Abstract:
Real-time light field reconstruction for defocus blur may be used to handle the case of simultaneous defocus and motion blur. By carefully introducing a few approximations, a very efficient sheared reconstruction filter is derived, which produces high quality images even for a very low number of input samples in some embodiments. The algorithm may be temporally robust, and is about two orders of magnitude faster than previous work, making it suitable for both real-time rendering and as a post-processing pass for high quality rendering in some embodiments.
Abstract:
Efficient overlap tests between a screen space tile and a moving triangle with per-vertex motion following Bézier curves report conservative time bounds in which the moving triangle overlaps with a tile. The tests can be used in designing efficient hierarchical traversal algorithms for higher order motion blur rendering.
Abstract:
Cache thrashing or over-accessing of a cache can be reduced by reversing the order of traversal of a triangle on different granularities. In the case where triangles are not grouped, the traverse order may be reversed on each triangle. In cases where triangles are grouped, the traversal order may be reversed with each group change. However, when motion is excessive, for example beyond a threshold, then the traversal order reversal may be disabled.