85
CPC分类号: A63F13/65 , A63F13/20 , A63F13/211 , A63F13/212 , A63F13/213 , A63F13/215 , A63F13/25 , A63F13/32 , A63F13/332 , A63F13/335 , A63F13/35 , A63F13/69 , A63F13/85 , A63F2300/1012 , A63F2300/609 , A63F2300/69 , A63F2300/8082
摘要: Aspects of this disclosure relate to rewarding users of an electronic game for real-world physical activity. Further aspects relate to altering virtual items based upon physical activity. An electronic game may comprise or otherwise relate to an online world (such as a “Virtual World”). Users may be represented through customized graphical representations, such as avatars. An account of a user (or entity) may be associated a “virtual region.” A threshold level of real-world physical activity may result in obtaining a reward that may be associated with a virtual item. A reward may be configured to result in: (1) altering visual appearance of a virtual item within a virtual region; (2) altering a virtual characteristic of a virtual item, such that the first user may engage in at least one additional virtual activity using that virtual item; and/or (3) acquiring a new virtual item for a virtual region.
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公开(公告)号:US20240042335A1
公开(公告)日:2024-02-08
申请号:US17817171
申请日:2022-08-03
IPC分类号: A63F13/87 , G10L15/26 , G10L15/22 , G10L25/57 , G06F3/16 , A63F13/215 , A63F13/537
CPC分类号: A63F13/87 , G10L15/26 , G10L15/22 , G10L25/57 , G06F3/165 , A63F13/215 , A63F13/537
摘要: Privacy of a conversation between a computer game player and an entity such as a person or virtual assistant is preserved by various techniques so that other players of the computer game who are not part of the conversation cannot apprehend the conversation. The conversation may be voice or txt but is not an online chat associated with the computer game.
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公开(公告)号:US20240042308A1
公开(公告)日:2024-02-08
申请号:US17817208
申请日:2022-08-03
IPC分类号: A63F13/22 , G06F3/16 , G06F3/01 , A63F13/215 , A63F13/211
CPC分类号: A63F13/22 , G06F3/16 , G06F3/016 , G06F3/012 , A63F13/215 , A63F13/211
摘要: To improve the fidelity of a motion sensor, voice-induced components in signals from the motion sensor as well as haptic-induced components in signals from the motion sensor are canceled prior to outputting the final motion signal to an app requiring knowledge of device motion, such as motion of a HMD for a computer game.
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