Arcade game having multiple rotating pointers
    71.
    发明授权
    Arcade game having multiple rotating pointers 失效
    街机游戏有多个旋转指针

    公开(公告)号:US5584763A

    公开(公告)日:1996-12-17

    申请号:US393304

    申请日:1995-02-22

    IPC分类号: A63F5/04 G07F17/34 A63B71/06

    摘要: An arcade game apparatus of the present invention includes a display face having indicia provided thereon and multiple pointers rotatable in opposite directions about a single axis on the display face. Control mechanisms allow a player to start and stop the rotation of the pointers. A game score is calculated based on the indicia that the pointers are pointing to after they have stopped rotating. The game score is calculated in a described embodiment by summing numeral indicia pointed to by the pointers. An award dispenser dispenses an award based upon the game score. Multiple arcade game apparatus of the present invention can also be connected to a progressive bonus apparatus that accumulates a progressive score contributed to by each individual game apparatus. A player of an individual game apparatus may win an award based on the progressive score by achieving a progressive goal on the individual game apparatus.

    摘要翻译: 本发明的街机游戏装置包括其上设有标记的显示面和在显示面上围绕单轴可相反方向旋转的多个指针。 控制机制允许玩家启动和停止指针的旋转。 基于指针在停止旋转后指向的标记来计算游戏得分。 在所描述的实施例中通过对由指针指向的数字标记相加来计算游戏得分。 奖励分配器根据游戏得分分配奖励。 本发明的多个街机游戏装置还可以连接到积累由各个游戏装置贡献的渐进乐谱的进阶奖励装置。 单个游戏装置的玩家可以通过在各个游戏装置上实现渐进的目标,而通过渐进分数来赢得奖励。

    Progressive controller and TCP/IP in gaming system
    72.
    发明授权
    Progressive controller and TCP/IP in gaming system 有权
    逐行控制器和游戏系统中的TCP / IP

    公开(公告)号:US08235821B2

    公开(公告)日:2012-08-07

    申请号:US11982214

    申请日:2007-10-31

    摘要: A casino gaming system is disclosed that provides game play in exchange for monetary input per game played. The gaming system includes a casino game unit in which the casino game unit stores one or more games in electronic form. The casino game unit includes: a display screen for displaying images to a player; a monetary input system for receiving monetary input from a player; one or more player control devices for receiving player input; and a processor, wherein the processor executes game software and processes input from the player. The gaming system further includes computer readable media that stores casino game software in the game unit, and wherein computer readable media includes optically readable media.

    摘要翻译: 公开了一种赌场游戏系统,其提供游戏,以换取每场比赛的货币投入。 游戏系统包括赌场游戏单元,赌场游戏单元以电子形式存储一个或多个游戏。 赌场游戏单元包括:用于向玩家显示图像的显示屏幕; 用于从玩家接收货币投入的货币投入系统; 用于接收玩家输入的一个或多个玩家控制装置; 以及处理器,其中所述处理器执行游戏软件并处理来自所述玩家的输入。 游戏系统还包括在游戏单元中存储娱乐场游戏软件的计算机可读介质,并且其中计算机可读介质包括光学可读介质。

    Gaming system with savable game states
    73.
    发明申请

    公开(公告)号:US20080227534A1

    公开(公告)日:2008-09-18

    申请号:US11981883

    申请日:2007-10-31

    IPC分类号: A63F9/24

    摘要: The invention provides a prize redemption system for use with one or more game apparatuses. A game is provided on a game apparatus for a player to play in exchange for monetary input, and prize credits are credited to the player based on the game outcome. A prize selection menu is then displayed by the game apparatus, the menu including one or more prizes, where the player may select a prize that has a prize cost within the player's prize credit amount. The player is dispensed a specific prize ticket that is redeemable for the selected prize. The game apparatus can also provide specific prizes and tournament games played for a tournament prize contributed to by multiple players. An operator can adjust prizes and payout percentages of the system to achieve a desired profitability for game apparatuses. Prize input is entered into a prize table describing multiple available prizes and also describing payout information that indicates a desired amount of payout that the operator wishes to provide back to players of the game apparatus in terms of the value of the prizes. Prize information, such as prize costs and specific prize win ratios, is automatically determined by the system for each of the prizes in view of the desired profitability of the game apparatus.Additionally, the invention provides method and article of manufacture for implementing a user profile-driven gaming and prize redeeming system. The user profile-driven gaming and prize redemption system allows for the tailoring of a user's experience of playing a computer implemented game on a network gaming system by first receiving an identifier selected from a group of identifiers including a user identifier relating to the user (i.e., player) of the network gaming system, a game identifier relating to a particular game played by the user of the network gaming system, and a site identifier relating to the location (i.e. web site) from which the game is being played. The network gaming system then alters the computer-implemented game played by the user in a manner based upon the selected identifier. The foregoing technique may also be applied to a prize redemption system.

    Optical readable media & TCP/IP in gaming system

    公开(公告)号:US20080176660A1

    公开(公告)日:2008-07-24

    申请号:US11982214

    申请日:2007-10-31

    IPC分类号: A63F9/24

    摘要: The invention provides a prize redemption system for use with one or more game apparatuses. A game is provided on a game apparatus for a player to play in exchange for monetary input, and prize credits are credited to the player based on the game outcome. A prize selection menu is then displayed by the game apparatus, the menu including one or more prizes, where the player may select a prize that has a prize cost within the player's prize credit amount. The player is dispensed a specific prize ticket that is redeemable for the selected prize. The game apparatus can also provide specific prizes and tournament games played for a tournament prize contributed to by multiple players. An operator can adjust prizes and payout percentages of the system to achieve a desired profitability for game apparatuses. Prize input is entered into a prize table describing multiple available prizes and also describing payout information that indicates a desired amount of payout that the operator wishes to provide back to players of the game apparatus in terms of the value of the prizes. Prize information, such as prize costs and specific prize win ratios, is automatically determined by the system for each of the prizes in view of the desired profitability of the game apparatus.Additionally, the invention provides method and article of manufacture for implementing a user profile-driven gaming and prize redeeming system. The user profile-driven gaming and prize redemption system allows for the tailoring of a user's experience of playing a computer implemented game on a network gaming system by first receiving an identifier selected from a group of identifiers including a user identifier relating to the user (i.e., player) of the network gaming system, a game identifier relating to a particular game played by the user of the network gaming system, and a site identifier relating to the location (i.e. web site) from which the game is being played. The network gaming system then alters the computer-implemented game played by the user in a manner based upon the selected identifier. The foregoing technique may also be applied to a prize redemption system.

    PROGRESSIVE CONTROLLER AND TCP/IP IN A GAMING SYSTEM
    75.
    发明申请
    PROGRESSIVE CONTROLLER AND TCP/IP IN A GAMING SYSTEM 失效
    渐进式控制器和游戏系统中的TCP / IP

    公开(公告)号:US20120302330A1

    公开(公告)日:2012-11-29

    申请号:US13568098

    申请日:2012-08-06

    IPC分类号: G06F17/00

    摘要: A gaming system is disclosed herein that provides game play in exchange for monetary input per game played. The gaming system includes: a game server, a plurality of game units connected to the game server via a network, and a progressive controller. The progressive controller enables time based progressive gaming in which a progressive award is incremented by time unit. The progressive controller manages the progressive award that is incremented over time at random intervals rather than being incremented by coin input.

    摘要翻译: 本文公开了一种游戏系统,其提供游戏,以换取每场游戏的货币输入。 游戏系统包括:游戏服务器,经由网络连接到游戏服务器的多个游戏单元和逐行控制器。 渐进式控制器支持基于时间的逐步游戏,其中渐进奖励以时间单位递增。 渐进式控制器管理随机时间随时间增加的渐进奖励,而不是通过硬币输入递增。

    Dynamically reconfigurable real-time gaming system

    公开(公告)号:US20080227551A1

    公开(公告)日:2008-09-18

    申请号:US11982156

    申请日:2007-10-31

    IPC分类号: A63F9/24

    摘要: The invention provides a prize redemption system for use with one or more game apparatuses. A game is provided on a game apparatus for a player to play in exchange for monetary input, and prize credits are credited to the player based on the game outcome. A prize selection menu is then displayed by the game apparatus, the menu including one or more prizes, where the player may select a prize that has a prize cost within the player's prize credit amount. The player is dispensed a specific prize ticket that is redeemable for the selected prize. The game apparatus can also provide specific prizes and tournament games played for a tournament prize contributed to by multiple players. An operator can adjust prizes and payout percentages of the system to achieve a desired profitability for game apparatuses. Prize input is entered into a prize table describing multiple available prizes and also describing payout information that indicates a desired amount of payout that the operator wishes to provide back to players of the game apparatus in terms of the value of the prizes. Prize information, such as prize costs and specific prize win ratios, is automatically determined by the system for each of the prizes in view of the desired profitability of the game apparatus.Additionally, the invention provides method and article of manufacture for implementing a user profile-driven gaming and prize redeeming system. The user profile-driven gaming and prize redemption system allows for the tailoring of a user's experience of playing a computer implemented game on a network gaming system by first receiving an identifier selected from a group of identifiers including a user identifier relating to the user (i.e., player) of the network gaming system, a game identifier relating to a particular game played by the user of the network gaming system, and a site identifier relating to the location (i.e. web site) from which the game is being played. The network gaming system then alters the computer-implemented game played by the user in a manner based upon the selected identifier. The foregoing technique may also be applied to a prize redemption system.

    Gaming system utilizing wheels & enhanced input/output systems

    公开(公告)号:US20080176625A1

    公开(公告)日:2008-07-24

    申请号:US11982023

    申请日:2007-10-31

    IPC分类号: A63F9/24

    摘要: The invention provides a prize redemption system for use with one or more game apparatuses. A game is provided on a game apparatus for a player to play in exchange for monetary input, and prize credits are credited to the player based on the game outcome. A prize selection menu is then displayed by the game apparatus, the menu including one or more prizes, where the player may select a prize that has a prize cost within the player's prize credit amount. The player is dispensed a specific prize ticket that is redeemable for the selected prize. The game apparatus can also provide specific prizes and tournament games played for a tournament prize contributed to by multiple players. An operator can adjust prizes and payout percentages of the system to achieve a desired profitability for game apparatuses. Prize input is entered into a prize table describing multiple available prizes and also describing payout information that indicates a desired amount of payout that the operator wishes to provide back to players of the game apparatus in terms of the value of the prizes. Prize information, such as prize costs and specific prize win ratios, is automatically determined by the system for each of the prizes in view of the desired profitability of the game apparatus.Additionally, the invention provides method and article of manufacture for implementing a user profile-driven gaming and prize redeeming system. The user profile-driven gaming and prize redemption system allows for the tailoring of a user's experience of playing a computer implemented game on a network gaming system by first receiving an identifier selected from a group of identifiers including a user identifier relating to the user (i.e., player) of the network gaming system, a game identifier relating to a particular game played by the user of the network gaming system, and a site identifier relating to the location (i.e. web site) from which the game is being played. The network gaming system then alters the computer-implemented game played by the user in a manner based upon the selected identifier. The foregoing technique may also be applied to a prize redemption system.

    Target shooting game
    78.
    发明授权
    Target shooting game 失效
    目标射击游戏

    公开(公告)号:US4898391A

    公开(公告)日:1990-02-06

    申请号:US270262

    申请日:1988-11-14

    IPC分类号: A63F9/00 F41A33/02 F41G3/26

    摘要: A target shooting apparatus utilizes a plurality of light beam emitting guns or rifles to shoot at a plurality of targets, the individual light beam guns being identified by frequency encoding the light beam emitted by each rifle. The first rifle to "hit" a target deactivates the target and is credited with a score. Light and sound effects are generated when a target is "hit" to simulate reality. The number of rifles and targets is limited only by the physical size of the apparatus that would be practical to accommodate the players.

    摘要翻译: 目标拍摄装置利用多个光束发射枪或步枪在多个目标上拍摄,通过对由每个步枪发射的光束进行频率编码来识别各个光束枪。 “击中”目标的第一步枪,取消激活目标,并得分。 当目标被击中以模拟现实时,产生光和声效果。 步枪和目标的数量仅受到适合玩家的实用设备的物理尺寸的限制。

    Progressive controller and TCP/IP in a gaming system
    79.
    发明授权
    Progressive controller and TCP/IP in a gaming system 失效
    逐行控制器和游戏系统中的TCP / IP

    公开(公告)号:US08371944B2

    公开(公告)日:2013-02-12

    申请号:US13568098

    申请日:2012-08-06

    摘要: A gaming system is disclosed herein that provides game play in exchange for monetary input per game played. The gaming system includes: a game server, a plurality of game units connected to the game server via a network, and a progressive controller. The progressive controller enables time based progressive gaming in which a progressive award is incremented by time unit. The progressive controller manages the progressive award that is incremented over time at random intervals rather than being incremented by coin input.

    摘要翻译: 本文公开了一种游戏系统,其提供游戏,以换取每场游戏的货币输入。 游戏系统包括:游戏服务器,经由网络连接到游戏服务器的多个游戏单元和逐行控制器。 渐进式控制器支持基于时间的逐步游戏,其中渐进奖励以时间单位递增。 渐进式控制器管理随机时间随时间增加的渐进奖励,而不是通过硬币输入递增。

    Gaming system utilizing wheels & enhanced input/output systems

    公开(公告)号:US20080300039A9

    公开(公告)日:2008-12-04

    申请号:US11982023

    申请日:2007-10-31

    IPC分类号: A63F9/24

    摘要: The invention provides a prize redemption system for use with one or more game apparatuses. A game is provided on a game apparatus for a player to play in exchange for monetary input, and prize credits are credited to the player based on the game outcome. A prize selection menu is then displayed by the game apparatus, the menu including one or more prizes, where the player may select a prize that has a prize cost within the player's prize credit amount. The player is dispensed a specific prize ticket that is redeemable for the selected prize. The game apparatus can also provide specific prizes and tournament games played for a tournament prize contributed to by multiple players. An operator can adjust prizes and payout percentages of the system to achieve a desired profitability for game apparatuses. Prize input is entered into a prize table describing multiple available prizes and also describing payout information that indicates a desired amount of payout that the operator wishes to provide back to players of the game apparatus in terms of the value of the prizes. Prize information, such as prize costs and specific prize win ratios, is automatically determined by the system for each of the prizes in view of the desired profitability of the game apparatus.Additionally, the invention provides method and article of manufacture for implementing a user profile-driven gaming and prize redeeming system. The user profile-driven gaming and prize redemption system allows for the tailoring of a user's experience of playing a computer implemented game on a network gaming system by first receiving an identifier selected from a group of identifiers including a user identifier relating to the user (i.e., player) of the network gaming system, a game identifier relating to a particular game played by the user of the network gaming system, and a site identifier relating to the location (i.e. web site) from which the game is being played. The network gaming system then alters the computer-implemented game played by the user in a manner based upon the selected identifier. The foregoing technique may also be applied to a prize redemption system.