Zodiac board game
    31.
    发明授权
    Zodiac board game 失效
    十二生肖棋盘游戏

    公开(公告)号:US4560169A

    公开(公告)日:1985-12-24

    申请号:US613150

    申请日:1984-05-23

    申请人: Thomas North

    发明人: Thomas North

    IPC分类号: A63F3/00

    CPC分类号: A63F3/001 A63F3/00006

    摘要: A zodiac board game comprises a board having a closed path of game spaces thereon, the path being divided into twelve sectors wherein each sector corresponds to a sign of the zodiac and wherein the twelve sectors define four sets of three sectors each, each sector in a set includes at least one special game space, each special game space in a sector in a given set bearing the same one of four different indicia, special game spaces in different sets bearing different indicia; and wherein the indicia of the at least one game space in each sector corresponds to one of four zodiac elements associated with the sign of each sector; and wherein the game piece is movable from one game space to another along a closed path. Preferably, each game piece is shaped to represent the symbol of a corresponding zodiac sign, the identifier of each game piece representing the zodiac element corresponding to the zodiac sign represented by each game piece.

    摘要翻译: 黄道十二宫板游戏包括其上具有封闭的游戏空间路径的板,该路径被划分成十二个扇区,其中每个扇区对应于十二生肖的符号,并且其中十二个扇区分别定义四组三个扇区,每个扇区 集合包括至少一个特殊游戏空间,给定集合中的扇区中的每个特殊游戏空间具有四个不同标记中的相同的一个,具有不同标记的不同集合中的特殊游戏空间; 并且其中每个扇区中的至少一个游戏空间的标记对应于与每个扇区的符号相关联的四个生肖元素之一; 并且其中所述游戏装置可以沿着封闭路径从一个游戏空间移动到另一游戏空间。 优选地,每个游戏件被成形为表示相应的生肖的符号,每个游戏件的标识符代表与由每个游戏件代表的十二生肖相对应的生肖元素。

    Game with individual two part boards
    32.
    发明授权
    Game with individual two part boards 失效
    游戏与单独的两部分板

    公开(公告)号:US4508351A

    公开(公告)日:1985-04-02

    申请号:US503543

    申请日:1983-06-13

    IPC分类号: A63F3/00

    摘要: A board game apparatus, played by one or more adult players, who, each play on their own individual, two-part playing board, while cooperatively, each player shares a supplementary game board that provides storage and additional playing areas for other supportive ingredients, such as markers, cards, playing pieces and spinners used in correlation with their own playing boards. One of a few ways to win this game is to complete a simulated karmic and reincarnational life's journey that is tied to hereditary and environmental factors chosen by a random method. First, each player must almost completely cover one section of their two-part playing board's playing area with markers, keyed to spinners from the supplementary game board. Having almost completely covered the one section, then the player proceeds, with a playing piece, through the second section, which is composed of paths, divided into spaces, some of which are obsticled and keyed to cards with information that may alter advancement.

    摘要翻译: 由一个或多个成年玩家扮演的棋盘游戏装置,每个玩家自己个人玩两部分玩板,而在合作时,每个玩家共享一个补充游戏板,为其他辅助成分提供储存和额外的游戏区域, 例如与他们自己的游戏板相关使用的标记,卡片,播放片和旋转器。 赢得这个游戏的几种方法之一就是完成一个模拟的业务和转世生活的旅程,这与随机方法选择的遗传和环境因素相关。 首先,每个玩家必须几乎完全覆盖他们的两部分玩板的游戏区域的一部分,用标记键,来自补充游戏板的旋转者。 几乎完全覆盖了一个部分,然后,玩家通过第二部分通过第二部分,由路径组成,分成空格,其中一些被固定并键入具有可能改变进展的信息的卡片。

    Psychic connection game
    33.
    发明授权
    Psychic connection game 失效
    心灵连接游戏

    公开(公告)号:US4443010A

    公开(公告)日:1984-04-17

    申请号:US340063

    申请日:1982-01-18

    申请人: Laurie G. Larwood

    发明人: Laurie G. Larwood

    IPC分类号: A63F3/00 A63F9/04

    CPC分类号: A63F3/001 A63F2009/0417

    摘要: A game for evaluation and development of various psychic abilities between its participants. Objects are furnished which include bi-valued dimensional attributes, such as rough-smooth, solid-hollow, or heads-tails. A player concentrates on a chosen attribute and attempts to either transmit, receive, block, predict, or influence a given valued condition. A gameboard is provided on which a player's successes are marked by position of his player-piece or counter on the board. Counter positions are marked with the chance probability of reaching a given position from a start position in a given number of moves. Board layout is such that if the incidence of successes is greater than that expected by random chance alone, counters are moved toward another player, thereby establishing a higher degree of psychic connectivity.

    摘要翻译: 一个评估和发展其参与者之间各种心理能力的游戏。 对象被布置,包括双重尺寸属性,例如粗糙光滑,实心或头尾。 玩家专注于所选属性,并尝试发送,接收,阻止,预测或影响给定的价值条件。 提供了一个游戏板,玩家的成功通过他的玩家或计数器的位置被标记在棋盘上。 计数器位置标记有在给定数量的移动中从起始位置到达给定位置的机会概率。 董事会布局是这样的,如果成功的发生率大于通过随机机会预期的发生率,则计数器被移动到另一个玩家,从而建立更高程度的心理连接。

    Method and apparatus for interpretive game
    34.
    发明授权
    Method and apparatus for interpretive game 失效
    解释性游戏的方法和装置

    公开(公告)号:US4124214A

    公开(公告)日:1978-11-07

    申请号:US718451

    申请日:1976-08-30

    申请人: Jesse A. Pavis

    发明人: Jesse A. Pavis

    IPC分类号: A63F3/00 A63F3/04

    摘要: A method and apparatus for playing a game by posing a question to a player to elicit one of several possible responses, each of the possible responses having an answer value differing from answer values of other responses, the answer value of the selected answer determining the player's change of position in the game.The questions presented may relate a dream and its context, and require the player to select one of several possible interpretations. His playing position is adjusted in proportion to the accuracy of the selected interpretation.The questions presented may be broken into subsets, each subset comprising questions of comparable difficulty. The subset from which the question for that playing turn will be taken may be determined in such manner that the likelihood of selecting a subset with questions of higher difficulty is smaller than the likelihood of selecting a subset with questions of lower difficulty.

    摘要翻译: 通过向玩家提出问题以引出几个可能的响应之一来玩游戏的方法和装置,每个可能的响应具有与其他响应的答案值不同的答案值,所选择的答案的答案值确定玩家的 在游戏中改变位置。

    Educational device employing a game situation
    35.
    发明授权
    Educational device employing a game situation 失效
    教育设备采用游戏情况

    公开(公告)号:US4121823A

    公开(公告)日:1978-10-24

    申请号:US753230

    申请日:1976-12-22

    申请人: Tarrie A. McBride

    发明人: Tarrie A. McBride

    IPC分类号: A63F3/00

    CPC分类号: A63F3/001 A63F3/00006

    摘要: An educational device employing a game situation to teach a preselected, and particularly religious, subject matter is disclosed. The educational device is generally comprised of a playing board having a plurality of contiguous areas extending around the perimeter of the playing board. The contiguous areas are divided into a plurality of subject matter areas, each subject matter area having associated therewith a deck of cards. Most of the cards have printed thereon questions regarding the subject matter of study, although some card decks specifically direct the player. The object of the game is to advance around the perimeter of the board, through the contiguous areas. In each turn a player advances initially in accordance with a chance device, and thereafter by answering questions or following other instructions from the card deck associated with the area on which the player lands.

    摘要翻译: 公开了一种使用游戏情境来教导预选的,特别是宗教的主题的教育装置。 教育装置通常包括具有围绕游戏板的周边延伸的多个连续区域的游戏板。 连续区域被分成多个主题区域,每个主题区域与其相关联的卡片卡片。 大多数卡片上都印有关于学习题目的问题,尽管有些卡牌专门指导玩家。 游戏的对象是通过连续的区域在棋盘的周边前进。 在每一回合中,玩家根据机会装置最初进行进攻,然后通过回答来自与玩家所在的区域相关联的卡牌的问题或遵循其他指令。

    Astrological board game apparatus
    36.
    发明授权
    Astrological board game apparatus 失效
    天文台游戏装置

    公开(公告)号:US3785654A

    公开(公告)日:1974-01-15

    申请号:US3785654D

    申请日:1971-11-15

    申请人: CHAMBERS M

    发明人: CHAMBERS M

    IPC分类号: A63F3/00

    CPC分类号: A63F3/001 A63F3/00006

    摘要: A game using principles of astrology with a game board divided into twelve ''''houses'''' of the zodiac. Each player moves his playing piece around a circular portion of the game board in response to a thrown die and various instructions on the game board and on cards drawn by the player. The object of the game is to be the first player to ascend up ''''jacobs ladder'''' into ''''paradise.'''' Landing upon the various spaces of the game board subjects the players to negative and positive reactions to either a bad or good ''''aspect'''' that may be expected from a particular planet as it traverses each house of the zodiac. The playing pieces correspond in shape to the players'' houses of the Zodiac on the game board.

    摘要翻译: 使用占星术原理的游戏,游戏板分为十二生肖的“房屋”。 每个玩家根据投掷的模具和游戏板上的各种指令以及玩家绘制的卡片,围绕游戏板的圆形部分移动他的游戏棋子。 游戏的目标是成为第一个将“雅各布梯子”升格为“天堂”的玩家。 登上游戏板的各个空间使得玩家对于在穿过黄道十二宫的每个房子时可能预期从特定行星的坏的或良好的“方面”给予负面和积极的反应。 玩家的形状对应于游戏板上的黄道带玩家的房屋。

    Board game apparatus
    37.
    发明授权
    Board game apparatus 失效
    棋盘游戏装置

    公开(公告)号:US3759521A

    公开(公告)日:1973-09-18

    申请号:US3759521D

    申请日:1972-03-01

    IPC分类号: A63F3/00

    CPC分类号: A63F3/001 A63F3/00006

    摘要: A game which includes a game board having a plurality of individual tracks each defining a plurality of stations from an individual starting point to an individual finishing goal for movement thereover of playing pieces in accordance with numbers selected by individual random number selection devices disposed adjacent each track. A spinner-type random selection device is disposed on the playing board generally centrally thereof, with the tracks disposed thereabout. The spinner determines along which of the tracks a player is to move his respective playing piece in an attempt to achieve a given result for each of the tracks. The game is centered around a theme involving distinguishing qualities or traits of a player and ''''good trait'''' and ''''bad trait'''' cards are acquired and/or lost by players of the game as the game progresses, the card indicia being related to indicia at the respective tracks.

    摘要翻译: 一种游戏机,包括具有多个单独的轨道的游戏板,每个轨道根据从每个轨迹相邻设置的各个随机数选择装置所选择的号码,从单独的起始点到个人完成目标定义多个站 。 旋转器型随机选择装置大致在其中央布置在游戏板上,其中轨道设置在其周围。 旋转器确定玩家要移动其各自的玩家的轨道,试图为每个轨道获得给定的结果。 该游戏以围绕玩家品质或特征的区别为主题,随着游戏进行,游戏玩家获得和/或丢失了“好特征”和“坏特征”牌,卡标记与标记相关 各自的轨道。

    Astrology board game apparatus
    38.
    发明授权
    Astrology board game apparatus 失效
    ASTROLOGY BOARD GAME APPARATUS

    公开(公告)号:US3652092A

    公开(公告)日:1972-03-28

    申请号:US3652092D

    申请日:1969-10-24

    IPC分类号: A63F3/00

    CPC分类号: A63F3/001 A63F3/00006

    摘要: An astrology game board comprising a flat stationary board having positioned on a surface thereof a circular indicator means rotatable about a fixed axis, disposed around said indicator means twelve radially extending bands, each of said bands having within its field in radially disposed fashion; an image of the earth having therein a orbiting flag receiving aperture, a plurality of zodiac sign symbols in circularly disposed arrangement, in proximity to each of said symbols a peg receiving aperture, and a plurality of peg receiving apertures in circularly disposed arrangement; between said bands and each associated with one of said bands a circularly disposed degree scale, said scale having at regular increments a orbiting flag receiving aperture. Each of said bands is identified by a color associated with a particular zodiac sign. The bands are arranged in the cosmic order of the zodiac signs around the indicator means. The degree scale has at its center the planet symbol and name of the planet which cosmically rules the zodiac sign of the band associated with said scale. Alternatively, said indicator means may be deleted in favor of twelve suits of astrological playing cards.

    摘要翻译: 一种占星术游戏板,包括平面固定板,其平面固定板位于其表面上,可绕固定轴线旋转的圆形指示器装置,围绕所述指示器装置设置十二个径向延伸的带,每个所述带在其场内以径向布置的方式; 具有其中具有轨道标志接收孔的地球的图像,以圆形布置的布置的多个十二生肖符号,邻近每个所述符号,钉接收孔,以及多个圆形布置的钉接收孔; 在所述带之间,并且每个与所述带中的一个相关联的圆形设置度刻度,所述刻度尺以规则增量具有轨道标志接收孔径。 每个所述频带由与特定星座相关联的颜色来识别。 乐队沿指示符装置周围的星座符号的宇宙顺序排列。 度数在其中心是行星符号和行星的名称,这个星球符号与宇宙规则相关联的带的星座符号。 或者,可以删除所述指示器装置,有利于十二套占星术扑克牌。

    FOUR CUBES METHOD OF CONSULTING THE I-CHING
    39.
    发明公开

    公开(公告)号:US20240335733A1

    公开(公告)日:2024-10-10

    申请号:US18295625

    申请日:2023-04-04

    申请人: Kevin Jason Lewis

    发明人: Kevin Jason Lewis

    IPC分类号: A63F3/00 A63F9/04

    摘要: A method for forming hexagrams using four six-sided dice, wherein three of the six-sided dice are numerical dice, and the fourth die is a trigrammatic die consisting of six trigram indicia, one trigram indicium on each face of the six-sided die. Formation of a hexagram incorporates the steps of rolling the four dice together and interpreting the two rolled trigram indica on two successive rolls, wherein rolls of the numerical dice define placement of change line markers corresponding to the hexagram formed from the each rolled trigram indicium.