Gaming system having awards provided based on rate of play
    51.
    发明授权
    Gaming system having awards provided based on rate of play 有权
    游戏系统根据播放速度提供奖励

    公开(公告)号:US09171422B2

    公开(公告)日:2015-10-27

    申请号:US14094118

    申请日:2013-12-02

    Applicant: IGT

    Abstract: Gaming systems and methods for operating a gaming system are provided. The gaming system includes a controller operable with a plurality of gaming devices. Based at least in part on wagering activity, the controller determines a ranking for a plurality of gaming devices in the gaming system. The controller determines a plurality of the ranked gaming devices that are eligible for a designated award and, for each of the plurality of eligible gaming devices, determines a probability of being selected to win the designated award. The controller selects at least one of the eligible gaming devices based part on the determined probability for said at least one eligible gaming device, and causes the at least one selected gaming device to provide the designated award.

    Abstract translation: 提供了用于操作游戏系统的游戏系统和方法。 游戏系统包括可与多个游戏装置一起操作的控制器。 至少部分地基于投注活动,控制器确定游戏系统中的多个游戏设备的排名。 控制器确定符合指定奖励的多个排名的游戏设备,并且对于多个符合条件的游戏设备中的每一个,确定被选择以赢得指定奖励的概率。 控制器基于所确定的所述至少一个合格游戏设备的概率来选择至少一个符合条件的游戏设备,并且使得至少一个所选择的游戏设备提供指定的奖励。

    Gaming systems, gaming devices and methods with non-competitive play and optional competitive play
    52.
    发明授权
    Gaming systems, gaming devices and methods with non-competitive play and optional competitive play 有权
    游戏系统,游戏设备和方法具有非竞争性的游戏和可选的竞争性游戏

    公开(公告)号:US08727865B2

    公开(公告)日:2014-05-20

    申请号:US13679537

    申请日:2012-11-16

    Applicant: IGT

    CPC classification number: G07F17/3279 G07F17/32

    Abstract: In an embodiment, a gaming system includes a plurality of gaming devices and a controller configured to communicate with the gaming devices. The gaming system enables a plurality of players to play an interactive game in a non-competitive mode and in a competitive mode. If at least two players play the interactive game in the competitive mode, for a competitive wagering event, which includes a competition between two players, the gaming system determines a winning player and a losing player. The gaming system causes the winning player to contribute a winning player portion toward a wager associated with the competitive wagering event and causes the losing player to contribute a losing player portion toward the wager associated with the competitive wagering event. The losing player portion is less than the winning player portion. The gaming system randomly determines and provides any awards to the winning player based on the wager.

    Abstract translation: 在一个实施例中,游戏系统包括多个游戏设备和被配置为与游戏设备进行通信的控制器。 游戏系统使得多个玩家能够以非竞争的模式和竞争模式来玩互动游戏。 如果至少有两名玩家以竞争的方式玩互动游戏,那么在竞争性的投注活动中,包括两名玩家之间的竞争,游戏系统决定了一名获胜者和一名输家。 游戏系统使得获胜玩家向与竞争性投注事件相关联的赌注贡献获胜玩家部分,并且导致失败玩家向与竞争性投注事件相关联的赌注贡献失败的玩家部分。 失败的玩家部分小于获胜玩家部分。 游戏系统根据下注随机地确定并向获胜者提供任何奖励。

    Gaming systems, gaming devices and methods with non-competitive play and optional competitive play

    公开(公告)号:US08672739B2

    公开(公告)日:2014-03-18

    申请号:US13679524

    申请日:2012-11-16

    Applicant: IGT

    CPC classification number: G07F17/3279 G07F17/32

    Abstract: In an embodiment, a gaming system includes a plurality of gaming devices and a controller configured to communicate with the gaming devices. The gaming system enables a plurality of players to play an interactive game in a non-competitive mode and in a competitive mode. If at least two players play the interactive game in the competitive mode, for a competitive wagering event, which includes a competition between two players, the gaming system determines a winning player and a losing player. The gaming system causes the winning player to contribute a winning player portion toward a wager associated with the competitive wagering event and causes the losing player to contribute a losing player portion toward the wager associated with the competitive wagering event. The losing player portion is less than the winning player portion. The gaming system randomly determines and provides any awards to the winning player based on the wager.

    SYSTEM FOR RANDOMLY AND DYNAMICALLY CHECKING CONFIGURATION INTEGRITY OF A GAMING SYSTEM
    54.
    发明申请
    SYSTEM FOR RANDOMLY AND DYNAMICALLY CHECKING CONFIGURATION INTEGRITY OF A GAMING SYSTEM 有权
    用于随机和动态检查游戏系统配置完整性的系统

    公开(公告)号:US20140024446A1

    公开(公告)日:2014-01-23

    申请号:US14034446

    申请日:2013-09-23

    Applicant: IGT

    CPC classification number: G07F17/3241 G06F21/57

    Abstract: A gaming system for performing integrity checks of a gaming machine is described. The gaming system includes a host server comprising having a processor, an interface for communicating with a plurality of gaming machines, an oversight module, and a database of expected gaming machine configurations. The gaming system further includes the plurality of gaming machines configured to present game play of a wager-based game. Each gaming machine includes a cabinet, a display coupled to the cabinet, and a processor coupled to the cabinet. The gaming system is configured to perform an integrity check of the plurality of gaming machines through the host server.

    Abstract translation: 描述了用于执行游戏机的完整性检查的游戏系统。 游戏系统包括主机服务器,其包括具有处理器,用于与多个游戏机通信的接口,监视模块以及预期游戏机配置的数据库。 游戏系统还包括配置为呈现基于赌注的游戏的游戏的多个游戏机。 每个游戏机包括一个机柜,一个耦合到机柜的显示器和一个耦合到机柜的处理器。 游戏系统被配置为通过主机服务器执行多个游戏机的完整性检查。

    Gaming system, gaming device and method providing competitive wagering games
    55.
    发明授权
    Gaming system, gaming device and method providing competitive wagering games 有权
    游戏系统,游戏设备和方法提供有竞争力的投注游戏

    公开(公告)号:US08608542B2

    公开(公告)日:2013-12-17

    申请号:US13630501

    申请日:2012-09-28

    Applicant: IGT

    CPC classification number: G07F17/34 G07F17/32 G07F17/3267 G07F17/3279

    Abstract: The gaming system and method disclosed herein provides a player with an opportunity to compete against an opponent (either a virtual opponent or a human opponent). In one embodiment, the gaming system and method provide a competition game that operates concurrently with a wagering game. In one embodiment, the competition game includes a turn-based video game which enables a player to compete against an opponent. Different generated symbol combinations for the wagering game represent different game actions or sequences for the competition game. That is, the symbols or symbol combinations generated in the wager game determine which game actions or sequences the gaming system causes to occur for the competition game. Based on such displayed game actions and sequences, the disclosed gaming system and method determines whether the player or the opponent wins that competition for the competition game.

    Abstract translation: 本文公开的游戏系统和方法为玩家提供了与对手(虚拟对手或人对手)竞争的机会。 在一个实施例中,游戏系统和方法提供与投注游戏同时操作的比赛游戏。 在一个实施例中,比赛游戏包括使得玩家能够与对手竞争的基于回合的视频游戏。 用于投注游戏的不同的生成的符号组合表示用于竞争游戏的不同的游戏动作或序列。 也就是说,在赌注游戏中生成的符号或符号组合决定了游戏系统为比赛游戏而发生的游戏动作或序列。 基于这样的显示的游戏动作和顺序,所公开的游戏系统和方法确定玩家或对手是否赢得竞争游戏的竞争。

    GAMING SYSTEM HAVING AWARDS PROVIDED BASED ON RATE OF PLAY
    57.
    发明申请
    GAMING SYSTEM HAVING AWARDS PROVIDED BASED ON RATE OF PLAY 有权
    具有基于播放速度提供的奖励的游戏系统

    公开(公告)号:US20130137506A1

    公开(公告)日:2013-05-30

    申请号:US13725313

    申请日:2012-12-21

    Applicant: IGT

    Abstract: Gaming systems and methods for operating a gaming system are provided. The gaming system includes a controller operable with a plurality of gaming devices. Based at least in part on wagering activity, the controller determines a ranking for a plurality of gaming devices in the gaming system. The controller determines a plurality of the ranked gaming devices that are eligible for a designated award and, for each of the plurality of eligible gaming devices, determines a probability of being selected to win the designated award. The controller selects at least one of the eligible gaming devices based part on the determined probability for said at least one eligible gaming device, and causes the at least one selected gaming device to provide the designated award.

    Abstract translation: 提供了用于操作游戏系统的游戏系统和方法。 游戏系统包括可与多个游戏装置一起操作的控制器。 至少部分地基于投注活动,控制器确定游戏系统中的多个游戏设备的排名。 控制器确定符合指定奖励的多个排名的游戏设备,并且对于多个符合条件的游戏设备中的每一个,确定被选择以赢得指定奖励的概率。 控制器基于所确定的所述至少一个合格游戏设备的概率来选择至少一个符合条件的游戏设备,并且使得至少一个所选择的游戏设备提供指定的奖励。

    GAMING SYSTEM, GAMING DEVICE AND METHOD PROVIDING COMPETITIVE WAGERING GAMES
    58.
    发明申请
    GAMING SYSTEM, GAMING DEVICE AND METHOD PROVIDING COMPETITIVE WAGERING GAMES 有权
    游戏系统,游戏设备和提供竞争性游戏的方法

    公开(公告)号:US20130029752A1

    公开(公告)日:2013-01-31

    申请号:US13630501

    申请日:2012-09-28

    Applicant: IGT

    CPC classification number: G07F17/34 G07F17/32 G07F17/3267 G07F17/3279

    Abstract: The gaming system and method disclosed herein provides a player with an opportunity to compete against an opponent (either a virtual opponent or a human opponent). In one embodiment, the gaming system and method provide a competition game that operates concurrently with a wagering game. In one embodiment, the competition game includes a turn-based video game which enables a player to compete against an opponent. Different generated symbol combinations for the wagering game represent different game actions or sequences for the competition game. That is, the symbols or symbol combinations generated in the wager game determine which game actions or sequences the gaming system causes to occur for the competition game. Based on such displayed game actions and sequences, the disclosed gaming system and method determines whether the player or the opponent wins that competition for the competition game.

    Abstract translation: 本文公开的游戏系统和方法为玩家提供了与对手(虚拟对手或人对手)竞争的机会。 在一个实施例中,游戏系统和方法提供与投注游戏同时操作的比赛游戏。 在一个实施例中,比赛游戏包括使得玩家能够与对手竞争的基于回合的视频游戏。 用于投注游戏的不同的生成的符号组合表示用于竞争游戏的不同的游戏动作或序列。 也就是说,在赌注游戏中生成的符号或符号组合决定了游戏系统为比赛游戏而发生的游戏动作或序列。 基于这样的显示的游戏动作和顺序,所公开的游戏系统和方法确定玩家或对手是否赢得竞争游戏的竞争。

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