Gaming system and method for providing symbol combinations with dynamic awards

    公开(公告)号:US10475281B2

    公开(公告)日:2019-11-12

    申请号:US15146738

    申请日:2016-05-04

    Applicant: IGT

    Abstract: The gaming system and method disclosed herein provides a plurality of symbol combinations that are each associated with a dynamic award. Such dynamic awards increase based, at least in part, on one or more random events which occur in association with one or more plays of a game. In one embodiment, the gaming system increases the dynamic award of a designated symbol combination based on the random generation of another, different symbol combination. In this embodiment, if the gaming system randomly generates the other symbol combination, the gaming system: (i) provides any award associated with this other symbol combination, and (ii) increases the dynamic award of the designated symbol combination. Additionally, if the gaming system randomly generates the designated symbol combination, the gaming system provides to a player the dynamic award of the designated symbol combination.

    GAMING SYSTEM AND METHOD FOR PROVIDING SYMBOL COMBINATIONS WITH DYNAMIC AWARDS
    4.
    发明申请
    GAMING SYSTEM AND METHOD FOR PROVIDING SYMBOL COMBINATIONS WITH DYNAMIC AWARDS 审中-公开
    游戏系统和方法提供与动态奖励符号组合

    公开(公告)号:US20160247357A1

    公开(公告)日:2016-08-25

    申请号:US15146738

    申请日:2016-05-04

    Applicant: IGT

    Abstract: The gaming system and method disclosed herein provides a plurality of symbol combinations that are each associated with a dynamic award. Such dynamic awards increase based, at least in part, on one or more random events which occur in association with one or more plays of a game. In one embodiment, the gaming system increases the dynamic award of a designated symbol combination based on the random generation of another, different symbol combination. In this embodiment, if the gaming system randomly generates the other symbol combination, the gaming system: (i) provides any award associated with this other symbol combination, and (ii) increases the dynamic award of the designated symbol combination. Additionally, if the gaming system randomly generates the designated symbol combination, the gaming system provides to a player the dynamic award of the designated symbol combination.

    Abstract translation: 本文公开的游戏系统和方法提供了多个符号组合,每个符号组合与动态奖励相关联。 这种动态奖励至少部分地基于与游戏的一个或多个游戏相关联地发生的一个或多个随机事件而增加。 在一个实施例中,游戏系统基于另一不同符号组合的随机生成来增加指定符号组合的动态授予。 在该实施例中,如果游戏系统随机地产生其他符号组合,则游戏系统:(i)提供与该另一符号组合相关联的任何奖励,以及(ii)增加指定符号组合的动态授予。 此外,如果游戏系统随机地生成指定的符号组合,则游戏系统向玩家提供指定的符号组合的动态授予。

    GAMING SYSTEMS, GAMING DEVICES AND METHODS HAVING TIME BASED GAMES AND MAGNITUDES ASSOCIATED WITH WAGERING EVENTS IN THE TIME BASED GAMES
    5.
    发明申请
    GAMING SYSTEMS, GAMING DEVICES AND METHODS HAVING TIME BASED GAMES AND MAGNITUDES ASSOCIATED WITH WAGERING EVENTS IN THE TIME BASED GAMES 审中-公开
    游戏系统,游戏设备和方法与基于时间的游戏相关的基于时间的游戏和游戏相关的活动

    公开(公告)号:US20160086444A1

    公开(公告)日:2016-03-24

    申请号:US14964189

    申请日:2015-12-09

    Applicant: IGT

    Abstract: A gaming system receives a total wager for a game session which occurs over a designated period of time The game session includes a plurality of different wagering events. Each of the wagering events is associated with one of a plurality of different magnitudes. For each of the plurality of different wagering events, the gaming system determines: a portion of the total wager amount, and a wager by modifying the determined portion by the magnitude associated with that wagering event. The gaming system causes the wagering event to occur, determines at least one outcome for the wagering event, determines any awards based on the determined wager and the at least one determined outcome, and provides any of the determined awards to the player.

    Abstract translation: 游戏系统接收在指定时间段内发生的游戏会话的总赌注游戏会话包括多个不同的投注事件。 每个投注事件都与多个不同大小之一相关联。 对于多个不同的投注事件中的每一个,游戏系统通过将确定的部分修改与该投注事件相关联的大小来确定总投注金额的一部分和下注。 游戏系统导致投注事件发生,确定投注事件的至少一个结果,基于确定的赌注和至少一个确定的结果来确定任何奖励,并且向玩家提供任何所确定的奖励。

    GAMING SYSTEM AND METHOD PROVIDING A SECONDARY GAME HAVING A VARYING NARRATIVE BASED ON A SECONDARY GAME PROGRESS
    6.
    发明申请
    GAMING SYSTEM AND METHOD PROVIDING A SECONDARY GAME HAVING A VARYING NARRATIVE BASED ON A SECONDARY GAME PROGRESS 审中-公开
    基于二次游戏进度的改变新闻的游戏系统和方法提供二次游戏

    公开(公告)号:US20150221169A1

    公开(公告)日:2015-08-06

    申请号:US14169869

    申请日:2014-01-31

    Applicant: IGT

    CPC classification number: G07F17/3244 G07F17/3211

    Abstract: Various embodiments of the present disclosure provide a gaming system and method providing a secondary game having a varying narrative based on secondary game progress. In various embodiments, the gaming system enables a player to play a primary game in association with the secondary game. The secondary game progresses based at least in part on certain events that randomly occur during play of the primary game. The secondary game includes a narrative or storyline that unfolds or develops (such as through the display of video segments) based at least in part on the player's progress in the secondary game. Since the secondary game progresses based on play of the primary game, the gaming system leverages the random nature of the primary game to provide an unpredictable secondary game narrative that is nevertheless linked to the player's progress in the secondary game to maintain player interest in the secondary game.

    Abstract translation: 本公开的各种实施例提供一种游戏系统和方法,其提供具有基于次级游戏进程的变化叙述的次级游戏。 在各种实施例中,游戏系统使玩家能够与辅助游戏相关联地播放主游戏。 次要游戏至少部分地基于在主游戏中随机发生的某些事件而进行。 次要游戏包括至少部分地基于玩家在次要游戏中的进展来展现或发展的叙述或故事情节(例如通过显示视频片段)。 由于次要游戏是基于主游戏进行的,所以游戏系统利用主游戏的随意性来提供不可预知的辅助游戏叙述,但是与第二游戏中的玩家进度相关联,以保持玩家对次要游戏的兴趣。 游戏。

    GAMING SYSTEM AND METHOD ENABLING A PLAYER TO EARN A PLAY OF A BONUS GAME USING ONE DEVICE AND TO REDEEM THE EARNED PLAY FOR AN ENHANCED PLAY OF THE BONUS GAME ON ANOTHER DEVICE
    7.
    发明申请
    GAMING SYSTEM AND METHOD ENABLING A PLAYER TO EARN A PLAY OF A BONUS GAME USING ONE DEVICE AND TO REDEEM THE EARNED PLAY FOR AN ENHANCED PLAY OF THE BONUS GAME ON ANOTHER DEVICE 有权
    游戏系统和方法使玩家能够使用一个设备玩一个奖金游戏,并且为了在另一个设备上增强玩家的优化游戏来挽回已经玩的游戏

    公开(公告)号:US20150206397A1

    公开(公告)日:2015-07-23

    申请号:US14160083

    申请日:2014-01-21

    Applicant: IGT

    Abstract: Various embodiments of the present disclosure provide a gaming system and method enabling a player to earn a play of a bonus game using one device and to redeem the earned play for an enhanced play of the bonus game on another device. Generally, various embodiments of the gaming system of the present disclosure enable a player to earn one or more plays of a bonus game through game play on a first device, and to either: (a) redeem an earned play on the first device for a play of a first version of the bonus game, or (b) redeem an earned play on a second different device for a play of a second different version of the bonus game. The second version of the bonus game is enhanced in one or more manners as compared to the first version of the bonus game.

    Abstract translation: 本公开的各种实施例提供了一种游戏系统和方法,其使玩家能够使用一个设备获得奖励游戏的游戏,并且在另一设备上兑换所获得的游戏以增强游戏的奖励。 通常,本公开的游戏系统的各种实施例使得玩家能够通过第一设备上的游戏获得奖励游戏的一个或多个游戏,并且:(a)在第一设备上兑换获得的游戏,以获得 玩第一版本的奖金游戏,或(b)兑换第二不同版本的奖金游戏的第二不同设备上的获得的游戏。 与第一版本的奖金游戏相比,奖金游戏的第二版本以一种或多种方式增强。

    GAMING SYSTEMS, GAMING DEVICES AND METHODS WITH VOLATILITY CONTROL GAMES
    8.
    发明申请
    GAMING SYSTEMS, GAMING DEVICES AND METHODS WITH VOLATILITY CONTROL GAMES 有权
    游戏系统,游戏设备和挥发性控制游戏的方法

    公开(公告)号:US20150011308A1

    公开(公告)日:2015-01-08

    申请号:US14495504

    申请日:2014-09-24

    Applicant: IGT

    CPC classification number: G07F17/3258 G07F17/34

    Abstract: Gaming systems, gaming devices and methods that provide games that control volatility. In one embodiment, the gaming system disclosed herein enables a player to select values, or cells associated with values, that are displayed in a particular arrangement. The player selected values are distributed to other values or cells according to one or more predefined rules. In one embodiment, one or more of the player selectable values are progressive award values. At some point during the game, the gaming system randomly picks one of the remaining values that have not been selected and provides an award to the player based at least in part on the selected value.

    Abstract translation: 游戏系统,游戏设备和方法,提供控制波动的游戏。 在一个实施例中,本文公开的游戏系统使得玩家能够选择以特定布置显示的值或与值相关联的单元。 播放器选择的值根据一个或多个预定义的规则分发给其他值或单元。 在一个实施例中,玩家可选择值中的一个或多个是渐进奖励值。 在游戏中的某个时刻,游戏系统随机地选择尚未被选择的剩余值中的一个,并且至少部分地基于所选择的值向玩家提供奖励。

    Gaming systems, gaming devices and methods for providing progressive awards
    9.
    发明授权
    Gaming systems, gaming devices and methods for providing progressive awards 有权
    游戏系统,游戏设备和提供进步奖励的方法

    公开(公告)号:US08926423B2

    公开(公告)日:2015-01-06

    申请号:US13869481

    申请日:2013-04-24

    Applicant: IGT

    CPC classification number: G07F17/3295 G07F17/32 G07F17/3267

    Abstract: The gaming system, gaming device and method disclosed herein determines whether to provide at least one of the plurality of progressive awards to the player based on that player's measured level of skill in: (i) a plurality of plays of a partial skill-based game, (ii) a skill-based progressive award sequence, or (iii) a plurality of plays of a partial skill-based game and a skill-based progressive award sequence. The determination is based on zero, one or more inputs made by the player which tend to measure that player's level of skill in at least one of a partial skill-based game and a skill-based progressive award sequence.

    Abstract translation: 本文公开的游戏系统,游戏装置和方法基于玩家的测量技能水平,确定是否向玩家提供多个渐进奖励中的至少一个:(i)多部分基于技能的游戏 ,(ii)基于技能的渐进式裁决序列,或(iii)多部分基于技能的游戏和基于技能的渐进式裁判序列。 确定是基于玩家进行的零,一个或多个输入,其倾向于在部分基于技能的游戏和基于技能的渐进式奖励序列中的至少一个中测量该玩家的技能水平。

    Gaming systems, gaming devices and methods providing time based game sessions with changing values
    10.
    发明授权
    Gaming systems, gaming devices and methods providing time based game sessions with changing values 有权
    游戏系统,游戏设备和方法,提供基于时间的游戏会话与变化的价值观

    公开(公告)号:US08834256B2

    公开(公告)日:2014-09-16

    申请号:US13667871

    申请日:2012-11-02

    Applicant: IGT

    CPC classification number: A63F9/24 G07F17/3269

    Abstract: Various embodiments of the present disclosure are generally directed to gaming systems, gaming devices and methods that provide time based game sessions that each include a plurality of wagering events, wherein if one of the plurality of wagering events results in or is associated with a designated change outcome, a value associated with an element or function in the game session (such as a value associated with an outcome, a time value, or a wager amount) changes (such as by increasing) for a remaining portion of the game session (such as the rest of the gaming session).

    Abstract translation: 本公开的各种实施例通常涉及提供基于时间的游戏会话的游戏系统,游戏设备和方法,每个游戏会话包括多个下注事件,其中如果多个投注事件中的一个导致或者与指定的改变相关联 结果,与游戏会话中的元素或功能相关联的值(诸如与结果相关联的值,时间值或下注量)对于游戏会话的剩余部分(例如通过增加)而改变 作为游戏会话的其余部分)。

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