SYSTEM AND METHOD FOR ADAPTIVE AUDIO SIGNAL GENERATION, CODING AND RENDERING

    公开(公告)号:US20190104376A1

    公开(公告)日:2019-04-04

    申请号:US16207006

    申请日:2018-11-30

    Abstract: Embodiments are described for an adaptive audio system that processes audio data comprising a number of independent monophonic audio streams. One or more of the streams has associated with it metadata that specifies whether the stream is a channel-based or object-based stream. Channel-based streams have rendering information encoded by means of channel name; and the object-based streams have location information encoded through location expressions encoded in the associated metadata. A codec packages the independent audio streams into a single serial bitstream that contains all of the audio data. This configuration allows for the sound to be rendered according to an allocentric frame of reference, in which the rendering location of a sound is based on the characteristics of the playback environment (e.g., room size, shape, etc.) to correspond to the mixer's intent. The object position metadata contains the appropriate allocentric frame of reference information required to play the sound correctly using the available speaker positions in a room that is set up to play the adaptive audio content.

    GENERATION AND PLAYBACK OF NEAR-FIELD AUDIO CONTENT

    公开(公告)号:US20180109895A1

    公开(公告)日:2018-04-19

    申请号:US15573129

    申请日:2016-05-12

    Abstract: Audio signals (201) are received. The audio signals include left and right surround channels (206). The audio signals are played back using far-field loudspeakers (101-108, 401-406) distributed around a space (111, 409) having a plurality of listener positions (112, 410). The left and right surround channels are played back by a pair of far-field loudspeakers (103, 106, 403, 405) arranged at opposite sides of the space having the plurality of listener positions. An audio component (208) coinciding with or approximating audio content common to the left and right surround channels is obtained. The audio component is played back using at least a pair of near-field transducers (109, 110, 407, 408) arranged at one of the listener positions. Associated systems (100, 400), methods (800) and computer program products are provided. Systems (300), methods (900) and computer program products providing a bitstream (303) comprising the audio signals and the audio component are also provided, as well as a computer-readable medium with data (700) representing such audio content.

    Screen-Relative Rendering of Audio and Encoding and Decoding of Audio for Such Rendering
    74.
    发明申请
    Screen-Relative Rendering of Audio and Encoding and Decoding of Audio for Such Rendering 有权
    音频的屏幕相对渲染和用于这种呈现的音频的编码和解码

    公开(公告)号:US20160286333A1

    公开(公告)日:2016-09-29

    申请号:US15035738

    申请日:2014-11-11

    Abstract: In some embodiments, methods for generating an object based audio program including screen-related metadata indicative of at least one warping degree parameter for at least one audio object, or generating a speaker channel-based program including by warping audio content of an object based audio program to a degree determined at least in part by at least one warping degree parameter, or methods for decoding or rendering any such audio program. Other aspects are systems configured to perform such audio signal generation, decoding, or rendering, and audio processing units (e.g., decoders or encoders) including a buffer memory which stores at least one segment of any such audio program.

    Abstract translation: 在一些实施例中,用于生成基于对象的音频节目的方法包括指示至少一个音频对象的至少一个扭曲度参数的屏幕相关元数据,或者通过对基于对象的音频的音频内容进行扭曲来生成基于扬声器通道的程序 至少部分地由至少一个翘曲度参数确定的程度,或用于解码或呈现任何这样的音频节目的方法。 其他方面是被配置为执行这样的音频信号生成,解码或呈现的系统以及包括存储任何这样的音频节目的至少一个段的缓冲存储器的音频处理单元(例如,解码器或编码器)。

    System and Tools for Enhanced 3D Audio Authoring and Rendering
    76.
    发明申请
    System and Tools for Enhanced 3D Audio Authoring and Rendering 有权
    用于增强3D音频创作和渲染的系统和工具

    公开(公告)号:US20160037280A1

    公开(公告)日:2016-02-04

    申请号:US14879621

    申请日:2015-10-09

    Abstract: Improved tools for authoring and rendering audio reproduction data are provided. Some such authoring tools allow audio reproduction data to be generalized for a wide variety of reproduction environments. Audio reproduction data may be authored by creating metadata for audio objects. The metadata may be created with reference to speaker zones. During the rendering process, the audio reproduction data may be reproduced according to the reproduction speaker layout of a particular reproduction environment.

    Abstract translation: 提供了改进的创作和渲染音频再现数据的工具。 一些这样的创作工具允许音频再现数据被广泛用于各种各样的再现环境。 音频再现数据可以通过为音频对象创建元数据来创作。 可以参考扬声器区域来创建元数据。 在渲染处理期间,可以根据特定再现环境的再现扬声器布局再现音频再现数据。

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