METHODS AND SYSTEMS FOR RENDERING AUDIO BASED ON PRIORITY

    公开(公告)号:US20220159394A1

    公开(公告)日:2022-05-19

    申请号:US17535459

    申请日:2021-11-24

    摘要: Embodiments are directed to a method of rendering adaptive audio by receiving input audio comprising channel-based audio, audio objects, and dynamic objects, wherein the dynamic objects are classified as sets of low-priority dynamic objects and high-priority dynamic objects, rendering the channel-based audio, the audio objects, and the low-priority dynamic objects in a first rendering processor of an audio processing system, and rendering the high-priority dynamic objects in a second rendering processor of the audio processing system. The rendered audio is then subject to virtualization and post-processing steps for playback through soundbars and other similar limited height capable speakers.

    MULTIPLE DISPERSION STANDALONE STEREO LOUDSPEAKERS

    公开(公告)号:US20200077178A1

    公开(公告)日:2020-03-05

    申请号:US16489364

    申请日:2018-02-28

    摘要: Embodiments are directed to a speaker system that contains an array of multiple dispersion drivers that creates an expansive acoustic pattern to playback multi-channel audio content through a standalone speaker. The speaker system comprises an interface receiving stereo audio; an upmixer generating surround sound formatted audio from the stereo audio including one or more height channels; a virtualizer/downmixer component coupled to the upmixer and generating speaker feeds for two or more loudspeaker output sections, configured to play back the stereo audio, wherein each output section is further configured to play its own dedicated stereo audio signals; and a set of drivers each coupled to a respective output section and configured to project sound in at least two different dispersion patterns.

    PROCESSING OBJECT-BASED AUDIO SIGNALS
    5.
    发明申请

    公开(公告)号:US20190037333A1

    公开(公告)日:2019-01-31

    申请号:US16143351

    申请日:2018-09-26

    IPC分类号: H04S7/00 H04S3/00 G10L19/008

    摘要: An audio processing system and method which calculates, based on spatial metadata of the audio object, a panning coefficient for each of the audio objects in relation to each of a plurality of predefined channel coverage zones. Converts the audio signal into submixes in relation to the predefined channel coverage zones based on the calculated panning coefficients and the audio objects. Each of the submixes indicating a sum of components of the plurality of the audio objects in relation to one of the predefined channel coverage zones. Generating a submix gain by applying an audio processing to each of the submix and controls an object gain applied to each of the audio objects. The object gain being as a function of the panning coefficients for each of the audio objects and the submix gains in relation to each of the predefined channel coverage zones.

    System and Method to Enhance Speakers Connected to Devices with Microphones
    7.
    发明申请
    System and Method to Enhance Speakers Connected to Devices with Microphones 有权
    增强与麦克风设备连接的扬声器的系统和方法

    公开(公告)号:US20170041724A1

    公开(公告)日:2017-02-09

    申请号:US15227739

    申请日:2016-08-03

    摘要: Embodiments are described for calibrating a speaker in a device having a microphone by inputting an original audio signal to a processing component and an output stage of the device for playback through the speakers, receiving playback sound output from the speakers through the microphone to generate a microphone signal, and inputting the microphone signal into the processing component to calibrate the speakers for optimal playback of the original audio signal, wherein the processing component is configured to compare the original audio signal to the microphone signal and correct the microphone signal by one or more audio processing functions in accordance with a refresh schedule.

    摘要翻译: 描述了用于通过将原始音频信号输入到处理部件和用于通过扬声器回放的设备的输出级来校准具有麦克风的设备中的扬声器的实施例,通过麦克风接收从扬声器输出的播放声音以产生麦克风 信号,并将麦克风信号输入到处理组件中以校准扬声器以最佳重放原始音频信号,其中处理组件被配置为将原始音频信号与麦克风信号进行比较,并通过一个或多个音频校正麦克风信号 根据刷新时间表处理功能。

    REFLECTED SOUND RENDERING USING DOWNWARD FIRING DRIVERS
    8.
    发明申请
    REFLECTED SOUND RENDERING USING DOWNWARD FIRING DRIVERS 有权
    使用下行驱动程序的反射声音渲染

    公开(公告)号:US20170026750A1

    公开(公告)日:2017-01-26

    申请号:US15107031

    申请日:2015-01-06

    IPC分类号: H04R5/02 H04R3/14 H04S7/00

    摘要: Embodiments are directed to speakers and circuits that reflect sound off a wall surface (114) to a listening location at a distance from a speaker. The reflected sound (103) provides direct audio cues to reproduce audio objects that have direct audio components without the need for direct firing speakers. The speaker comprises sideward firing drivers (108) to reflect sound off of the wall surface (114) and represents a virtual direct speaker (116). A virtual direct filter is applied to the sideward-firing driver signal to improve the perception of direct audio transmitted by the sideward firing speaker (108) to provide optimum reproduction of the reflected sound. The virtual direct filter may be incorporated as part of a crossover circuit that separates the full band and sends high frequency sound to the sideward-firing driver (108).

    摘要翻译: 实施例涉及将声音从墙壁表面(114)反射到距扬声器一定距离的收听位置的扬声器和电路。 反射的声音(103)提供直接的音频提示,以再现具有直接音频成分的音频对象,而不需要直接发射扬声器。 扬声器包括侧向击发驱动器(108)以将声音反射离开壁表面(114)并且表示虚拟直接扬声器(116)。 将虚拟直接滤波器应用于侧向发射驱动器信号,以改善由侧向发射扬声器(108)发射的直接音频的感知,以提供反射声音的最佳再现。 虚拟直接滤波器可以被并入作为分离全频带并且将高频声音发送到侧向驱动驱动器(108)的交叉电路的一部分。

    Object Clustering for Rendering Object-Based Audio Content Based on Perceptual Criteria
    9.
    发明申请
    Object Clustering for Rendering Object-Based Audio Content Based on Perceptual Criteria 有权
    基于感知标准渲染基于对象的音频内容的对象聚类

    公开(公告)号:US20150332680A1

    公开(公告)日:2015-11-19

    申请号:US14654460

    申请日:2013-11-25

    摘要: Embodiments are directed a method of rendering object-based audio comprising determining an initial spatial position of objects having object audio data and associated metadata, determining a perceptual importance of the objects, and grouping the audio objects into a number of clusters based on the determined perceptual importance of the objects, such that a spatial error caused by moving an object from an initial spatial position to a second spatial position in a cluster is minimized for objects with a relatively high perceptual importance. The perceptual importance is based at least in part by a partial loudness of an object and content semantics of the object.

    摘要翻译: 实施例涉及一种渲染基于对象的音频的方法,包括:确定具有对象音频数据和相关元数据的对象的初始空间位置,确定对象的感知重要性,以及基于所确定的知觉,将音频对象分组成多个聚类 使得通过将对象从群集中的初始空间位置移动到第二空间位置而引起的空间误差最小化为具有相对高感知重要性的对象的对象的重要性。 感知重要性至少部分地基于对象的部分响度和对象的内容语义。