摘要:
A command pattern recognition system based on a virtual keyboard layout combines pattern recognition with a virtual, graphical, or on-screen keyboard to provide a command control method with relative ease of use. The system allows the user conveniently issue commands on pen-based computing or communication devices. The system supports a very large set of commands, including practically all commands needed for any application. By utilizing shortcut definitions it can work with any existing software without any modification. In addition, the system utilizes various techniques to achieve reliable recognition of a very large gesture vocabulary. Further, the system provides feedback and display methods to help the user effectively use and learn command gestures for commands.
摘要:
A system and method relaxing typing accuracy in stylus or other keyboards comprises recording a coordinate of a keystroke landing point, wherein the keystroke emanates from tapping a key on a keyboard, counting the number of tapped landing points, creating a set of words from a lexicon having the same amount of the tapped landing points, for each letter in each word in the set, computing the distance from the pattern formed by the landing coordinate to the pattern formed by the letters in words in a database, and selecting a word from the set having the shortest total distance, wherein the distance is a mean distance of all the tapped landing points for each word, or wherein the distance is an elastic matching distance between the tapped landing points and the coordinate.
摘要:
A computer-driven system amplifies a target region based on integrating eye gaze and manual operator input, thus reducing pointing time and operator fatigue. A gaze tracking apparatus monitors operator eye orientation while the operator views a video screen. Concurrently, the computer monitors an input indicator for mechanical activation or activity by the operator. According to the operator's eye orientation, the computer calculates the operator's gaze position. Also computed is a gaze area, comprising a sub-region of the video screen that includes the gaze position. The system determines a region of the screen to expand within the current gaze area when mechanical activation of the operator input device is detected. The graphical components contained are expanded, while components immediately outside of this radius may be contracted and/or translated, in order to preserve visibility of all the graphical components at all times.
摘要:
A method and apparatus determine when a subject is looking at a specific target area by estimating a divergence angle between (1) the direction in which the subject is looking and (2) the direction from the subject directly to the target area. This technique accesses whether the subject is looking at a particular area. The invention may further condition this determination according to the subject's distance from the target area, because there is less tolerance for divergent angles when the subject is farther away. In one embodiment, the divergence angle is estimated using the position of a glint of light in the subject's pupil. The glint is created by a light source located in the target area. If the glint is sufficiently central to the pupil, with the camera and light source being near the target area, the subject is looking at the target area. At long distances, when the glint is not sufficiently discernable from the pupil, another technique may be employed to estimate divergence angle. Namely, the plane of the subject's face is computed, and analyzed with respect to a vector between the subject's face and the target area. If the plane is substantially normal to the vector, the subject is looking at the target area.
摘要:
A system and method for providing a graphical user interface (GUI) with anti-interference outlines for enhanced user attention and fluency of work. The GUI utilizes transparency to merge images (or layers) of objects onto a graphical display. For example, variably-transparent (transparent/semi-transparent) or “see through” objects, such as menus, tool palettes, windows, dialogue boxes, or screens are superimposed over similar objects or different background content, such as text, wire-frame or line art images, and solid images. Anti-interference outlines are utilized to heighten the visibility and hence legibility of objects by mitigating visual interference, which is typically the result of overlaying similar colors or luminance values such that one layer “blends” into another. The GUI calculates a luminance level of a particular object and then surrounds the object with a luminance-contrasting border or anti-interference outline, thus enhancing visual distinctiveness of the particular object while maintaining all the advantages of transparency.
摘要:
A computer-driven system aids operator positioning of a cursor by integrating eye gaze and manual operator input, thus reducing pointing time and operator fatigue. A gaze tracking apparatus monitors operator eye orientation while the operator views a video screen. Concurrently, the computer monitors an input device, such as a mouse, for mechanical activation by the operator. According to the operator's eye orientation, the computer calculates the operator's gaze position. Also computed is a gaze area, comprising a sub-region of the video screen that includes the gaze position. This region, for example, may be a circle of sufficient radius to include the point of actual gaze with a certain likelihood. When the computer detects mechanical activation of the operator input device, it determines an initial cursor display position within the current gaze area. This position may be a predetermined location with respect to the gaze area, such as a point on the bottom of the gaze area periphery. A different approach uses the initial mechanical activation of the input device to determine the direction of motion, and sets the initial display position on the opposite side of the gaze area from this motion so that continued movement of the input device brings the cursor to the gaze position in a seamless transition between gaze and manual input. After displaying the cursor on the video screen at the initial display position, the cursor is thereafter positioned manually according to the operator's use of the input device, without regard to gaze.