Method and interface for network gaming
    1.
    发明授权
    Method and interface for network gaming 失效
    网络游戏的方法和界面

    公开(公告)号:US08740695B2

    公开(公告)日:2014-06-03

    申请号:US13617670

    申请日:2012-09-14

    IPC分类号: G07F17/32

    摘要: A method and interface for a network gaming system is disclosed. The invention includes a method for providing a game interface for a multi-player game accessible over a wide area network by a plurality of users. This method comprises transmitting an identification of a user over a wide area network to a database server; retrieving a number of units associated with the user from the database server; executing a game on a display; indicating on the display the number of units associated with the user; updating on the display the number of units granted to the user based on a game activity of the user; depicting a link on the display for allowing use of the units by the user; and deducting from the number of units the specified member of units responsive to the use of the units by the user.

    摘要翻译: 公开了一种用于网络游戏系统的方法和接口。 本发明包括一种用于为多个用户在广域网上可访问的多玩家游戏提供游戏界面的方法。 该方法包括:通过广域网将用户的标识传送到数据库服务器; 从所述数据库服务器检索与所述用户相关联的多个单元; 在显示器上执行游戏; 在显示器上指示与用户相关联的单元数量; 基于用户的游戏活动,在显示器上更新授予用户的单位数量; 描绘用于允许用户使用单元的显示器上的链接; 并从用户响应使用单位的指定单位成员的单位数量中扣除。

    METHOD AND INTERFACE FOR NETWORK GAMING
    3.
    发明申请
    METHOD AND INTERFACE FOR NETWORK GAMING 失效
    网络游戏的方法和接口

    公开(公告)号:US20130012280A1

    公开(公告)日:2013-01-10

    申请号:US13617670

    申请日:2012-09-14

    IPC分类号: A63F13/12

    摘要: A method and interface for a network gaming system is disclosed. The invention includes a method for providing a game interface for a multi-player game accessible over a wide area network by a plurality of users. This method comprises transmitting an identification of a user over a wide area network to a database server; retrieving a number of units associated with the user from the database server; executing a game on a display; indicating on the display the number of units associated with the user; updating on the display the number of units granted to the user based on a game activity of the user; depicting a link on the display for allowing use of the units by the user; and deducting from the number of units the specified member of units responsive to the use of the units by the user.

    摘要翻译: 公开了一种用于网络游戏系统的方法和接口。 本发明包括一种用于为多个用户在广域网上可访问的多玩家游戏提供游戏界面的方法。 该方法包括:通过广域网将用户的标识传送到数据库服务器; 从所述数据库服务器检索与所述用户相关联的多个单元; 在显示器上执行游戏; 在显示器上指示与用户相关联的单元数量; 基于用户的游戏活动,在显示器上更新授予用户的单位数量; 描绘用于允许用户使用单元的显示器上的链接; 并从用户响应使用单位的指定单位成员的单位数量中扣除。

    Gaming system having progressive tournaments & weighting

    公开(公告)号:US20090005158A9

    公开(公告)日:2009-01-01

    申请号:US11982157

    申请日:2007-10-31

    IPC分类号: A63F9/24

    摘要: The invention provides a prize redemption system for use with one or more game apparatuses. A game is provided on a game apparatus for a player to play in exchange for monetary input, and prize credits are credited to the player based on the game outcome. A prize selection menu is then displayed by the game apparatus, the menu including one or more prizes, where the player may select a prize that has a prize cost within the player's prize credit amount. The player is dispensed a specific prize ticket that is redeemable for the selected prize. The game apparatus can also provide specific prizes and tournament games played for a tournament prize contributed to by multiple players. An operator can adjust prizes and payout percentages of the system to achieve a desired profitability for game apparatuses. Prize input is entered into a prize table describing multiple available prizes and also describing payout information that indicates a desired amount of payout that the operator wishes to provide back to players of the game apparatus in terms of the value of the prizes. Prize information, such as prize costs and specific prize win ratios, is automatically determined by the system for each of the prizes in view of the desired profitability of the game apparatus.Additionally, the invention provides method and article of manufacture for implementing a user profile-driven gaming and prize redeeming system. The user profile-driven gaming and prize redemption system allows for the tailoring of a user's experience of playing a computer implemented game on a network gaming system by first receiving an identifier selected from a group of identifiers including a user identifier relating to the user (i.e., player) of the network gaming system, a game identifier relating to a particular game played by the user of the network gaming system, and a site identifier relating to the location (i.e. web site) from which the game is being played. The network gaming system then alters the computer-implemented game played by the user in a manner based upon the selected identifier. The foregoing technique may also be applied to a prize redemption system.

    Wireless gaming network
    9.
    发明申请

    公开(公告)号:US20090005146A9

    公开(公告)日:2009-01-01

    申请号:US11982236

    申请日:2007-10-31

    IPC分类号: A63F9/24

    摘要: The invention provides a prize redemption system for use with one or more game apparatuses. A game is provided on a game apparatus for a player to play in exchange for monetary input, and prize credits are credited to the player based on the game outcome. A prize selection menu is then displayed by the game apparatus, the menu including one or more prizes, where the player may select a prize that has a prize cost within the player's prize credit amount. The player is dispensed a specific prize ticket that is redeemable for the selected prize. The game apparatus can also provide specific prizes and tournament games played for a tournament prize contributed to by multiple players. An operator can adjust prizes and payout percentages of the system to achieve a desired profitability for game apparatuses. Prize input is entered into a prize table describing multiple available prizes and also describing payout information that indicates a desired amount of payout that the operator wishes to provide back to players of the game apparatus in terms of the value of the prizes. Prize information, such as prize costs and specific prize win ratios, is automatically determined by the system for each of the prizes in view of the desired profitability of the game apparatus.Additionally, the invention provides method and article of manufacture for implementing a user profile-driven gaming and prize redeeming system. The user profile-driven gaming and prize redemption system allows for the tailoring of a user's experience of playing a computer implemented game on a network gaming system by first receiving an identifier selected from a group of identifiers including a user identifier relating to the user (i.e., player) of the network gaming system, a game identifier relating to a particular game played by the user of the network gaming system, and a site identifier relating to the location (i.e. web site) from which the game is being played. The network gaming system then alters the computer-implemented game played by the user in a manner based upon the selected identifier. The foregoing technique may also be applied to a prize redemption system.

    Dynamically reconfigurable real-time gaming system

    公开(公告)号:US20080227551A1

    公开(公告)日:2008-09-18

    申请号:US11982156

    申请日:2007-10-31

    IPC分类号: A63F9/24

    摘要: The invention provides a prize redemption system for use with one or more game apparatuses. A game is provided on a game apparatus for a player to play in exchange for monetary input, and prize credits are credited to the player based on the game outcome. A prize selection menu is then displayed by the game apparatus, the menu including one or more prizes, where the player may select a prize that has a prize cost within the player's prize credit amount. The player is dispensed a specific prize ticket that is redeemable for the selected prize. The game apparatus can also provide specific prizes and tournament games played for a tournament prize contributed to by multiple players. An operator can adjust prizes and payout percentages of the system to achieve a desired profitability for game apparatuses. Prize input is entered into a prize table describing multiple available prizes and also describing payout information that indicates a desired amount of payout that the operator wishes to provide back to players of the game apparatus in terms of the value of the prizes. Prize information, such as prize costs and specific prize win ratios, is automatically determined by the system for each of the prizes in view of the desired profitability of the game apparatus.Additionally, the invention provides method and article of manufacture for implementing a user profile-driven gaming and prize redeeming system. The user profile-driven gaming and prize redemption system allows for the tailoring of a user's experience of playing a computer implemented game on a network gaming system by first receiving an identifier selected from a group of identifiers including a user identifier relating to the user (i.e., player) of the network gaming system, a game identifier relating to a particular game played by the user of the network gaming system, and a site identifier relating to the location (i.e. web site) from which the game is being played. The network gaming system then alters the computer-implemented game played by the user in a manner based upon the selected identifier. The foregoing technique may also be applied to a prize redemption system.